The (unofficial) Patch 1.4 / Conquest of Paradise changelog

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Comes Imperii

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I think Baker is referring to this source :
DLCs and Free stuff
Naturally, we at Paradox Development Studio are continuing the model used in Crusader Kings II. So in addition to the expansion, we are working on lots of completely free gameplay features (in addition to bug fixes, of course).
Even if you don’t buy the expansion, you will get completely new map modes, more playable nations, colonial nations and much more.
 

Comes Imperii

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Well I would stick to the second statement as it is more recent and the first one seems to me like a light hearted one. 'There will be this, this and this' in the end he ends up adding things they are making for CoP.
 

TheBloke

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In order to preserve the Checksum for everyone, all of the features are in the code of the patch, the DLC just determines what you can actually play as. But the DLCs can't really restrict access to the new Colonial Nations system because that would pretty much kill a ton of the gameplay for France, Spain, Portugal, and England. As those are some of the major powers, restricting their gameplay just because you haven't bought the DLC would be a bad move.

I'm not sure this is true - gameplay need not be 'restricted' as such for those nations, it would just be as we have now.

Surely the "no colonial nations" behaviour is simply "colonisation as per 1.3 and before." The old colonisation mechanics will still exist in the game. The existing mechanics will still apply in Africa, Asia, Australasia. So it's not that all colonial mechanics are being completely replaced with colonial nations. It's that they're being completely replaced in the Americas.

Therefore it seems easy enough to have a toggle, "Americas use new mechanics" versus "Americas use old mechanics". So it could be a DLC-only feature, if they so chose: without DLC, colonisation would run as per 1.3 for the whole world.

It is ridiculous from technical perspective because they would practically have to balance each new feature twice: one from those with CoP and one for those without.

But this still replies regardless, no? We are pretty sure that the new Native American features are definitely CoP only. So if you have CoP and play natives, you get them; if not, you don't. That's all fine because it's internalised. But what if you play a colonising nation? If you play Portugal, Spain, England, and you go colonise the new world, and you have CoP, you meet a bunch of nations using new mechanics and new features; federations, migrations, different tech, etc. If you don't have CoP, you meet a bunch of nations using.. well, the current mechanics I guess?

So it still has to be balanced for both scenarios.

I agree that your point may still be valid in that the more features they have to balance for both, the harder. But it's not that they won't ever add new balance-changing features to the expansion. If they did that too much, what would there be in the expansion to encourage anyone to buy it? :) There has to be something new, and meaty enough to be worth £15. Just random map generator would not be enough to justify that price.

Note that in all this, I'm still of the view that colonial nations are probably going to be available in the patch and not be a DLC-only feature.

But I don't see any huge technical challenge with making it DLC-specific.
 

panionios

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New westernisation system.

I really hope it is something similar to the new native advancement mechanic. And probably will be, though nasty events will also probably become more nasty!

Colonial nations.

I love it. I really wanted this. Right now, there is no difference. After some time, they become another city/province and that’s it. Nothing special about them. Hope they do this for south Africa and Oceania.

Score per month increases towards the end of the game.

Finally! Right now, landlocked countries are at a huge disadvantage because the lack of navy means that for decades/centuries they can never reach the top ten in DIP. You can be 1st in ADM and MIL as Austria or Russia but a mere 33rd in DIP which really hurts your score.

AE changes.

This should please many people.
 

General Baker

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Colonial nations confirmed as DLC-specific :)

Woohoo! I remain confident that I will want to play with them a lot. But now we get the choice of starting game with or without the DLC and choose between either style.

Nice.
Cheers, OP updated.
 

rustic

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Thanks for putting these lists together, they're a neat resource for those of us that doesn't have time to read the entire forum, or just happens to miss interesting threads and posts.
 

InnocentIII

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Woohoo! I remain confident that I will want to play with them a lot. But now we get the choice of starting game with or without the DLC and choose between either style.

It will be nice to turn it off. "Spain got rich conquering four gold provinces from the Aztecs, but then took a fifth and went broke." Trade stays in the Americas unless we compete with our own colonies using light ships and send it home? I guess tariffs are meant to represent all the benefits the overlord can expect. I can hear people saying "the Caribbean isn't worth it, go to the Phillipines!" The new stuff will certainly play more like history, of course.

Still looking forward to the random New World. I hope there's a good deal of diversity in the final arrangements - some New Worlds with big continents, some broken up. Sometimes a new Caribbean, sometimes more like Sumatra/Java/Borneo. Sometimes a NW passage, sometimes SW passage, sometimes both, on rare occasions, neither.
 

TheBloke

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Thanks!

Re 'tariffs are gone' they can't be gone completely because Colonial nations pay a % of tariff income to overlords. I'm near certain that this further means that it's specific to new world, only new world colonies no longer give tariffs, before they break away.

Johan saying 'it's tax at - 75%' means 'colonies in new world pay you only tax, at - 75 distant overseas rates.' this was in the context of me ask g whether pre breakaway colonies would give no income at all, as Gars had seemed to indicate.

This is why I'm sure it's new world only, as per all the new colonisation features. Otherwise Africa, India etc ccolonies would be massively nerfed, and we know already that they're not getting any of e Colonial nation mechanic as buffs (yet.)
 

LiberiusX

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Please, for the love of all that is good, tell me that they are going to fix Castile's colonization priorities!? Seeing a Castile hellbent on colonizing Manhattan while ignoring South/Central America is going to cause me to have an aneurysm.
 

Tyber109

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I am sooooo happy that they gave us the "attach to army" button. I have had so many times that my vassals either A: attach to a large army and drain my and presumably their manpower, or B: When I actually want them to attach to my armies they nine times out of 10 attach to my rebel killing stack that never sees action during the war.

Please, for the love of all that is good, tell me that they are going to fix Castile's colonization priorities!? Seeing a Castile hellbent on colonizing Manhattan while ignoring South/Central America is going to cause me to have an aneurysm.

I like random colonization, it would be pretty dull if the AI went to the same provinces every game
 

LiberiusX

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I like random colonization, it would be pretty dull if the AI went to the same provinces every game

Too bad it's hardly random. Castile is undoubtedly giving high priority to Manhattan and the Thirteen Colonies across multiple player's games. Even if it were random it would be undesirable as it's less efficient for Castile to try to milk Bordeaux than it is for it to collect in Seville. In the current state of the game, Castile is feeding France, England and the Dutch and taking a loss.
 

General Baker

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Updated OP with two interesting updates from the most recent video (1.4 Features & Tweaks).

P.S. I'll stop being lazy with formatting next update. Would shading newly added info a certain colour be useful?
 

Pilot00

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Does anyone know if 1.3 save-games will be compatible with the new expansion?

Reaaaaaaaaallyyyyyyyyy hope so.

So care any of you gentlemen to explain something to me? (its 4 am here so my brain doesnt function right now).

Are the colonies in the Americas supposed to generate low income until they form a vassal-like nation and then as long as you keep taxing them eventually brake away?

I assume if you 'reconquer' them you would have the option of annexation though?
 

InnocentIII

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  • Commander: Conquest of the Americas
  • Deus Vult
  • Diplomacy
  • A Game of Dwarves
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
Updated OP with two interesting updates from the most recent video (1.4 Features & Tweaks).

P.S. I'll stop being lazy with formatting next update. Would shading newly added info a certain colour be useful?

Or add new stuff to the bottom, but yeah, some way of knowing what's new would be great. And thanks for this, nice place to go for the latest.