• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

schwarherz

CKPlus Triumvirate
77 Badges
Jun 3, 2012
2.032
587
  • Crusader Kings II: Charlemagne
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Magicka
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Distant Stars
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Tyranny: Archon Edition
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Surviving Mars
  • PDXCon 2017 Awards Winner
  • Shadowrun Returns
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Pre-order
  • Stellaris: Nemesis
  • 500k Club
  • Victoria 2
so...ever since patch 1.11 the validator spits out a bunch of garbage errors, especially in the character validation because traits are declared differently now. It's bad enough that I can barely use the validator for anything other than finding parse errors.
 

Jamie550

'
53 Badges
Jan 29, 2007
4.225
197
  • Stellaris: Leviathans Story Pack
  • Victoria 2
  • 200k Club
  • 500k Club
  • Europa Universalis IV: Pre-order
  • Victoria 2 Beta
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sons of Abraham
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Call to arms event
  • Arsenal of Democracy
  • For the Motherland
  • Galactic Assault
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • March of the Eagles
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi

Jamie550

'
53 Badges
Jan 29, 2007
4.225
197
  • Stellaris: Leviathans Story Pack
  • Victoria 2
  • 200k Club
  • 500k Club
  • Europa Universalis IV: Pre-order
  • Victoria 2 Beta
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sons of Abraham
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Call to arms event
  • Arsenal of Democracy
  • For the Motherland
  • Galactic Assault
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • March of the Eagles
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
v1.5 RC1 has been released.
Download here: https://www.dropbox.com/s/yveqh4e3dut1pyx/Audax.Validator v1.5 RC1 real.rar

It has better compatibility with the latest patch. More improvements will follows as you point out other new changes in the patch.

Please, if something is wrong with the Paradox files, file a bug report and hopefully it'll get fixed. I see lots of errors on the Validator, and some are clearly false positives that are hard to fix, but others might be either false positives or actual paradox file errors. And trying to make things compatible with the new patch is hard when there are whole bunches of errors that are either false positives or actual errors.
 
Last edited:

zeress

Retired CK2+ Dev
67 Badges
Mar 4, 2012
2.359
650
  • PDXCon 2017 Awards Winner
Still getting these as false positives using 1.5RC1

--- Error 1 of 1 ---
At <mod>\history\characters\alan.txt [183248\trait] (Line 1219, column 2):
Invalid node "trait" in scope Character (value is: bastard)

Code:
183248 = {
	name="Chelakhsartag"
	dynasty=1029060

	father=183245

	religion="tengri_pagan"
	culture="alan"
	trait="bastard"
	849.1.1={
		birth="849.1.1"
	}
	908.1.1={
		death="908.1.1"
	}
}

Validator also seems to dislike custom_tooltip, for example:
--- Error 1 of 1 ---
At <mod>\common\cb_types\special_cb_types.txt [liberation_revolt\on_success_title\custom_tooltip] (Line 223, column 3):
<a complex type> is not a valid LocalizationKey.

Code:
	on_success_title = {
		custom_tooltip = { #line 223
			text = tribal_invasion_succ_tip
			hidden_tooltip = {
				ROOT = {
					vassalize_or_take_under_title = {
						title = PREV
						enemy = FROM
					}
					if = {
						limit = {
							num_of_count_titles = 5
							PREV = {
								OR = {
									has_holder = no
									holder_scope = {
										character = FROM
									}
								}
							}
						}
						usurp_title = PREV
					}
				}
			}
		}
--- Error 1 of 1 ---
At <mod>\decisions\ao_ambition_decisions.txt [decisions\get_married_help\allow\NOT\dynasty] (Line 228, column 12):
"0" is not a valid ThisChar, OpinionClauseDefinedTypes, or DynastyId.

To the best of my knowledge this is acceptable

Code:
NOT = { dynasty = 0 }

--- Error 1 of 1 ---
At <mod>\decisions\change_succession_laws.txt [succession_laws\succ_institute_gavelkind\effect\hidden_tooltip\current_heir] (Line 803, column 5):
Invalid node "current_heir" in scope TitleCommand (value is: <a complex type>)

Should also be fine

Code:
			hidden_tooltip = {
				current_heir = { #line 803
					set_character_flag = old_heir
				}
			}

That's what I've seen so far anyways. Thanks for the hard work :)
 
Last edited:

Jamie550

'
53 Badges
Jan 29, 2007
4.225
197
  • Stellaris: Leviathans Story Pack
  • Victoria 2
  • 200k Club
  • 500k Club
  • Europa Universalis IV: Pre-order
  • Victoria 2 Beta
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sons of Abraham
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Call to arms event
  • Arsenal of Democracy
  • For the Motherland
  • Galactic Assault
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • March of the Eagles
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
Still getting these as false positives using 1.5RC1



Code:
183248 = {
	name="Chelakhsartag"
	dynasty=1029060

	father=183245

	religion="tengri_pagan"
	culture="alan"
	trait="bastard"
	849.1.1={
		birth="849.1.1"
	}
	908.1.1={
		death="908.1.1"
	}
}

Validator also seems to dislike custom_tooltip, for example:


Code:
	on_success_title = {
		custom_tooltip = { #line 223
			text = tribal_invasion_succ_tip
			hidden_tooltip = {
				ROOT = {
					vassalize_or_take_under_title = {
						title = PREV
						enemy = FROM
					}
					if = {
						limit = {
							num_of_count_titles = 5
							PREV = {
								OR = {
									has_holder = no
									holder_scope = {
										character = FROM
									}
								}
							}
						}
						usurp_title = PREV
					}
				}
			}
		}


To the best of my knowledge this is acceptable

Code:
NOT = { dynasty = 0 }



Should also be fine

Code:
			hidden_tooltip = {
				current_heir = { #line 803
					set_character_flag = old_heir
				}
			}

That's what I've seen so far anyways. Thanks for the hard work :)

I stupidly uploaded the wrong version. The links should be fixed now. Though not for dynasty Id issue yet, but it will be

EDIT: For the last error, what is the error message you are getting?
 

zeress

Retired CK2+ Dev
67 Badges
Mar 4, 2012
2.359
650
  • PDXCon 2017 Awards Winner
I stupidly uploaded the wrong version. The links should be fixed now. Though not for dynasty Id issue yet, but it will be

EDIT: For the last error, what is the error message you are getting?

At <mod>\decisions\change_succession_laws.txt [succession_laws\succ_institute_gavelkind\effect\hi dden_tooltip\current_heir] (Line 803, column 5):
Invalid node "current_heir" in scope TitleCommand (value is: <a complex type>)

New ones!

--- Error 1 of 1 ---
At <mod>\common\traits\00_traits.txt [siege_leader\command_modifier\siege] (Line 1438, column 3):
Invalid node "siege" in scope <anon> (value is: 0.4)

Code:
siege_leader = { #112
	leader = yes

	command_modifier = {
		siege = 0.4
	}
}

--- Error 1 of 1 ---
At <mod>\common\landed_titles\special_titles.txt [e_roman_empire\allow\has_holder] (Line 497, column 3):
Invalid node "has_holder" in scope LandedCharTrigger (value is: yes)
Code:
e_roman_empire = {
	color={ 167 10 100 }
	color2={ 255 255 20 }

	capital = 333 # Rome

	short_name = yes

	title = "Emperor"
	title_female = "Empress"

	duchy_revokation = yes
	purple_born_heirs = yes

	culture = italian
	religion = orthodox

	allow = {
		has_holder = yes #line 497
	}
}

--- Error 1 of 1 ---
At <mod>\common\landed_titles\special_titles.txt [d_sunni\coat_of_arms] (Line 155, column 2):
Invalid node "coat_of_arms" in scope DukeTitleDef (value is: <a complex type>)
Code:
d_sunni = {
	color={ 40 160 40 }
	color2={ 220 220 0 }

	capital = 719 # Mecca

	creation_requires_capital = no

	dignity = 100 # Counted as having this many more counties than it does

	title = "SUNNI_CALIPH"
	title_female = "CALIPHA"
	foa = "CALIPH_FOA"
	short_name = yes

	religion=sunni

	# Controls a religion
	controls_religion = sunni

	allow = {
		war = no
		OR = {
			trait = mirza
			trait = sayyid
			piety = 1000
		}
		OR = {
			AND = {
				719 = { # Mecca
					OR = {
						is_liege_or_above = ROOT
						owner = { character = ROOT }
					}
				}
				718 = { # Medina
					OR = {
						is_liege_or_above = ROOT
						owner = { character = ROOT }
					}
				}
			}
			AND = {
				774 = { # Jerusalem
					OR = {
						is_liege_or_above = ROOT
						owner = { character = ROOT }
					}
				}
				728 = { # Damascus
					OR = {
						is_liege_or_above = ROOT
						owner = { character = ROOT }
					}
				}
				693 = { # Baghdad
					OR = {
						is_liege_or_above = ROOT
						owner = { character = ROOT }
					}
				}
			}
		}
	}

	caliphate = yes
	
	coat_of_arms=
	{
		data=
		{
			0 0 0 3 0 2 2
		}
		religion=sunni
	}
}
 
Last edited:

zeress

Retired CK2+ Dev
67 Badges
Mar 4, 2012
2.359
650
  • PDXCon 2017 Awards Winner
--- Error 1 of 1 ---
At <mod>\common\religions\00_religions.txt [pagan_group\norse_pagan_reformed\intermarry] (Line 458, column 3):
Invalid node "intermarry" in scope ReligionDef (value is: norse_pagan)

Another false positive
 

Jamie550

'
53 Badges
Jan 29, 2007
4.225
197
  • Stellaris: Leviathans Story Pack
  • Victoria 2
  • 200k Club
  • 500k Club
  • Europa Universalis IV: Pre-order
  • Victoria 2 Beta
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sons of Abraham
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Call to arms event
  • Arsenal of Democracy
  • For the Motherland
  • Galactic Assault
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • March of the Eagles
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
At <mod>\decisions\change_succession_laws.txt [succession_laws\succ_institute_gavelkind\effect\hi dden_tooltip\current_heir] (Line 803, column 5):
Invalid node "current_heir" in scope TitleCommand (value is: <a complex type>)

New ones!

Code:
siege_leader = { #112
	leader = yes

	command_modifier = {
		siege = 0.4
	}
}

Code:
e_roman_empire = {
	color={ 167 10 100 }
	color2={ 255 255 20 }

	capital = 333 # Rome

	short_name = yes

	title = "Emperor"
	title_female = "Empress"

	duchy_revokation = yes
	purple_born_heirs = yes

	culture = italian
	religion = orthodox

	allow = {
		has_holder = yes #line 497
	}
}

Code:
d_sunni = {
	color={ 40 160 40 }
	color2={ 220 220 0 }

	capital = 719 # Mecca

	creation_requires_capital = no

	dignity = 100 # Counted as having this many more counties than it does

	title = "SUNNI_CALIPH"
	title_female = "CALIPHA"
	foa = "CALIPH_FOA"
	short_name = yes

	religion=sunni

	# Controls a religion
	controls_religion = sunni

	allow = {
		war = no
		OR = {
			trait = mirza
			trait = sayyid
			piety = 1000
		}
		OR = {
			AND = {
				719 = { # Mecca
					OR = {
						is_liege_or_above = ROOT
						owner = { character = ROOT }
					}
				}
				718 = { # Medina
					OR = {
						is_liege_or_above = ROOT
						owner = { character = ROOT }
					}
				}
			}
			AND = {
				774 = { # Jerusalem
					OR = {
						is_liege_or_above = ROOT
						owner = { character = ROOT }
					}
				}
				728 = { # Damascus
					OR = {
						is_liege_or_above = ROOT
						owner = { character = ROOT }
					}
				}
				693 = { # Baghdad
					OR = {
						is_liege_or_above = ROOT
						owner = { character = ROOT }
					}
				}
			}
		}
	}

	caliphate = yes
	
	coat_of_arms=
	{
		data=
		{
			0 0 0 3 0 2 2
		}
		religion=sunni
	}
}


Another false positive

All fixed, except for the has_holder one: That seems it might not work, since it seems like "allow" is in character scope, while has_holder would be a title scope trigger. As can be seen by other uses of has_holder in that file. But maybe it just works for this anyways?
 

zeress

Retired CK2+ Dev
67 Badges
Mar 4, 2012
2.359
650
  • PDXCon 2017 Awards Winner
Ah yes, I I see the error now. Got a little carried away in my error reporting :)
 
Last edited:

schwarherz

CKPlus Triumvirate
77 Badges
Jun 3, 2012
2.032
587
  • Crusader Kings II: Charlemagne
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Magicka
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Distant Stars
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Tyranny: Archon Edition
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Surviving Mars
  • PDXCon 2017 Awards Winner
  • Shadowrun Returns
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Pre-order
  • Stellaris: Nemesis
  • 500k Club
  • Victoria 2
The validator still doesn't recognize "trait=" as being the new trait flag (I'm running a validation right now and get a bunch of twin errors and bastard errors where the characters have been flagged with trait="twin" or trait="bastard"/trait="legit_bastard". Also it doesn't seem to recognize the add_weak_pressed_claim flag in the character validation.
 

schwarherz

CKPlus Triumvirate
77 Badges
Jun 3, 2012
2.032
587
  • Crusader Kings II: Charlemagne
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Magicka
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Distant Stars
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Tyranny: Archon Edition
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Surviving Mars
  • PDXCon 2017 Awards Winner
  • Shadowrun Returns
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Pre-order
  • Stellaris: Nemesis
  • 500k Club
  • Victoria 2
I can confirm that the most recent version does indeed recognize "trait=" as the new trait flag in character files. What you're seeing is a different kind of error related to characters who, due to timing of birth, should be twins or bastard/legit bastards but aren't flagged as such.

except that I went into the file and looked and they were indeed flagged with trait="twin", trait="bastard", or trait="legit_bastard"
 

AnaxXiphos

Colonel
21 Badges
Jun 25, 2013
961
68
  • Crusader Kings II: Charlemagne
  • Magicka
  • Knights of Pen and Paper +1 Edition
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Teleglitch: Die More Edition
  • Victoria 2
  • War of the Roses
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Humble Paradox Bundle
  • Crusader Kings II: Horse Lords
  • Shadowrun Returns
  • Shadowrun: Hong Kong
  • Prison Architect
Hrm, well, upon some further investigation, it appears that some of the bastard/twin errors are valid and some aren't.

For example, these two are correctly being reported as missing the twin trait:

Code:
73829 = {
	name="Fortun"
	dynasty=12293

	religion="sunni"
	culture="andalusian_arabic"

	father=73812
	mother=73776

	840.1.1 = {
		birth="840.1.1"
	}
	874.3.23 = {
		death="874.3.23"
	}
}

73837 = {
	name="Munya"
	female=yes
	dynasty=12293

	religion="sunni"
	culture="andalusian_arabic"

	father=73812
	mother=73776

	840.1.1 = {
		birth="840.1.1"
	}
	903.1.1 = {
		death="903.1.1"
	}
}

While these two have the twin trait, but are being reported as missing it:

Code:
41002 = {
	name="Harold"
	dynasty=756
	martial=6
	diplomacy=5
	intrigue=5
	stewardship=7
	religion="catholic"
	culture="saxon"
	trait="twin"
	father=122
	mother=123
	1066.11.8={
		birth="1066.11.8"
		employer=102532
	}
	1069.4.28={
		employer=102534
	}
	1093.1.1={
		employer=102577
	}
	1094.6.6={
		employer=202511
	}

	1112.4.16={
		death="1112.4.16"
	}
}

41003 = {
	name="Ulf"
	dynasty=756
	martial=4
	diplomacy=5
	intrigue=4
	stewardship=8
	religion="catholic"
	culture="saxon"
	trait="twin"
	father=122
	mother=123
	1066.11.8={
		birth="1066.11.8"
		employer=140
	}
	1087.9.9={
		employer=142
	}

	1103.6.3={
		death="1103.6.3"
	}
}
 

Jamie550

'
53 Badges
Jan 29, 2007
4.225
197
  • Stellaris: Leviathans Story Pack
  • Victoria 2
  • 200k Club
  • 500k Club
  • Europa Universalis IV: Pre-order
  • Victoria 2 Beta
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sons of Abraham
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Call to arms event
  • Arsenal of Democracy
  • For the Motherland
  • Galactic Assault
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • March of the Eagles
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
Hrm, well, upon some further investigation, it appears that some of the bastard/twin errors are valid and some aren't.

For example, these two are correctly being reported as missing the twin trait:

Code:
73829 = {
	name="Fortun"
	dynasty=12293

	religion="sunni"
	culture="andalusian_arabic"

	father=73812
	mother=73776

	840.1.1 = {
		birth="840.1.1"
	}
	874.3.23 = {
		death="874.3.23"
	}
}

73837 = {
	name="Munya"
	female=yes
	dynasty=12293

	religion="sunni"
	culture="andalusian_arabic"

	father=73812
	mother=73776

	840.1.1 = {
		birth="840.1.1"
	}
	903.1.1 = {
		death="903.1.1"
	}
}

While these two have the twin trait, but are being reported as missing it:

Code:
41002 = {
	name="Harold"
	dynasty=756
	martial=6
	diplomacy=5
	intrigue=5
	stewardship=7
	religion="catholic"
	culture="saxon"
	trait="twin"
	father=122
	mother=123
	1066.11.8={
		birth="1066.11.8"
		employer=102532
	}
	1069.4.28={
		employer=102534
	}
	1093.1.1={
		employer=102577
	}
	1094.6.6={
		employer=202511
	}

	1112.4.16={
		death="1112.4.16"
	}
}

41003 = {
	name="Ulf"
	dynasty=756
	martial=4
	diplomacy=5
	intrigue=4
	stewardship=8
	religion="catholic"
	culture="saxon"
	trait="twin"
	father=122
	mother=123
	1066.11.8={
		birth="1066.11.8"
		employer=140
	}
	1087.9.9={
		employer=142
	}

	1103.6.3={
		death="1103.6.3"
	}
}

Fixed