Because the FAQ would have gotten very cumbersome, very fast, here's a fact sheet instead.
As Johan and co have begun answering questions in various threads, I suppose it's time to start building a central repository for all the distributed information...
Hopefully this will be okay with the moderators, if not, apologies.
Please do NOT reply to this thread with questions. Ask your questions in other threads, then post here to link me to new information from the designers, or to point out mistakes in the thread.
NOTE : the thread poster is not part of Paradox, the Paradox staff, or HoI III in any way. This is only the information that has been found out via comments by the designers, press release, previews and screenshots.
THE INFORMATION IN THIS THREAD IS IN NO WAY OFFICIAL, AND MAY CONTAIN ERRONEOUS OR OUTDATED INFORMATION
The Basics
-To be released in third quarter (July-September) 2009
-Not yet feature complete (as of August 20)
-The game has been in development for about four months (as of 08/08)
-System Requirements identical to Europa Universalis III and Europa Universalis: Rome
-May take advantage of multi-core systems.
General Game information
-The game will start in 1936 and end in 1948
-The game will have set scenario dates, and will not allow starting at any date.
-The game will use a 3D graphic engine.
-It is extremely likely both 3D Sprites and Counters will be available.
-Multiplayer will use the same engine as Europa Universalis III and Europa Univeralis: Rome
-Concentration camps, gulags, prisoner of war camps, the holocaust, systematic purge, chemical weapons and non-abstracted strategic bombings will NOT be in the game.
-The AI will play to win.
-The Learning curve will not be as steep as with Hearts of Iron II.
-There will be victory conditions. Each country has 25, of which 15 will be chosen at the start of the game. Achieving 10 of them wins the game.
-For Germany, they include "Survive to 1947" or "Take Stalingrad".
-Intelligence will allow you to find exact details about enemy unit locations and movements.
The Map
-It will feature more than 10 000 land provinces (compared to less than 3000 in HoI 2)
-The Eastern Front will include 250 provinces (presumably the length of the front, or the distance from eastern poland to Moscow)
-Provinces will be grouped together in regions.
-Industrial capacity will be built at the regional, not provincial level.
-AA, ports and airports appear to be built at the provincial level.
-National borders on the map seen in early screenshot are not finished yet.
Gameplay
-You will be able to give the AI command over certain fronts.
-Democracies will now be unable to build massive armies in peace time, and will have to mobilize when war is near
-The game will feature historical events found in Hearts of Iron II
-Some of the old events from HOI II may now be national decisions, other may no longer be tied to specific days.
-There will be dissent hits for losing major cities. Your nation may surrender.
-The Europa Universalis Warscore system will be implemented.
-If defeated, you will be able to form a goverment in exile in an ally's capital.
-Governments in Exile can attempt to reclaim their homeland via encouraging resistance, controling partisans, etc.
-Failure to contest strategic warfare will hurt your national unity.
Research, Economy & Diplomacy
-As with Hearts of Iron I, research will involve researching individual elements (ie, "38 mm gun") instead of complete units.
-There will now be unlimited numbers of technologies, but later technology will result in more expensive units.
-International deals will now only allow resource-for-money deals, and no longer resource-for-resource deals.
-Nations of the comintern may remain able to trade resource for resource between them.
Units
-The smallest unit size will be the division.
-Divisions will be more customizable than simply adding one brigade; they may be made up of several brigades instead.
-Different units will actually be different (ie, two tanks that were both "Improved Medium Armor" in HoI II will be different units in III)
-There will be twelve types of naval units. Destroyers will be built as flotillas.
The Staff
-Johan is an evil tease.
-He knows all this because Tyler knows this.
As Johan and co have begun answering questions in various threads, I suppose it's time to start building a central repository for all the distributed information...
Hopefully this will be okay with the moderators, if not, apologies.
Please do NOT reply to this thread with questions. Ask your questions in other threads, then post here to link me to new information from the designers, or to point out mistakes in the thread.
NOTE : the thread poster is not part of Paradox, the Paradox staff, or HoI III in any way. This is only the information that has been found out via comments by the designers, press release, previews and screenshots.
THE INFORMATION IN THIS THREAD IS IN NO WAY OFFICIAL, AND MAY CONTAIN ERRONEOUS OR OUTDATED INFORMATION
The Basics
-To be released in third quarter (July-September) 2009
-Not yet feature complete (as of August 20)
-The game has been in development for about four months (as of 08/08)
-System Requirements identical to Europa Universalis III and Europa Universalis: Rome
-May take advantage of multi-core systems.
General Game information
-The game will start in 1936 and end in 1948
-The game will have set scenario dates, and will not allow starting at any date.
-The game will use a 3D graphic engine.
-It is extremely likely both 3D Sprites and Counters will be available.
-Multiplayer will use the same engine as Europa Universalis III and Europa Univeralis: Rome
-Concentration camps, gulags, prisoner of war camps, the holocaust, systematic purge, chemical weapons and non-abstracted strategic bombings will NOT be in the game.
-The AI will play to win.
-The Learning curve will not be as steep as with Hearts of Iron II.
-There will be victory conditions. Each country has 25, of which 15 will be chosen at the start of the game. Achieving 10 of them wins the game.
-For Germany, they include "Survive to 1947" or "Take Stalingrad".
-Intelligence will allow you to find exact details about enemy unit locations and movements.
The Map
-It will feature more than 10 000 land provinces (compared to less than 3000 in HoI 2)
-The Eastern Front will include 250 provinces (presumably the length of the front, or the distance from eastern poland to Moscow)
-Provinces will be grouped together in regions.
-Industrial capacity will be built at the regional, not provincial level.
-AA, ports and airports appear to be built at the provincial level.
-National borders on the map seen in early screenshot are not finished yet.
Gameplay
-You will be able to give the AI command over certain fronts.
-Democracies will now be unable to build massive armies in peace time, and will have to mobilize when war is near
-The game will feature historical events found in Hearts of Iron II
-Some of the old events from HOI II may now be national decisions, other may no longer be tied to specific days.
-There will be dissent hits for losing major cities. Your nation may surrender.
-The Europa Universalis Warscore system will be implemented.
-If defeated, you will be able to form a goverment in exile in an ally's capital.
-Governments in Exile can attempt to reclaim their homeland via encouraging resistance, controling partisans, etc.
-Failure to contest strategic warfare will hurt your national unity.
Research, Economy & Diplomacy
-As with Hearts of Iron I, research will involve researching individual elements (ie, "38 mm gun") instead of complete units.
-There will now be unlimited numbers of technologies, but later technology will result in more expensive units.
-International deals will now only allow resource-for-money deals, and no longer resource-for-resource deals.
-Nations of the comintern may remain able to trade resource for resource between them.
Units
-The smallest unit size will be the division.
-Divisions will be more customizable than simply adding one brigade; they may be made up of several brigades instead.
-Different units will actually be different (ie, two tanks that were both "Improved Medium Armor" in HoI II will be different units in III)
-There will be twelve types of naval units. Destroyers will be built as flotillas.
The Staff
-Johan is an evil tease.
-He knows all this because Tyler knows this.
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