• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

amkirkla

Captain
1 Badges
Nov 15, 2014
353
9
  • Darkest Hour
MOD: https://drive.google.com/open?id=1k5ONTuup-H0uCPW2rVrntiFLK9oVAFXI
Installation instructions: Open your Kaiserriech Mod, delete the "db" folder, insert the "db - KR USA Expansion" folder in its place. [NOTE: I recommend that you make a copy of your Kaisserreich MOD before attempting this]

I've always felt that the KR mod, while amazing, lacked in 2 key areas: 1) lack of anything to do in the late game, 2) a lack of content for the USA if it decided to avoid the Civil War. This mod add-on attempts to address both of those problems.

What this mod includes:

1) 2 new ways to avoid the ACW as Garner

2) Tons of US domestic events
  • One chain detailing the political fallout of Long's assassination
  • Tons of dissent raising and lowering events depicting the struggle between the Federal government and various extremist factions after the New Year's Strike petered out. Failure to reign in these factions will result in the decentralization or disintegration of the US.
3) Tons of US foreign events
  • Lots of opportunities for America to protect its economic interests in Latin America
  • Carribean Pirates!! Yargh!!
  • 4 New Foreign Policy Paths that America might pursue:
    • One focusing on North and South America
    • One Focusing on the Atlantic
    • One Focusing on the Pacific
    • One the Focusing on Entente cooperation
  • Other countries can now buy American IC (representing America's arms trade). Even when America stays isolationist, it still affects the world around it.
  • Neutral New York can turn into a covert battleground between British, Canadian and German agents
  • 2 Flashpoints for a German-US conflict
4) Miscellaneous
  • The Legation Cities or AOG can now take Macao if Portugal is at war and other countries are seizing its other colonies.

Anyway, please let me know what you think.

EDIT: 1/17/2018

I've made two bug fixes to the mod
-USA will not be about order weapons from itself (creating an infinite loop)
-The Seizure of Macau is no longer a repeating event.
 
Last edited:

ksmiles

Corporal
45 Badges
Apr 1, 2017
32
121
  • Stellaris: Distant Stars
  • Hearts of Iron IV: Cadet
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Crusader Kings II: Reapers Due
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Crusader Kings III
  • Victoria 3 Sign Up
  • Crusader Kings II: Conclave
  • Stellaris
  • Crusader Kings II: Horse Lords
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Victoria 2
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Megacorp
  • Dungeonland
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Magicka
  • Semper Fi
  • Stellaris: Synthetic Dawn
  • Victoria 2: A House Divided
  • Stellaris - Path to Destruction bundle
  • Victoria 2: Heart of Darkness
  • Crusader Kings II
Haven't gotten a chance to play it yet, obviously, but have you considered applying to the Kaiserreich team? DM Zankoas#3442 on Discord if you're interested. We could really, really use more Darkest Hour modders.
 

Hamxakron

Private
5 Badges
Aug 19, 2017
22
0
  • Europa Universalis IV
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings III
  • Crusader Kings II
MOD: https://drive.google.com/open?id=1k5ONTuup-H0uCPW2rVrntiFLK9oVAFXI
Installation instructions: Open your Kaiserriech Mod, delete the "db" folder, insert the "db - KR USA Expansion" folder in its place. [NOTE: I recommend that you make a copy of your Kaisserreich MOD before attempting this]

I've always felt that the KR mod, while amazing, lacked in 2 key areas: 1) lack of anything to do in the late game, 2) a lack of content for the USA if it decided to avoid the Civil War. This mod add-on attempts to address both of those problems.

What this mod includes:

1) 2 new ways to avoid the ACW as Garner

2) Tons of US domestic events
  • One chain detailing the political fallout of Long's assassination
  • Tons of dissent raising and lowering events depicting the struggle between the Federal government and various extremist factions after the New Year's Strike petered out. Failure to reign in these factions will result in the decentralization or disintegration of the US.
3) Tons of US foreign events
  • Lots of opportunities for America to protect its economic interests in Latin America
  • Carribean Pirates!! Yargh!!
  • 4 New Foreign Policy Paths that America might pursue:
    • One focusing on North and South America
    • One Focusing on the Atlantic
    • One Focusing on the Pacific
    • One the Focusing on Entente cooperation
  • Other countries can now buy American IC (representing America's arms trade). Even when America stays isolationist, it still affects the world around it.
  • Neutral New York can turn into a covert battleground between British, Canadian and German agents
  • 2 Flashpoints for a German-US conflict
4) Miscellaneous
  • The Legation Cities or AOG can now take Macao if Portugal is at war and other countries are seizing its other colonies.

Anyway, please let me know what you think.

EDIT: 1/17/2018

I've made two bug fixes to the mod
-USA will not be about order weapons from itself (creating an infinite loop)
-The Seizure of Macau is no longer a repeating event.


Does this submod also modifies the American Union State and the Combined Syndicates of America?
 

amkirkla

Captain
1 Badges
Nov 15, 2014
353
9
  • Darkest Hour
Sadly no. I wanted to focus on what role a non-civil war US might play in the KR world, without magically vanishing away all the domestic issues that would exist in such a country, so the mod has a ton of non-civil war content, but nothing that really changes the civil war if it does occur.
 

Hamxakron

Private
5 Badges
Aug 19, 2017
22
0
  • Europa Universalis IV
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings III
  • Crusader Kings II
Sadly no. I wanted to focus on what role a non-civil war US might play in the KR world, without magically vanishing away all the domestic issues that would exist in such a country, so the mod has a ton of non-civil war content, but nothing that really changes the civil war if it does occur.
Aw man. Welp, at least I can still have the Pelley Submod
 

amkirkla

Captain
1 Badges
Nov 15, 2014
353
9
  • Darkest Hour
upload_2020-1-4_13-6-50.png