Still the case. I was there, making games for a living for longer than most people here have been alive. Games are made complete then and are made complete now. Only difference is that games are INSANELY more advanced and more complicated than "back in the old days".
As an example, here's a video game I worked on exactly 20 years ago.
https://www.youtube.com/watch?v=6WgAiAjhqjA
As a comparison, the entire sourcecode for that game is less than the sourcecode for just handling wargoals for EU4.
That is a fair point. Games are far more advanced today. Though I imagine they also have larger development teams in general. Of course, that is not true with a game like Cities: Skylines which I thought I read had like six members. I honestly don't know how some games are created with millions, if not billions of lines of code. My programming skills are very limited.
The DLCs gives some nations a more fun and replayable experience and i like that.
Some, I suppose. But there were already 100+ nations to choose from I would guess.
Art of War was 25% off yesterday at an official retailer and last month on steam.
I mistyped. I meant on sale for 25% of the cost, but then I added the 50%. I should have said 50 or 75% off. That is actually when I decided to buy CKII. It went on sale for a large amount off. Though that was a spur of the moment sale. Had I been looking for it earlier and wanted it, I would have paid full price.
Johans explanation for why there is bugs makes sense. Why they aren't always fixed is a whole another thing entirely.
I know debugging is very difficult. Often times fixing one bug creates multiple new bugs. But a lot of the fixes presented in the game are not even bugs. Just a change in gameplay in general. Some very unnecessary when bugs do exist. I am still not sure why calling allies to war and not having all allies show up as an option when declaring war has not been fixed.
Keep in mind that this game took around two years to make (i think the devs said this) and DLC has been in the making for almost two years. This means twice the dev time for the launch. This also means that the project is a way bigger risk for Paradox and it would also need to cost a lot more.
One company I am super impressed with was CD Project RED. When they released The Witcher in 2007, it had numerous issues to include very poor translation. The game was fixed and re-released as the Enhanced Edition. The upgrade was free to those that had already bought the game. They also later released a director's cut, which was also a free upgrade. In addition, The Witcher II also had DLC and that was all free to people who owned the game. Not saying it was fancy DLC, but they also had good patch support. They are also releasing The Witcher III this May after numerous delays and I am expecting just as strong of support. I don't know for sure, but I think the development time there is around 3-4 years. No idea how they make money to be honest.
Thanks for doing this, someone has to do it.
Yep, they did.
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