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theStormWeaver

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I'm well aware. There is, however, no tooltip visible to the player which tells them that they cannot form an inactive title, which is why we added it.

Why we wanted to add the line is neither here nor there, however. It's still a false positive (among others, as we use FROM to refer back to the title in a number of places).

Point taken.
 

zijistark

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I'm well aware. There is, however, no tooltip visible to the player which tells them that they cannot form an inactive title, which is why we added it.

Why we wanted to add the line is neither here nor there, however. It's still a false positive (among others, as we use FROM to refer back to the title in a number of places).

Indeed, FROM is necessary any time that you want to differentiate usurpation conditions from creation conditions.
 

ngppgn

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you can useinstances of the same title definition in different files and the game will merging them.

For wxample you can define e_xxx without including thecolor entries in one file and them define it again in a second one to enter the color clauses.

However, the validator reports this as an error
 

Jamie550

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A false positive:

Code:
--- Error 1 of 1 ---
At <mod>\common\landed_titles\CK2Plus_titles.txt [e_sicily\allow\is_title_active] (Line 2069, column 3):
"FROM" is not a valid AnyTitle.

In the landed title folder, FROM refers back to the title being formed.

The issue is that is_title_active did not accept THIS/FROM/ROOT/etc at all, which will be fixed.

you can useinstances of the same title definition in different files and the game will merging them.

For wxample you can define e_xxx without including thecolor entries in one file and them define it again in a second one to enter the color clauses.

However, the validator reports this as an error

Uncomment this line in your ValidatorSettings file:

#AddFlag = Titles.AllowDuplicateEntries
 

Jamie550

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Version v1.9.2 has been released: Here

If I did not reply to you, then you issue should be fixed, but of course report again if it doesn't seem to be.

Please keep reporting false positives with the Validator, and they will likely get fixed. If you are reporting a false positive, it is very useful to copy the error message into the post - you can just select the error message, then press Ctrl+C to copy it.

If no issues are reported on either the Eu4 or Ck2 forums for a week, then a final 1.9 will be released and it will be the last version until a new patch comes out.
 

StoneWolf

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The validator doesn't see that events that are triggered from the minor_titles.txt file has somewhere were they can be fired or can those two things not work together?

Thank you for the validator, without you, there would be no modding community to speak about here! :D
 

Rylock

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Some false positives:

Code:
--- Error 1 of 1 ---
At <mod>\common\buildings\00_tribal.txt [tribal\tb_arsenal_4\convert_to_temple] (Line 913, column 3):
Invalid node "convert_to_temple" in scope BuildingDef (value is: tp_elite_barracks_2)

convert_to_temple is a legitimate command in the buildings code, working the same was as convert_to_castle or convert_to_city.

Code:
--- Error 1 of 1 ---
At <mod>\decisions\CK2Plus_change_succession_laws.txt [succession_laws\succ_institute_ultimogeniture\effect\hidden_tooltip\save_event_target_as] (Line 1904, column 5):
This event target changed_title was inferred to have type DeJureDecision at <mod>\decisions\CK2Plus_change_succession_laws.txt [gender_laws\institute_enatic_cognatic_succession\effect\hidden_tooltip\save_event_target_as] (Line 4488, column 5) but here has type SuccDecision

Not sure what this error is supposed to mean. The save_event_target_as is used in the succession_law's scope, which is the title scope -- and it works fine.

Code:
--- Error 1 of 1 ---
At <mod>\decisions\zz_CK2Plus_minor_decisions.txt [targetted_decisions\request_holy_war\effect\FROM\save_event_target_as] (Line 852, column 5):
This event target sanction_requester was inferred to have type NormalDecision at <mod>\decisions\zz_CK2Plus_minor_decisions.txt [decisions\ai_request_holy_war\effect\save_event_target_as] (Line 3845, column 4) but here has type Char

Another one I'm unsure of. The save_event_target_as was used in the effect of a targetted_decision, wrapped in the FROM scope -- which means it should be in character scope (which it seems to recognize), but somehow it's giving an error? The effect works correctly.

Code:
--- Error 1 of 1 ---
At <mod>\decisions\zz_CK2Plus_minor_decisions.txt [targetted_decisions\request_holy_war\effect\save_event_target_as] (Line 850, column 4):
This event target sanction_target was inferred to have type Char at <mod>\decisions\zz_CK2Plus_minor_decisions.txt [decisions\ai_request_holy_war\effect\random_independent_ruler\save_event_target_as] (Line 3842, column 5) but here has type TargetDecision

Same thing here, same targetted_decision -- although this time it's used in the main scope of the effect. That should mean its scope is ROOT, but it's also throwing an error.

Code:
--- Error 1 of 1 ---
At <mod>\localisation\0_decisions.csv [Entry\1] (Line 258, column 31):
Localization error: Invalid bracket command: "GetValue" in "Root.PrimaryTitle.imperial_decadence.GetValue" in "Current §YImperial Decadence§!: §R[Root.PrimaryTitle.imperial_decadence.GetValue]§!\nPerhaps it is time to institute a series of reforms in the [Root.PrimaryTitle.GetFullName]. The imperial bureaucracy has become bloated, and far too many of [Root.GetTitledFirstNameNoRegnal]'s vassals take advantage of the problems rather than fight against them. If the [Root.PrimaryTitle.GetRulerTitle] can enforce the reforms through sheer force of will, things will improve...but not all of [Root.GetHerHis] subjects will be happy about it."

GetValue is a valid localisation command, used when referencing variables.
 

Jamie550

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The validator doesn't see that events that are triggered from the minor_titles.txt file has somewhere were they can be fired or can those two things not work together?

Thank you for the validator, without you, there would be no modding community to speak about here! :D
Do you pick validating "Titles"? If so can you post an example?
 

Jamie550

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Version v1.9.3 has been released: Here

If I did not reply to you, then you issue should be fixed, but of course report again if it doesn't seem to be.

Please keep reporting false positives with the Validator, and they will likely get fixed. If you are reporting a false positive, it is very useful to copy the error message into the post - you can just select the error message, then press Ctrl+C to copy it.

If no issues are reported on either the Eu4 or Ck2 forums for a week, then a final 1.9 will be released and it will be the last version until a new patch comes out.
 

StoneWolf

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Do you pick validating "Titles"? If so can you post an example?

Here it is!

I did choose the title option in the validator.

Code:
title_hammerer = {
   realm_in_names = no
   dignity = 0.9
   revoke_allowed = no
   grant_limit = 3
   opinion_effect = 25

   is_unique = yes

   monthly_salary = 0.15
   monthly_prestige = 0.2
   monthly_piety = 0.1

   allow = {
     war = no
     has_regent = no
     culture_group = dwarf_group
     religion_group = dwarf_gods_group
     trait = creature_dwarf
     higher_tier_than = duke
     OR = {
       any_courtier = {
         OR = {
           trait = longbeard
           trait = ironbreaker
         }
         martial = 15
         prisoner = no
         capable_only = yes
         opinion = {
           who = ROOT
           value = 20
         }
         NOT = {
           has_character_flag = has_been_a_hammerer
         }
       }
       any_vassal = {
         OR = {
           trait = longbeard
           trait = ironbreaker
         }
         martial = 15
         prisoner = no
         capable_only = yes
         opinion = {
           who = ROOT
           value = 20
         }
         NOT = {
           primary_title = {
             temporary = yes
           }
           has_character_flag = has_been_a_hammerer
         }
       }
     }
     prisoner = no
     NOT = {
       primary_title = {
         temporary = yes
       }
       ROOT = {
         OR = {
           any_courtier = {
             trait = hammerer
           }
           any_vassal = {
             trait = hammerer
           }
         }
         count = 3
       }
     }
   }

   gain_effect = {
     character_event = {
       id = SJdwarfenevents.69
     }
   }

   lose_effect = {
     character_event = {
       id = SJdwarfenevents.71
     }
   }

   message = no
}
 
Last edited:

Jamie550

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Here it is!

I did choose the title option in the validator.

title_hammerer = {
realm_in_names = no
dignity = 0.9
revoke_allowed = no
grant_limit = 3
opinion_effect = 25

is_unique = yes

monthly_salary = 0.15
monthly_prestige = 0.2
monthly_piety = 0.1

allow = {
war = no
has_regent = no
culture_group = dwarf_group
religion_group = dwarf_gods_group
trait = creature_dwarf
higher_tier_than = duke
OR = {
any_courtier = {
OR = {
trait = longbeard
trait = ironbreaker
}
martial = 15
prisoner = no
capable_only = yes
opinion = {
who = ROOT
value = 20
}
NOT = {
has_character_flag = has_been_a_hammerer
}
}
any_vassal = {
OR = {
trait = longbeard
trait = ironbreaker
}
martial = 15
prisoner = no
capable_only = yes
opinion = {
who = ROOT
value = 20
}
NOT = {
primary_title = {
temporary = yes
}
has_character_flag = has_been_a_hammerer
}
}
}
prisoner = no
NOT = {
primary_title = {
temporary = yes
}
ROOT = {
OR = {
any_courtier = {
trait = hammerer
}
any_vassal = {
trait = hammerer
}
}
count = 3
}
}
}

gain_effect = {
character_event = {
id = SJdwarfenevents.69
}
}

lose_effect = {
character_event = {
id = SJdwarfenevents.71
}
}

message = no
}
Haven't had a chance to look, but btw if you have a mod download link that would also be helpful.
 

richvh

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Post (or link) your building files, so someone can take a look at them.
 

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DJ995

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Hey i'm just starting out modding and i'm having a crash at loading flags. So i assume there is a missing flag or maybe histories. So i run up the validator and i get:

"Mod not found: MyMod
Mods in system: A Game of Thrones"

I named the mod MyMod since im starting out, what is the issue here? 'MyMod' is all that i typed in, any help would be massively appreciated!
 

Jamie550

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Hey i'm just starting out modding and i'm having a crash at loading flags. So i assume there is a missing flag or maybe histories. So i run up the validator and i get:

"Mod not found: MyMod
Mods in system: A Game of Thrones"

I named the mod MyMod since im starting out, what is the issue here? 'MyMod' is all that i typed in, any help would be massively appreciated!
Can you post your .mod file? Does it have "A Game of Thrones" anywhere in it?
 

Jamie550

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It's just a very simple .mod file at the moment, whilst i figure out my nations boundaries.

Nevertheless: https://www.dropbox.com/s/ka2rc8ekugj1hix/MyMod.mod?dl=0

I can't figure out why on earth it won't work.
Where are you putting the .mod file? Is it in the same place that you have the .mod file of Game of Thrones?

Can you copy the entire text of the bottom half of the Validator and post your Data/log.txt file?

May be that you need to lowercase NAME and PATH