Here's the deal. The upper middle class doesn't exist in this game, other than a handful of Lowborn created by pushing a button.
This is a problem, because the upper middle class is the core of every nonfeudal government system that existed in the era, and the lack of any modeling of upper middle class characters sharply limits how you can set up nonfeudal systems. Of particular issue -- the Papacy, China, and the Eastern Roman Empire simply can't be modeled correctly without some mechanic in place to model the bureaucracy, and the upper middle class is the lifeblood of bureaucracy.
paradox, I don't know how you plan to do it, but if you don't take the trouble to model the upper middle class properly, you're going to shoot your own game in the foot in the long run.
I'd like to see Estates in each barony-level holding, that can be bought and are owned by non-landowners who can afford them. This would create a small handful of families in each County that could form a middle class talent pool.
For a bonus, model their ability to serve as merchants, soldiers, priests, agents or diplomats based on their talents in a government and generate revenue to pay and upgrade their estates. But at least have them exist and represent a potential talent and revenue pool.
Instead of "push button get noble" hacks from the previous game, these estate holdiers might then yield talented Lowborns to swell the ranks of feudal and nonfeudal governments alike. Meanwhile, in nonfeudal systems, Counties, Provinces, etc would be assigned as Governors based on an election of Estate holders in Republic, or simply being appointed by the Emperor in an autocracy, with influential nobles and Lowborns being able to exert influence to lobby who gets what.
The above example is to demonstrate just how much one more layer of granularization the middle class would grant to the game and how it would open up models that are not Feudal in this era, Especially, and this is IMHO the big one, it would probably be a better model of Byzantium than feudalizing it.
Also if the devs put some hooks into the game to allow Estates to happen, it would be a huge boon for modders and VASTLY expand the areas and mechanics that could be explored with mods.
Anywho, just a thought, but I think it's a good one. I think it would go a long way toward broadening and deepening the game, and making it much more of a historical grand simulator.
This is a problem, because the upper middle class is the core of every nonfeudal government system that existed in the era, and the lack of any modeling of upper middle class characters sharply limits how you can set up nonfeudal systems. Of particular issue -- the Papacy, China, and the Eastern Roman Empire simply can't be modeled correctly without some mechanic in place to model the bureaucracy, and the upper middle class is the lifeblood of bureaucracy.
paradox, I don't know how you plan to do it, but if you don't take the trouble to model the upper middle class properly, you're going to shoot your own game in the foot in the long run.
I'd like to see Estates in each barony-level holding, that can be bought and are owned by non-landowners who can afford them. This would create a small handful of families in each County that could form a middle class talent pool.
For a bonus, model their ability to serve as merchants, soldiers, priests, agents or diplomats based on their talents in a government and generate revenue to pay and upgrade their estates. But at least have them exist and represent a potential talent and revenue pool.
Instead of "push button get noble" hacks from the previous game, these estate holdiers might then yield talented Lowborns to swell the ranks of feudal and nonfeudal governments alike. Meanwhile, in nonfeudal systems, Counties, Provinces, etc would be assigned as Governors based on an election of Estate holders in Republic, or simply being appointed by the Emperor in an autocracy, with influential nobles and Lowborns being able to exert influence to lobby who gets what.
The above example is to demonstrate just how much one more layer of granularization the middle class would grant to the game and how it would open up models that are not Feudal in this era, Especially, and this is IMHO the big one, it would probably be a better model of Byzantium than feudalizing it.
Also if the devs put some hooks into the game to allow Estates to happen, it would be a huge boon for modders and VASTLY expand the areas and mechanics that could be explored with mods.
Anywho, just a thought, but I think it's a good one. I think it would go a long way toward broadening and deepening the game, and making it much more of a historical grand simulator.
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