heiks said:
Having an accurate number of men in a division illustrates the problem of having accurate units in a game of this scale. If you have exact numbers, you would have to diffreentiate between supply and combat troops and if you really get pedantic you would have to get detailed numbers of different kinds of weaponry too to accurately model the fighting power of a division at that level of detail. Just using the number of men and then doign everything else on a more abstract level is just not going to work.
Yeah, I see where you are coing from, but it would still be a nice addition. In fact, I was one of the ones lobbying for units to have their components represented. It wouldn't have to be too complex, for example, a division would be broken down into:
Men
Small arms
Supplies (tons)
Fuel (tons)
Tanks (tanks destroyers, SP Guns, etc)
Transport vehicles (1 ton truck, 5 ton truck and so on)
Artillery pieces
I know that this seems overly complex, but bear with me. The system as it currently stands would simply have strength. If a division is in battle and looses 5% strength, then a little subroutine would work out that we have lost ;
~500 casualties
~500 small arms
~15 tanks, TD or SP guns
maybe some losses of items such as fuel, artillery pieces & transport vehicles depending perhaps on the org level upon retreat (i.e. a rout implies more of the support elements of a division cannot get away quickly enough and are overrun)
This would then be reported in a lovely ledger that would show you all these losses. It makes me feel all warm inside just thinking about it
Monty vc said:
Having the number of men and equipment in a division instead of strength points wouldn’t work. A division is not a universally recognised numerical standard...[snip]
I know, however, there could just be size scales of divisions. For example, a German division may contain ~9000 soldiers, whereas a Russian could contain ~12000 (Just random guesses here), again, just put some small randomness into the number when the unit is produced and bingo.
Ooo, an idea! A slider would be great here actually. One slider in the unit production screen saying to produce units either understrength (to the left), normal (centre) or oversize (to the right), with all the variations of manpower and equipment that goes with that variation.
This would allow you to act out as Hitler and be obsessed with continuously raising new understrength divisions rather than choosing to reinforce the ones currently in theatre.