During our match you chose to not reserve and I... “followed suit” is the best term I can think of. That continued for our entire match if I recall correctly. Which was apparently fine by the both of us.
But you might be surprised just how rare a BATTLETECH Multiplayer Match that was.
It was a true exception that proves the Rule. : )
After more than... 3 or 4 hundred matches (maybe just a bit more) between BATTLETECH, BATTLETECH Beta and my three accounts, I have found that both sides defer to Phase One until the Movement to Contact portion of the Match is complete. This point can be just a bit different in each match.
But as Contact is established, opposing Mechs become visible, Line of Sight gained and Weapons come into Range...
...there is a point where it GREATLY behooves a Multiplayer Gamer to go as early as possible in a given turn.
This is where the worm turns as it were and BATTLETECH Turn Order truly shines.
From there it is back and forth from deferring to seizing the Initiative as early and as often as possible.
Ideally in the Endgame, HBS would reinstitute the “Surrender” button we had in Beta.
Absent that “Surrender” button, so very, very many gamers succumb to rage quitting rather than complete a lost battle.
I favor moving toward my opponent and presenting my Rear Torsos... but I must be honest, this does grate on me to a high degree,
Anyhow, great thread topic!
I look forward to the follow-on discussion, : )