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Rydelfox

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Showing only mod errors covers the vanilla ones, but if I have to make small changes to a bunch of vanilla events, I need to adjust all the modifiers like to even if nothing there is changing. It's not a huge deal, just a minor annoyance.
 

knuckey

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Thanks for the update! Some false positives:

--- Error 1 of 1 ---
At <mod>\common\artifacts\00_artifacts.txt [bow_tier_3_eagle\combat_rating] (Line 918, column 2):
"1.17" is not a valid Int.
--- Error 1 of 1 ---
At <mod>\events\childhood_personality_traits_events.txt [character_event\immediate\if\random\random_list\50\modifier\combat_rating] (Line 440, column 8):
"1.17" is not a valid Int.

combat_rating does not have to be an integer


--- Error 1 of 1 ---
At <mod>\common\artifacts\00_artifacts.txt [strange_chest] (Line 26, column 1):
The required "quality" entry was not found.
--- Error 1 of 1 ---
At <mod>\common\artifacts\AGOT_artifacts.txt [gift_zorse] (Line 1, column 1):
The required "flags" entry was not found.

These entries do not seem to be required



--- Error 1 of 1 ---
At <mod>\common\cb_types\00_cb_types.txt [weaken_vassal_plot\on_fail\ROOT\cancel_plot] (Line 8942, column 4):
"yes" is not a valid Plot.

cancel_plot = yes is a valid command



--- Error 1 of 1 ---
At <mod>\common\cb_types\00_cb_types.txt [other_claim_on_liege\on_success_title\if\ROOT\abdicate] (Line 2982, column 5):
<a complex type> is not a valid "yes".

abdicate = { move = no } is a new command



--- Error 1 of 1 ---
At <mod>\history\characters\btw.txt [174404\8252.1.1\effect\dynasty] (Line 966, column 4):
"none" is not a valid MaybeEventTargetChar, OpinionClauseDefinedTypes, DynastyId, "mother_bastard", or "father_bastard".

dynasty = none is a new command


--- Error 1 of 1 ---
At <mod>\common\scripted_triggers\00_scripted_triggers.txt [is_winter_trigger\custom_tooltip] (Line 3475, column 2):
Invalid node "custom_tooltip" (value is: <a complex type>)
* called from <mod>\common\disease\00_disease.txt [typhoid_fever\timeperiod\can_outbreak\is_winter_trigger] (Line 481, column 4)

I'm not 100% sure about this, custom_tooltip should be a valid condition


--- Error 1 of 1 ---
At <mod>\decisions\scenario_decisions.txt [decisions\enforce_victory_AFFC\effect\if\any_war\if] (Line 291, column 6):
The required "limit" entry was not found.

any_war can use an if instead of a limit



--- Error 1 of 1 ---
At <mod>\decisions\interaction_decisions.txt [targetted_decisions\divorce_rel_head\effect\any_close_relative] (Line 574, column 4):
Invalid node "any_close_relative" in scope DecisionCommand (value is: <a complex type>)

any_close_relative is now a valid command scope



--- Error 1 of 1 ---
At <mod>\decisions\ze_decisions.txt [targetted_decisions\ask_for_pardon\ai_target_filter] (Line 434, column 3):
"liege" is not a valid FilterTarget.

Liege is a new valid decision target


--- Error 1 of 1 ---
At <mod>\common\job_actions\00_job_actions.txt [action_charity\attribute_cap] (Line 709, column 2):
Invalid node "attribute_cap" in scope JobActionDef (value is: 25)
--- Error 1 of 1 ---
At <mod>\common\job_actions\00_job_actions.txt [action_hunt_heretics\liege_modifier] (Line 681, column 2):
Invalid node "liege_modifier" in scope JobActionDef (value is: apostate_liege_mod)

New job action entries



--- Error 1 of 1 ---
At <mod>\common\event_modifiers\AGOT_modifiers.txt [suspected_of_incest\valyrian_opinion] (Line 469, column 2):
Invalid node "valyrian_opinion" in scope <anon> (value is: 15)
--- Error 1 of 1 ---
At <mod>\common\modifier_definitions\AGOT_modifier_definitions.txt [valyrian_opinion] (Line 809, column 1):
Invalid node "valyrian_opinion" in scope ModifierDefinitionFile (value is: <a complex type>)

Opinion modifiers for any culture or religion can now be scripted, and are defined in modifier_definitions



--- Error 1 of 1 ---
At <mod>\common\static_modifiers.txt [failed_mission\static_modifier_cap] (Line 623, column 2):
Invalid node "static_modifier_cap" in scope <anon> (value is: 10)
--- Error 1 of 1 ---
At <mod>\common\static_modifiers.txt [statecraft_liege_mod\threat_decay_speed] (Line 597, column 2):
Invalid node "threat_decay_speed" in scope <anon> (value is: 0.01)

New modifier entries



--- Error 1 of 1 ---
At <mod>\common\objectives\00_plots.txt [plot_seize_trade_post\target_potential] (Line 7346, column 2):
Invalid node "target_potential" in scope ObjectiveDef (value is: <a complex type>)

target_potential is a new entry in plots



--- Error 1 of 1 ---
At <mod>\common\traits\00_traits.txt [patient\fear_modifier] (Line 1430, column 2):
Invalid node "fear_modifier" in scope Trait (value is: -10)

Here fear_modifier is a custom modifier defined in modifier_definitions. Such custom modifiers can be used in the same way as other modifiers.



--- Error 1 of 1 ---
At <mod>\events\adventures_the_old_gods.txt [letter_event\option\FROM\FROM\tooltip\show_portrait] (Line 2707, column 33):
Invalid node "show_portrait" in scope CharCommand (value is: yes)

New command



--- Error 1 of 1 ---
At <mod>\events\ambition_events.txt [character_event\option\tooltip_info] (Line 241, column 3):
"yes" is not a valid Trait, "martial", "stewardship", "intrigue", "diplomacy", or "learning".
--- Error 1 of 1 ---
At <mod>\events\cold_winds_rising_events.txt [character_event\option\tooltip_info_modifier] (Line 1510, column 3):
Invalid node "tooltip_info_modifier" in scope Option (value is: owns_valyrian_steel_sword)

New valid tooltip_info commands



--- Error 1 of 1 ---
At <mod>\events\birth_events.txt [character_event\option\if\limit\father_of_unborn\character] (Line 5479, column 35):
"0" is not a valid MaybeEventTargetCharTitle, OpinionClauseDefinedTypes, CharacterId, or Yes.

character = 0 can be used to determine if a character actually exists



--- Error 1 of 1 ---
At <mod>\events\court_events.txt [character_event\option\scaled_prestige] (Line 6542, column 3):
"-0.33" is not a valid ScaledClause.
Negative scaled_prestige works fine


--- Error 1 of 1 ---
At <mod>\events\dragon_events.txt [character_event\option\FROM\copy_name] (Line 15345, column 4):
Invalid node "copy_name" in scope CharCommand (value is: event_target:new_dragon_name_2)
--- Error 1 of 1 ---
At <mod>\events\archery_events.txt [character_event\option\ai_chance\modifier\FROMFROM\any_artifact\is_artifact_active] (Line 1040, column 7):
Invalid node "is_artifact_active" in scope ArtifactTriggerWithCount (value is: yes)

New commands/conditions


--- Error 1 of 1 ---
At <mod>\events\dragon_events.txt [character_event\option\siege\enemy\if] (Line 8138, column 5):
Invalid node "if" in scope SiegeCommand (value is: <a complex type>)

here if is in the enemy scope



--- Error 1 of 1 ---
At <mod>\events\dynasty_events.txt [character_event\immediate\export_to_variable\value] (Line 8838, column 6):
"dynastic_prestige" is not a valid ExportToVariableCharValue, ExportToVariableProvValue, or ExportToVariableTitleValue.

dynastic_prestige is a new valid entry here



--- Error 1 of 1 ---
At <mod>\events\dynasty_events.txt [character_event\trigger\OR\FROM] (Line 890, column 4):
No direct match found for FROM (is the casing correct?). However, other possible matches in scope CharTrigger were found.
Left: [ThisChar] Right: [CharTrigger] cannot be correct because of left: FROM points to <null>.
However, a Char was expected.
This scope was inferred to have scope Char, but the call at <mod>\common\on_actions\00_on_actions.txt [on_new_holder\events\66114] (Line 2716, column 3) is of scope Title.
Left: [ThisProv] Right: [ProvTrigger] cannot be correct because of left: FROM points to <null>.
However, a Prov was expected.
This scope was inferred to have scope Char, but the call at <mod>\common\on_actions\00_on_actions.txt [on_new_holder\events\66114] (Line 2716, column 3) is of scope Title.
Left: [ThisTitle] Right: [TitleTrigger] cannot be correct because of left: FROM points to <null>.
However, a Title was expected.
This scope was inferred to have scope Char, but the call at <mod>\common\on_actions\00_on_actions.txt [on_new_holder\events\66114] (Line 2716, column 3) is of scope Title.
Left: [ThisBattle] Right: [BattleTrigger] cannot be correct because of left: FROM points to <null>.
However, a Battle was expected.
This scope was inferred to have scope Char, but the call at <mod>\common\on_actions\00_on_actions.txt [on_new_holder\events\66114] (Line 2716, column 3) is of scope Title.
Left: [ThisWar] Right: [WarTrigger] cannot be correct because of left: FROM points to <null>.
However, a War was expected.
This scope was inferred to have scope Char, but the call at <mod>\common\on_actions\00_on_actions.txt [on_new_holder\events\66114] (Line 2716, column 3) is of scope Title.
Left: [ThisArtifact] Right: [ArtifactTrigger] cannot be correct because of left: FROM points to <null>.
However, a Artifact was expected.
This scope was inferred to have scope Char, but the call at <mod>\common\on_actions\00_on_actions.txt [on_new_holder\events\66114] (Line 2716, column 3) is of scope Title.
Left: [ThisSociety] Right: [SocietyTrigger] cannot be correct because of left: FROM points to <null>.
However, a Society was expected.
This scope was inferred to have scope Char, but the call at <mod>\common\on_actions\00_on_actions.txt [on_new_holder\events\66114] (Line 2716, column 3) is of scope Title.

Here FROM is the title to be inherited from on_new_holder
 

Molech

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I've added some barronies to some provinces but it's giving me this error. The file has max_settlements defined correctly as does <mod>\common\province_setup\00_province_setup.txt Is there somewhere else this is validating against? The mod runs in 2.6.3.

--- Error 1 of 1 ---
At <mod>\history\provinces\1113 - Chagai.txt [max_settlements] (Line 7, column 1):
County only has 1 baronies
 

Jamie550

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--- Error 1 of 1 ---
At <mod>\decisions\scenario_decisions.txt [decisions\enforce_victory_AFFC\effect\if\any_war\if] (Line 291, column 6):
The required "limit" entry was not found.

any_war can use an if instead of a limit
This is complaining that the if clause doesn't have a limit within it. Which seems like you need some sort of condition for the if.

--- Error 1 of 1 ---
At <mod>\events\birth_events.txt [character_event\option\if\limit\father_of_unborn\character] (Line 5479, column 35):
"0" is not a valid MaybeEventTargetCharTitle, OpinionClauseDefinedTypes, CharacterId, or Yes.

character = 0 can be used to determine if a character actually exists

Is the same as "character = yes"?

--- Error 1 of 1 ---
At <mod>\events\court_events.txt [character_event\option\scaled_prestige] (Line 6542, column 3):
"-0.33" is not a valid ScaledClause.
Negative scaled_prestige works fine

Validator expects something like "scaled_prestige = { value = 2.0 }"; so you are saying "scaled_prestige = 2.0" is also good?

--- Error 1 of 1 ---
At <mod>\events\dynasty_events.txt [character_event\trigger\OR\FROM] (Line 890, column 4):
No direct match found for FROM (is the casing correct?). However, other possible matches in scope CharTrigger were found.
Left: [ThisChar] Right: [CharTrigger] cannot be correct because of left: FROM points to <null>.
However, a Char was expected.
This scope was inferred to have scope Char, but the call at <mod>\common\on_actions\00_on_actions.txt [on_new_holder\events\66114] (Line 2716, column 3) is of scope Title.
Left: [ThisProv] Right: [ProvTrigger] cannot be correct because of left: FROM points to <null>.
However, a Prov was expected.
This scope was inferred to have scope Char, but the call at <mod>\common\on_actions\00_on_actions.txt [on_new_holder\events\66114] (Line 2716, column 3) is of scope Title.
Left: [ThisTitle] Right: [TitleTrigger] cannot be correct because of left: FROM points to <null>.
However, a Title was expected.
This scope was inferred to have scope Char, but the call at <mod>\common\on_actions\00_on_actions.txt [on_new_holder\events\66114] (Line 2716, column 3) is of scope Title.
Left: [ThisBattle] Right: [BattleTrigger] cannot be correct because of left: FROM points to <null>.
However, a Battle was expected.
This scope was inferred to have scope Char, but the call at <mod>\common\on_actions\00_on_actions.txt [on_new_holder\events\66114] (Line 2716, column 3) is of scope Title.
Left: [ThisWar] Right: [WarTrigger] cannot be correct because of left: FROM points to <null>.
However, a War was expected.
This scope was inferred to have scope Char, but the call at <mod>\common\on_actions\00_on_actions.txt [on_new_holder\events\66114] (Line 2716, column 3) is of scope Title.
Left: [ThisArtifact] Right: [ArtifactTrigger] cannot be correct because of left: FROM points to <null>.
However, a Artifact was expected.
This scope was inferred to have scope Char, but the call at <mod>\common\on_actions\00_on_actions.txt [on_new_holder\events\66114] (Line 2716, column 3) is of scope Title.
Left: [ThisSociety] Right: [SocietyTrigger] cannot be correct because of left: FROM points to <null>.
However, a Society was expected.
This scope was inferred to have scope Char, but the call at <mod>\common\on_actions\00_on_actions.txt [on_new_holder\events\66114] (Line 2716, column 3) is of scope Title.

Here FROM is the title to be inherited from on_new_holder

Validator is aware that on_new_holder would make the FROM scope Title, but it also believes that FROM was set to be Char elsewhere. Does anything else call the event? Otherwise can you point out where to download the mod?

I've added some barronies to some provinces but it's giving me this error. The file has max_settlements defined correctly as does <mod>\common\province_setup\00_province_setup.txt Is there somewhere else this is validating against? The mod runs in 2.6.3.

--- Error 1 of 1 ---
At <mod>\history\provinces\1113 - Chagai.txt [max_settlements] (Line 7, column 1):
County only has 1 baronies

This is counting via landed_titles, by seeing how many titles are in the county title definition.
 

Zaltys

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False positive:
Code:
--- Error 1 of 1 ---
At <mod>\common\objectives\00_plots.txt [plot_kill_spouse\society_plot] (Line 609, column 2):
Invalid node "society_plot" in scope ObjectiveDef (value is: <a complex type>)

New in MNM:
Added society_plot plot-filter. When the conditions within are met, the plotter will be able to invite members of their society to the plot
# Special: society_plot. When trigger fulfilled, anyone within the society can be invited. ROOT is the plotter. FROM is the target. FROMFROM is the society
 
Last edited:

knuckey

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This is complaining that the if clause doesn't have a limit within it. Which seems like you need some sort of condition for the if.
The code was:
Code:
any_war = {
     if = {
                    limit = {
                        defender = { character = ROOT }                       
                        attacker = { dynasty = 317 }
                        NOT = { war_score = -99 }
                        using_cb = claim_iron_throne_ACOK
                    }   
                    end_war = reverse_demand
                }
}
But on reflection that if probably shouldn't be there anyway!


Is the same as "character = yes"?
I think it is more like character = no.


Validator expects something like "scaled_prestige = { value = 2.0 }"; so you are saying "scaled_prestige = 2.0" is also good?
That is correct


Validator is aware that on_new_holder would make the FROM scope Title, but it also believes that FROM was set to be Char elsewhere. Does anything else call the event? Otherwise can you point out where to download the mod?
As I see, I was indeed calling the event elsewhere which makes the FROM a character scope.
 

LordPeter

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What the heck? :eek:
XD.jpg



:cool:
Used it yesterday (or so I thought), and didn't realize it was already past midnight then...
Really got me there, for a moment! Well done :D
 

gigau

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Jamie550

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I think it is more like character = no.
Of character=0 and character=no, which ones work? Right now according to the Validator yes works, so hopefully no works too. In which case that would be added and 0 left out to avoid having too many ways to do things.
 

jursamaj

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Of character=0 and character=no, which ones work? Right now according to the Validator yes works, so hopefully no works too. In which case that would be added and 0 left out to avoid having too many ways to do things.
I'd think all syntax that's valid to the game should be included. Perhaps one should issue a (disablable) warning.
 

ngppgn

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The game will also accept "cHARacTEr" which the Validator rejects and will continue to reject.

But maybe it might be good to make it clear it is a different kind of error. I mean, warnings about the code possibly breaking down should be differentiated from warnings about casing and other things pertaining more to code style.
 

Jamie550

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But maybe it might be good to make it clear it is a different kind of error. I mean, warnings about the code possibly breaking down should be differentiated from warnings about casing and other things pertaining more to code style.
Assuming infinite time and motivation, sure. Since that's not the case, certain things such as differentiated warnings will be cut.

This would also requiring answering what is a core error that will break things and what isn't, which is pretty massive too.