I am curious; will there be a sufficient amount of detail in the map and politics for the American Civil War to be played historically? Or will that depend on later modding perhaps?
If theres one thing that really, really should be taken from VIP its the implementation of the US.
It's possible I misunderstand you - do you mean that the US should not be included? I'm not sure why this would be, since the country did play an interesting, if generally quiet and always opportunistic, role in the world politics of the 19th century.
The Civil War would be a very rich, challenging, and costly war to the country as it was in actual history, and would play a great role in such an immense game.
VIP went too far with the organisation of tribes into entirely ahistorical states, though. I hope there is a happy compromise.
best solution IMHO would be to borrow from EU3 the tribal confederacy/tribal autocracy etc levels of government as a government type so that these areas can be properly depicted as having systems of governance and not just tabula rasa regions waiting for the arrival of "civilization" to provide them with "governance" for their societies.
Really it began right away, even before the US government was created. Just FYI. Here's a map of expansion during the start of the game. http://lib.utexas.edu/maps/united_states/exploration_1820.jpgBut overall, yes, the expansion westward had only just begun in 1835.
1830 was the Indian Removal Act, the forcible removal occurs within Vicky's timeframe, 1838.So would you see them as being tiny one-province city-state sort of entities scattered around the map, with those types of governments? For instance the Cherokee in Georgia, who only recently were forcefully moved in the game time (1930).
So would you see them as being tiny one-province city-state sort of entities scattered around the map, with those types of governments? For instance the Cherokee in Georgia, who only recently were forcefully moved in the game time (1930).
Probably more along the lines of something similar to what is in VIP now but with less strong government than currently in Vicky1 to reflect what is a looser form of political organization. And with the greater moddability in this engine, smaller territories would be more likely than the current VIP setup, which is in part due to hardcoded limits on numbers of nations in game. Though in the end I expect this is something a mod would have to do, not the base game.
But at this point would have to wait until the game is released and see how things work before really being able to say how best to reflect small-scale traditionalist societies in game.
Vic1's system wasn't too bad. US control over the west wasn't overstated IMO.
best solution IMHO would be to borrow from EU3 the tribal confederacy/tribal autocracy etc levels of government as a government type so that these areas can be properly depicted as having systems of governance and not just tabula rasa regions waiting for the arrival of "civilization" to provide them with "governance" for their societies.
the ability of American capitalist POPs in game to build railways in the Dakotas in the 1840s almost immediately after you negotiated control of tradeposts with the British is problematic.
Out of curiosity, why did you put civilization in quotes? By most definitions, they were not civilized. The Aztecs and Mayans were, though.
But having the entire West owned by wholly ahistoric organised tribal nations is problematic too.
Vic had a problem with railroad building that I hope #2 will fix. If you had the resources, there was no reason not to build max-level railroads everywhere, even in areas without a significant settled population. The AI did just this. If the sequel introduces maintenance costs for infrastructure and some representation of supply and demand this growth should happen organically and a US that attempts to railroad the West in the 1840s should risk outright failure at worst and a money sink lasting decades at best.
the structures of their societies evolved based upon on the internal needs and desires of the people who lived in them. Whether one can call that civilization or not is a topic for separate debate. What I was referring to was instead the whole idea that the Western introduction of "civilization," as in Western models of social, political, economic and cultural structures, being by default an improvement in the lives of these peoples in and of itself. That is why I put the term civilization in quotations. It was in reference to the Western conceptualization and the arrogance of superiority implicit in the 19th century understanding of the term that resulted in the use of quotation marks, not a statement on the native societies own internal elaboration of such structures before the establishment of Western domination over their societies.
OK, I guess we won't go too into it and take this off topic, but by most definitions of civilization, they were not civilized. As I said before, though, the Aztec, Mayan, Chimu, Inca, etc. etc. were most definitely civilized.