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Mann42

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I am not price sensitive. I am just not spending money on a failed DLC policy.

But it hasn't failed. If it had, they wouldn't do it anymore.

It used to be that once you spent money you got full games. Today you get elements of that game. In order to get the complete game you need to buy all the elements, called DLC. Just look at how simplyfied the game was at launch so they could hand in features bit by bit. That's not how it should be, but unfortunately it is like that.

You get full games. And then developers continue to support those games and add to them. EU4 at launch was as fully featured as EU3 was after all it's expansions. Everything they add to it afterwards is extra - extra features, extra development, and therefore extra cost.

As Gunnar wrote EU3's total cost was 136 Euros while EUIV now is at 166 Euros. Does it offer so much more? Will it deliver so much more once it hits the 200 Euro mark (and it will)?

People just don't realize that they secretly increased the price for the very same game.

But it's not the same game, at all. Feature by feature, art content by art content, data by data, EU4 is a tremendously larger and better made game in every respect. You may not like it or the ways that it's a larger game, but to state otherwise is either being blind to nostalgia or willfully ignoring reality to prove a point.
 
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im kicking around at 1.5k hours in eu4, Its been great value for me.

Never said the game itself is a great value.

Fun fact, this latest game is the first time I have ever played past the 1540s with one of the major euroscums. Time to see what an english great brittain is like.

So in your mind it's alright it took four iterations to reach that point?

I more than got my money's worth. If I didn't, I wouldn't buy them.

Value is in relation to the base game, which was the entire point of this thread to begin with.

I just leave a few thoughts here. If you(ambiguous you, not directed at anyone) bought said DLC that makes a certain part of the game better, but never use it. You can only blame yourself for not using it. Assuming you did what a good consumer does, and looked into what you were buying, you would know what is there and what is not. Now, that is not counting companies/publishers intentionally hiding information to cover up their mistakes.(Rome 2) Allowing you to buy a faulty product.

Well, let's take Art of War, for example, which is hands down the best DLC ever to this point according to most people here. Let's look at every feature it has in the paid version (from the EUIV Wiki):

Mothball fleets: Great, but I stopped doing it because I don't want to wait 6-8 months for my fleets to become 100% after a war begins. Too much micromanagement.

Upgrade individual fleets: This is an awesome update. But really, why did it take three extra iterations to include this as a feature? It's been an issue since at least EUII and I assume, though have not played, EUI.

Sell fleets: Never once used this. I can only assume the value of it is if you are wealthy and are trying to boost up a vassal or a recently damaged ally. Seriously, does anyone use this?

Auto transport: Would be a great feature if it wasn't so broken. Fleets don't enter ports so if friendly to friendly province, it takes far longer than it should. It takes generals last so if trying to take an island back from rebels and not enough transports for your full army, your general comes last. Sometimes that is the difference between beating the rebels and losing your army. It also has this stupid thing where if transporting from say Neva to some place in England, it will bring your troops to somewhere in Denmark, then repick them up on the other side rather than go straight to England.

March: Never used this, but that is actually due to my own ignorance. I only remember ever reading "cannot be annexed." I thought march status was permanent, but apparently growing them to over 60 basetax removes the status. This is a useful feature I will begin to use in future games.

Revamped peace mechanic: Useful, but could have easily been with the base game.

Templates: Useful in theory, but I never use them because every time I try to make one, it wants to build my entire army or navy in one province rather than spreading it out like "build all mercenaries" does. I am sure there is a way to make this work properly, but I have not figured it out. I planned on making a thread on this but forgot.

Cardinal system: Neat idea, but like most others, I leave Catholicism once the Reformation begins. Should have been with the base game anyways.

Sorties: Sorties don't end sieges where the opposition has a similar strength unit in the province. The only value I've found for sorties is to sortie right before your army arrives for the additional manpower bonus. Though I don't know if this hurts generals at all as I am still unsure if only the first units tactics are used or if the highest ranked generals tactics are used. Either way, this option, while nice in theory and probably better for multiplayer, has gone into the dustbin for me.

Transfer occupation: This here is the one game changing feature of the entire Art of War patch. This here allows vassal feeding unlike ever before. It is an extremely important feature, but really should have been standard with EUIII if not even EUII. I don't know how many times I was annoyed in the past because an ally beat me to a province I wanted to siege one or two game days prior to me.

Allied objectives: Great idea, but usually only works with your subjects and even then it's spotty. I select provinces nearby subjects to be besieged all the time and sometimes they siege them... most of the time they don't.

Subject military focuses: I experimented with these and found they can be useful, but generally let subjects do what they want.

Army builder: The problem is like I said before. I don't know why it doesn't work properly for me, but when it says it will take 35,000 days for my fleet of 100 to be completed. Well, then you know there is an issue.

Peace improvements: War reparations is a neat idea. I almost never use concede defeat anymore as I'd rather three prestige and ducats over 10 prestige. Nations don't always show their disapproval. I had France lose over 50 favor with me because I didn't give them a core/claim. Their shields are not listed next to the provinces like mine and there was no red thumbs down.

Declare war in support of rebels: Since supporting rebels rarely seems to work, especially later in game, I've never used this. My fault? I guess?

Fight for your subjects: Great feature.

Client states: Never use them. They come late in game and I like annexing as many provinces as possible. Not releasing them. I see no point to ever do so.

Religious League Wars: I only see leagues form about half the time and never saw any icons for either league. I have no idea how to join them (I play mainly only Scandinavia). Usually I play as Protestant, but last time I was reformed. Education on this may help, but I am not sure I'd want to be drawn into a major war anyways where I am not war leader. Especially since vassal feeding makes capturing other religion provinces less important.

Canceling idea groups: Good idea, but should have been with the game. Either way, I've never canceled one yet. The only one I could think I would ever cancel is expansion ideas, but I don't take them anymore anyways.

Giving up cores: Why would anyone do this? To improve casus belli relations hits?

-------------

So there you have it. That's what you get for $20. Compare that to the base game of $50 and you can see the value really, really lacks.

If someone wants to argue what should be DLC and what should be "free", then that is a debate worth having. If you think the price for what is being offered is not worth what you are getting, then you can wait on buying or not buying it at all.

Transfer occupation is a game changing feature. That's what makes the Art of War a must have in my opinion. But that doesn't mean that at $20 it is anywhere near the value of the base game. It simply is not.

As far as gaming in general. The more I look around, the more I see games now a days costing more, but offering less content than their predecessors. They also seem to be half done. Glaring bugs(and Paradox isn't immune to this.) that are left in the game for way too long if they are patched at all. On top of all that, there are companies that make you pay extra, just to get some fairly basic stuff added to the game that should/could of been there from the start.(or small stuff that wouldn't take that long to make)

one can only hope that one day, gaming in general gets better. Until then, I am a fan on waiting a few months or years before you buy something. Maybe by then, bugs will be removed, the game plays like it should, and you get what you think you should out of the game in terms of time and money.

This is often true, especially with companies such as EA. One of the reasons I have stuck with Paradox for so many years is how much they support their games. Patches go years after a game is released and this occurred even before they began releasing DLC. This is also why I am a huge fan of CDProjektRed. For their "The Witcher" games, they keep getting bigger and all their DLC is free. The original Witcher was re-released as the Enhanced Edition and added many features and eventually even a director's cut. The third is out next week and I have it pre-ordered. The game is massive compared to the second and has already received great pre-release reviews. It is what is causing me to take a break from EUIV.

IMost of us buy the DLCs to support the continued development of the underlying game - the vast majority of new/improved content is now distributed for free with the main patches. Sure, that means some people will be free riders, but enough won't, and enough find it worthwhile to get the extra events, merchants, and what not that lurk behind the paywall.

I don't buy DLC for the continued development of a game. I buy it for what it gives me. WWII Online has builders to continue their development. Those are essentially donations with some mild perks (such as a statue with a users name on it). I would be fine with that. Have an EUIV builders program. Donate so much money and maybe have a general named after you or something. But you are admitting what i said in the original thread is true. The value of DLC is low compared to the base game.

Actually, why would you be buying any game or expansion new, if you're that price sensitive? They ALL come down in price in less than a year. And, if you're so enamored with the value inherent in EU3 (a great game for its time) it's still available for a song.

I imagine he creates a budget so he can buy some things. I also don't think the whole "price comes down in less than a year" is a good argument, though I've seen it a lot. The value of the DLC does change when that happens, for sure. But the point here is when it's at full price or just released, it is not a very good value.

Inflation per year at 3% would mean that they should have increased the price by 20% from 2007 (EU3) to 2013 (EU4). I feel that I get more than €3 in added value and features from EU4 compared to EU3, even adjusting for the changes in average application quality.

And if the gaming industry in general did that, I would understand it. I would rather see full price right away than pay full price over time. I don't need credit.

And that's assuming similar dev team sizes. In fact, it seems that with the increased size of the dev team, we're getting quite a bargain. Probably because the franchise has grown in popularity, allowing them to better amortize the costs among the player base.

Gamers don't care about the size of a development team. Mortal Kombat Trilogy for my N64 was $80 when it was first released in 1996. Mortal Kombat X will be about $60. I would imagine their development team has also greatly expanded.

You kinda implied it when you said that launches are incomplete now and referred to EU3 for when things were better.
EU3 wasn't very complete after 2-3 expansions. Are you saying that EU4 dosen't feel relatively complete if you buy 40-60 dollars of DLC?

Are you alright that EUIII was not very complete until after 2-3 expansions?

But it hasn't failed. If it had, they wouldn't do it anymore

Nor have micro-transactions from most any cellphone or EA game. Just because they work doesn't mean they are right.

EU4 at launch was as fully featured as EU3 was after all it's expansions. Everything they add to it afterwards is extra - extra features, extra development, and therefore extra cost.

Not really as the base was already in place. I am sure a large part of the code has been copied over. But EU III was launched what? Six years prior? EUIV should be much bigger. It's kind of like saying Doom III is all extra compared to Doom I plus all the episodes. It's not even comparable due to the changes in games in general.





But it's not the same game, at all. Feature by feature, art content by art content, data by data, EU4 is a tremendously larger and better made game in every respect. You may not like it or the ways that it's a larger game, but to state otherwise is either being blind to nostalgia or willfully ignoring reality to prove a point.[/QUOTE]
 

RobRoy3

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I am not price sensitive. I am just not spending money on a failed DLC policy.
Valid choice not to pay. Incorrect to call it failed. It clearly succeeds for many customers. It is clearly succeeding for Paradox.

Even including the free features does not, in my opinion, make the DLC comparable to the base game.
Sure, some DLCs (plus the free patches) won't compare to the base game. Good thing they don't cost as much as the base game. However, some DLC + patches, like Art of War/1.8 absolutely do compare favorably to the base game, so I guess that makes it a bargain?! While there are always some people who resist specific changes in every patch (myself included), I haven't heard many people voicing a preference for playing 1.7, lately. It's still out there, if you do for some reason. As for Common Sense, if you didn't perceive sufficient value in Art of War, I'm going out on a limb and projecting that you won't perceive sufficient value in the upcoming DLC.

Value is in relation to the base game, which was the entire point of this thread to begin with.
Yes, it is unlikely that any kind of supplement/DLC/expansion will EVER compare to ANY base game by any kind of objective measure of "value" (assuming that's even possible). Art of War/1.8 is the one exception I can think of to that rule.

Well, let's take Art of War, for example, which is hands down the best DLC ever to this point according to most people here. Let's look at every feature it has in the paid version (from the EUIV Wiki):...<lengthy recitation of paid features, ignoring free ones>...So there you have it. That's what you get for $20. Compare that to the base game of $50 and you can see the value really, really lacks.
If you continue to insist on ignoring the free features that came with 1.8, sure, Art of War, like all DLCs, will continue to appear to be poor value. The events/merchants/features/etc. behind the paywall just won't justify the cost by themselves. Which is why most of us look at the whole patch to determine whether we think there is value there. As I suspect you're aware, you are never required to pay for/support the patch financially, but please stop ignoring the free features that constitute the majority of the patches. 'Cause once you consider the free features in what you get for $20 and compare that to the base game of $50, you can see that the value really, really doesn't lack. Just the 1.8 map and optimization was worth $20. The paid DLC supports the free patch. Whether you like it or not, whether you approve or not, that's the model Paradox is using; and they're counting on a critical mass of their customers looking at the value of the whole patch and supporting the concept. Maybe you'll be one of the supporters, maybe you won't; your choice.

I don't buy DLC for the continued development of a game. I buy it for what it gives me.
Then don't buy them. I'm sure you're grateful to Paradox that they allow you such a choice, they don't try to punish free riders, and they give so much away for free. The more common response would be a simple "Thank You", rather than a lengthy commentary on how little value you perceive in the paid features.

I also don't think the whole "price comes down in less than a year" is a good argument, though I've seen it a lot. The value of the DLC does change when that happens, for sure. But the point here is when it's at full price or just released, it is not a very good value.
Huh? You see the argument a lot because it is rather obvious. As you observed, the price changes, the value changes. You don't see value, you wait. Maybe you'll see value, later, maybe you'll buy later. You don't see value at full price, skip it. Just be aware that other people have different value perspectives and will disagree with you. And, likely, they will be the ones willing to place a premium on playing the latest and greatest version.

Are you alright that EUIII was not very complete until after 2-3 expansions?
Didn't sound like he was saying that. Sounded like he was saying that EU4 and the current model is superior to that problematic model. And he'd be right.
 
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It used to be that once you spent money you got full games. Today you get elements of that game. In order to get the complete game you need to buy all the elements, called DLC. Just look at how simplyfied the game was at launch so they could hand in features bit by bit. That's not how it should be, but unfortunately it is like that.

This is BS as CK2 was thrice as rich as CK1. For it to be simplifying, PI would have needed to cut something away from CK1 and added it via DLC... but the few things that were cut have been replaced in vanilla itself and have never been added via DLC.
And there is no way that features from SOI, TR, TOG, etc. could ever be made in time for CK2 vanilla release so Muslims, Pagans, etc. would play as Christians which would be lame and actually reduce the value of the game.

It is actually fascinating how people act like PI dumbs down their games so they could sell the "cut out" features as DLC, even though these games are from the start greatly expanded versions (meaning they are more than just same game in different clothes) of their predecessors and already contain everything added by the prequel's expansions. If we go by that logic, PI must be an infernally evil company to cut out features from EU1, CK1, Vic1 and HOI1 just so they could sell those features two or so decades later.
This argument does not hold water unless a game literally cuts something away. A good example is R2:TW which actually locked the factions that were playable from the start in R:TW and even resold BI (or Atilla how they call it now) rather than have it already included in R:TW. That's where you use this argument, and not on every game that sells DLCs. You can say that it is possible that something was cut away if the game is not different enough from the prequel (like countless sequels in the industry) or it was literally cut out of the game (like Orrery for Oblivion, that DLC from Deus Ex 3 or that companion DLC for ME3...).

As Gunnar wrote EU3's total cost was 136 Euros while EUIV now is at 166 Euros. Does it offer so much more? Will it deliver so much more once it hits the 200 Euro mark (and it will)?

Seeing as EU4 vanilla is an expanded version of EU3, at launch you paid 40 € for a game that is worth 136 €. Right now, paid 166 € for a 302 € worth game. Mathematically, we are robbing them!
What is more, if you host a MP game with all DLC and play it with ten friends who don't own any DLC, they will be able to play with hose DLC!
166-40=126
126*10=1260
That's 1260 € worth! *insert stereotypical commercial phrase here*

The math above is highly flawed, but so is Gunnar's. You would need to use professional pricing models on every vanilla and DLC feature to calculate the monetary values in order to use Math to make an argument.

And besides: I feel I get dramatically less features in EU4 compared to EU3 and that's also in accordance to a press release from Paradox saying that they will launch games with less features at start. Over time with all the DLCs added you get a full game - And that's exactly what I'm saying. You pay more for a full game.

BS again, all features that were cut out were replaced by better ones in vanilla and none have been returned via DLC nor are there any signs of it happening. Furthermore, EU4 vanilla is already having plenty new mechanics. One can argue that those mechanics are not that good, but not that it lacks features to be called a proper sequel.

And EU4 launch was much, much better than EU3 at launch. EU3 was a royal mess and did not become a good game until IN, its second DLC, was released. Add to that being forced to pay for patches (as you are stuck with a broken game if you don't buy a DLC) and not being able to play with friends if you all did not buy the same amount of DLC and you have the last game to use as hero against the "evil that is EU4".

Also, link to that press feature? I don't remember that being said and I was quite keen on following the interviews, DDs, etc.

So there you have it. That's what you get for $20. Compare that to the base game of $50 and you can see the value really, really lacks.

Most of the list is looked on from a subjective POV ("What I like"), not objective one ("What the majority likes"). Subjectively I care less about AoW (where I mostly cared about HRE changes and cared little to nothing about extra RotW provinces) than about ED and CoP, but objectively AoW is better than CoP and ED. Subjectively RP is to me worth more than WoN, but objectively WoN is more valuable.
 
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I am not price sensitive. I am just not spending money on a failed DLC policy.

It used to be that once you spent money you got full games. Today you get elements of that game. In order to get the complete game you need to buy all the elements, called DLC. Just look at how simplyfied the game was at launch so they could hand in features bit by bit. That's not how it should be, but unfortunately it is like that.

As Gunnar wrote EU3's total cost was 136 Euros while EUIV now is at 166 Euros. Does it offer so much more? Will it deliver so much more once it hits the 200 Euro mark (and it will)?

People just don't realize that they secretly increased the price for the very same game.


I wouldn't say the DLC is a failed policy - it clearly works for the company or they'd go back to another model.

It used to be a one off buy for a product many, many years ago, but then you'd just have that product and nothing further would happen in that game. Any bugs, errors, or silliness would be in that game forever, and you could only hope for a GAMENAME II to add to the world you loved.

Gunnar's post also included cosmetic DLC - surely that must be recognised as a choice of the purchaser rather than required parts of the game? I have all the game play DLC, but I haven't got any of the cosmetic stuff - it's just not important enough to me to spend half an hour clicking on each one in Steam! :D

The beneficial point, I think, about a continuous dribble of game-enhancing DLC is that the game remains fresh for a very long time. And the base game is awesome, so it's win win.

I don't think people are as stupid as you might make them out to be - people know how much money they spent and they did so in full knowledge of the content they'd be buying considering it's transparently written up in advance.

DLC's are always optional - if you don't value them, don't buy them. That's surely the reasonable way to approach it?
 

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considering it's transparently written up in advance.

I like this DLC policy but this is just wrong.

Example from Res Publicas steam page (This is just one example):
New Idea Groups: This new feature opens up a the possibility for expanded exploration.

A) These idea groups are already in the game. B) It's not appearent to a user that isn't well aware of the DLC model or was around for the RP DDs would have no clue since the description is pretty bad. C) The new idea groups that was added in 1.7 have nothing to do with exploration.
 
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Shadowstrike

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WhiskeyGlen, you can specify in the army/navy templates how many provinces to build them in, and they'll automatically move to and merge in the one province you select initially. This is incredibly useful in the late game, instead of having to build dozens of units and move them together independently.

Also, client states are basically vassals you can create where there otherwise is no vassal state you can make (especially outside of Europe, where you can often only make protectorates), but they come with no core provinces. You can also just give them any number of provinces, instead of having to sell your vassals provinces one at a time. To be fair though, it doesn't make sense why you have to wait until the end of the game to be able to do this, or be unable to give your vassal any number of provinces you can't swallow at once.
 

Korashy

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According to people in here, everything should have been in the base game, and EU IV released in 2016 so all the other new features that should be in the basegame are going to be in it.

Ridiculous. They made tons of improvements based on the thousands of hours of player feedback and evolving strategies.

If you don't want to buy the DLC's then don't, enjoy your free content that others are paying (for you) and shut up.
 

N0body

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I'll be happy with the DLC policy as long as they don't go the route of EA with games like the Sims. The sort of thing where a new game literally means 'a new game' and all the features you grew to love in the previous games are stripped and sold as DLC in the newer ones.
 

NightKev

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March: Never used this, but that is actually due to my own ignorance. I only remember ever reading "cannot be annexed." I thought march status was permanent, but apparently growing them to over 60 basetax removes the status. This is a useful feature I will begin to use in future games.
FYI it removes the bonuses, but not the March status. You have to manually revoke it still and that still causes a massive relations hit.
 
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