The United States should be nearly impossible to conquer

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Status
Not open for further replies.

Red Roo

Major
6 Badges
Mar 10, 2014
571
407
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis IV
  • Victoria 2
  • Hearts of Iron IV Sign-up
  • Stellaris: Federations
The hardest part realism-wise is how any would be invader would be able to gain an effective foothold to invade the US.

One thing I believe needs to have a bigger effect in the game is logistics. Taking this into consideration, invading the USA would require a staging point; a land border for a conventional invasion and a large naval base for an effective amphibious invasion. Mexico and Canada are the only neighboring countries on the continent, and I doubt the USA would sit idle as a foreign power either invaded one of these countries (Thanks, Monroe), or started transporting a large amount of it's military arsenal, munitions, personnel etc to it's borders. The most significant Naval bases I can think of on either side of the country are US bases (Guantanamo and Pearl Harbor). To take these you would already have to be at war with the US.

Either way, they have to contend with the USN before invading the country.

This leaves the only major power being able to effectively consider invading the USA the UK, and I don't believe they would have the capacity to achieve a decisive victory in the US mainland before the tide turns against them.
 
  • 1
Reactions:

dav77-b

Dampfnudel
89 Badges
Jan 10, 2010
2.193
2.256
  • Cities: Skylines
  • Crusader Kings II
  • Stellaris
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Knights of Honor
  • Crusader Kings Complete
  • Victoria 3 Sign Up
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Stellaris: Federations
  • Age of Wonders
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Parklife
  • Crusader Kings II: Conclave
  • Stellaris: Ancient Relics
  • Europa Universalis IV
  • Europa Universalis 4: Emperor
  • Victoria 2
  • Age of Wonders: Planetfall
  • Imperator: Rome Sign Up
  • War of the Roses
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: No Step Back
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings III
  • Pillars of Eternity
  • Prison Architect
  • Europa Universalis IV: Common Sense
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - After Dark
  • Victoria: Revolutions
  • Magicka
  • Europa Universalis IV: Cradle of Civilization
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
If the axis has naval supremacy in the atlantic and the pacific, an invasion will be possible.

People argue about logistics, but D-Day was possible too. And Iam sure some caribean Islands have ports.

USA militia? Germany had militia defending the last days too. Didnt change stuff.

The Axis invading both West and East Coast the same time? Hard time for the USA.

An Invasion obviously needs the defeat of the UK, China and SU befor and all the organistion to occupy their land. And some navy. So probably 1950 earliest.

On the other hand people argue that Sovjet Union alone can beat the entire Axis. And UK can beat the entire Axis alone. And USA can beat the entire Axis alone. Also Greece is steonger than Italy and Czechia can beat Germany. The royal navy is immortal anyway. And they only won with luck against France , so France is able to beat Italy and Germany actually too. And with china being to big for japan, it is only logical that japanese people speak chinese today. From this perspective Axis has ofc 0 chance to do anything but to loose.
 
  • 5
  • 4
Reactions:

Super-Soviet

The Totalitarian Weeb
90 Badges
Jul 15, 2010
1.410
2.102
  • Tyranny - Tales from the Tiers
  • Hearts of Iron III: Their Finest Hour
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Hearts of Iron II: Armageddon
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Sengoku
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Jade Dragon
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Reapers Due
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: The Republic
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Hearts of Iron III
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Conquest of Paradise
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Darkest Hour
  • Europa Universalis III: Chronicles
  • Stellaris Sign-up
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: Cadet
  • Victoria 2
  • Hearts of Iron IV Sign-up
  • 500k Club
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Conclave
There is a 'was sealion possible' thread in which no one could find a good reason for sealion to have worked

On AH.com, the largest alternate history website on the internet, discussing sealion is seen as so worthless and futile the topic itself is banned.

However, in game, it should be possible of course.
 
  • 11
Reactions:

henzington

Field Marshal
93 Badges
May 28, 2013
3.829
1.624
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Holy Fury Pre-order
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Stellaris: Apocalypse
  • Europa Universalis IV: Dharma Pre-order
  • Stellaris: Distant Stars
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • BATTLETECH
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Field Marshal
  • BATTLETECH: Season pass
  • Victoria 3 Sign Up
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Europa Universalis 4: Emperor
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Stellaris: Federations
  • BATTLETECH: Heavy Metal
  • Stellaris: Lithoids
  • Shadowrun Returns
  • Stellaris: Ancient Relics
  • Imperator: Rome Sign Up
  • Prison Architect
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Golden Century
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV
  • Victoria 2
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
It was stated for example that Italy is slightly buffed in the game to make the game more entertaining. In the game, it wouldn't be very interesting if the Axis didn't have a reasonable chance of winning.
 
  • 1
Reactions:

77Hawk77

Major
66 Badges
Mar 1, 2009
604
544
  • Crusader Kings II
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV
  • 500k Club
  • Supreme Ruler 2020
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Stellaris: Federations
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: La Resistance
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Distant Stars
  • Hearts of Iron IV: Together for Victory
  • Steel Division: Normandy 44
  • Age of Wonders III
  • Stellaris: Humanoids Species Pack
  • Crusader Kings III: Royal Edition
  • Stellaris: Lithoids
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Ancient Relics
  • Stellaris: Apocalypse
  • Stellaris: Nemesis
  • BATTLETECH: Heavy Metal
  • War of the Roses
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • BATTLETECH: Season pass
  • Prison Architect
  • Crusader Kings III
  • Stellaris: Necroids
  • Hearts of Iron IV: Expansion Pass
  • BATTLETECH
  • Europa Universalis IV: Pre-order
  • Stellaris - Path to Destruction bundle
  • Semper Fi
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
If germany used all the resources they used on building those 700 VII submarines and 808 pre war He-111 on making surface ships, and italy got naval victories, there would be no reason you couldn't invade England.
You have a finite amount of resources, and if you focus your industry to invade England you could, it's not that it's impossible or was impossible to invade England, it was a choice that they would invade the soviet union first, also they thought England would just surrender after France and being submarined and bombed.
 
  • 1
Reactions:

Swinds

Colonel
33 Badges
Apr 14, 2005
852
865
  • Europa Universalis IV: Rights of Man
  • Rome: Vae Victis
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Victoria 2: Heart of Darkness
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Victoria 2
  • Semper Fi
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Darkest Hour
Please see the is Sealion possible thread, may people put their thoughts on the tread.

IMHO Basically as things stood in late August 1940 invasion was a slight possible but success was very very unlikely. For all those who disagree please go read the tread, pros and cons are talked about.
 

Hagen67483

Sergeant
59 Badges
Jan 12, 2015
93
192
  • Arsenal of Democracy
  • Age of Wonders
  • Stellaris: Apocalypse
  • Stellaris - Path to Destruction bundle
  • Pillars of Eternity
  • Warlock: Master of the Arcane
  • Semper Fi
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Majesty 2
  • Magicka
  • Leviathan: Warships
  • Lead and Gold
  • Impire
  • A Game of Dwarves
  • Crusader Kings II
  • Darkest Hour
  • Dungeonland
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • King Arthur II
  • Europa Universalis IV: Conquest of Paradise
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Wealth of Nations
  • Knights of Honor
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Leviathans Story Pack
  • Stellaris: Synthetic Dawn
  • Tyranny: Archon Edition
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: La Resistance
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris
  • Knights of Pen and Paper 2
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • War of the Roses
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
Real life WW2? It was impossible to conquer the USA with "normal" troops in my opinion.

HOI? I have seen way more "impossible" things happen than a succesfull Invasion of the USA. Hey I have seen Finnland taking Moskow without any help. (I know AI was off).

It was stated for example that Italy is slightly buffed in the game to make the game more entertaining. In the game, it wouldn't be very interesting if the Axis didn't have a reasonable chance of winning.

Maybe the definition of winning for the axis should not be "conquer earth" but instead "conquer europe, asia and North Afrika and defend it until the fear of nuclear annihilation ends WWII"
 
Last edited:
  • 4
Reactions:

Jazumir

Field Marshal
37 Badges
Jul 21, 2009
4.452
374
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Darkest Hour
  • Cities: Skylines - Parklife
  • Stellaris
  • Tyranny: Archon Edition
  • Cities: Skylines - Natural Disasters
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Stellaris: Apocalypse
  • Europa Universalis IV: Pre-order
  • Cities: Skylines Industries
  • Prison Architect
  • Cities: Skylines - Campus
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Conquest of Paradise
  • Cities: Skylines
  • 500k Club
  • Arsenal of Democracy
  • Crusader Kings II: Legacy of Rome
  • Victoria 2
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Wealth of Nations
Real life WW2? It was impossible to conquer the USA with "normal" troops in my opinion.

HOI? I have seen way more "impossible" things happen than a succesfull Invasion of the USA. Hey I have seen Finnland taking Moskow without any help. (I know AI was off).

Maybe the definition of winning for the axis should not be "conquer earth" but instead "conquer europe, asia and North Afrika and defend it until the fear of nuclear annihilation ends WWII"

This. It´s a matter of setting the right scales. If f.e. a certain amount of VPs is needed in order to win, the axis may not have to invade the US. And that´s a better way of balancing it, than nerfing the US into the ground to make an invasion possible, so that the Axis may be able to win through world conquest.
 
  • 2
Reactions:

trionwolf

Sergeant
115 Badges
Jan 12, 2012
84
40
  • Stellaris: Galaxy Edition
  • Heir to the Throne
  • Ancient Space
  • Leviathan: Warships
  • Magicka
  • March of the Eagles
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Sword of the Stars II
  • Hearts of Iron III Collection
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Tyranny: Archon Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis III
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Gettysburg
  • Hearts of Iron III
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Hearts of Iron IV: No Step Back
  • Pride of Nations
Real life WW2? It was impossible to conquer the USA with "normal" troops in my opinion.

HOI? I have seen way more "impossible" things happen than a succesfull Invasion of the USA. Hey I have seen Finnland taking Moskow without any help. (I know AI was off).



Maybe the definition of winning for the axis should not be "conquer earth" but instead "conquer europe, asia and North Afrika and defend it until the fear of nuclear annihilation ends WWII"

I agree totally, in HOI 3 i have occupied the British home isles and couldn't knock them out of the war, then i have to go on with the invasion of USA and and basically conquer the world it makes no sense to me.
 
  • 1
Reactions:

tommylotto

Field Marshal
21 Badges
Mar 5, 2011
3.122
2.275
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
  • For the Motherland
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Battle for Bosporus
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris
  • 500k Club
Question - how much does knowing how to drive a tractor/shoot a gun help create effective units?
Does driving a tractor help shoot a gun from the tank? No.
Does knowing how to shoot a gun help in knowing how to defend against an artillery barrage? No.
Do any of those things help in knowing how to organize a battalion-size assault on the enemy? No.
How to fly a combat plane? No.
How to use a mortar or artillery gun? No.
How many soldiers in WW2 died of rifle fire, vs everything else?
All it does, is help shorten the training cycle by about 2 weeks for basic infantryman and tank driver, that's it. It matters little how well you shoot - organization trumps quality, everything else being equal. Try shooting after running for a 500m at full sprint when your breathing is jacked up, when you are trembling with fear under artillery barrage, when you don't have time to aim, because the enemy is shooting back! Those "hicks with guns" didn't have targets that fired back.
Sure, they can shoot better - on the range. They would do well in ambushing, but not in a stand-up fight, when the enemy KNOWS they are there.

That is a rather uncharitable comment. All populations had characteristics that made them better or worse soldiers. One of the pluses of the American population of the 30's and 40's was the higher proportion of pre-existing rifle proficiency and even more significant was a pre-existing mechanical proficiency. It is not so much that they knew how to drive a tractor and could thus drive a tank, it was that there was a higher proportion of the population that knew how to keep a model-T or the family tractor running. There were lots of mechanics. That is one of the benefits of having a motorized society and it is not something you can make up for in a few weeks of training. All things being equal, I'd like my population to already know how to shoot a rifle straight and have lots of guys who can keep an engine running.

And that brings you back to the topic. The US military of the 30's was sufficient for the threats at hand. No army to speak of but potent navy to keep the shores secure. I am sure if the threat landscape were different, the make-up of the US military would have been different. If Canada was a hostile country with lots of tanks, the US military would have invested more in armored divisions. German troopships will not just start landing in Veracruz. The threat will develop over months and probably years. Then the US military would organize the "hicks with guns" in order to meet the threat, and when doing so, I'd be glad they already knew how to shoot straight and could fix a tractor.
 
  • 7
  • 1
Reactions:

teamgene

First Lieutenant
46 Badges
Apr 5, 2006
233
86
  • Stellaris - Path to Destruction bundle
  • Mount & Blade: Warband
  • Pillars of Eternity
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Pride of Nations
  • Steel Division: Normandy 44
  • Knights of Honor
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Rome Gold
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis IV
  • For the Motherland
  • Hearts of Iron III
  • Europa Universalis III Complete
  • King Arthur II
  • March of the Eagles
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Arsenal of Democracy
  • Semper Fi
  • Sword of the Stars II
  • Supreme Ruler: Cold War
  • Victoria 2
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • War of the Roses
  • 200k Club
  • 500k Club
  • Cities: Skylines
Well as for game, its a game so should be possible and I am sure will be if the americans are stupid.

Reality....any scenario of invasion of usa requires someone to come up with a way for axis to destroy both atlantic and pacific fleet without losing its own navy in the process. Even major japanese naval victory would leave too few surviving aircraft to really exploit the victory. The army wouldn't matter, though it was no weaker than Britain, France or Germany before the war all had a 100,000 man army without any modern weapons. Any build up to invade would have been met with a military build up by us army/navy.

USA was already working on plans for invasion of europe in 1940, even then military told president it couldn't be done until 1944. Seems the estimate was pretty accurate.
 
  • 1
Reactions:

Lumen_de_Lumine

M&T Censorate
61 Badges
Jul 31, 2013
373
385
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Supreme Ruler 2020
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • PDXCon 2017 Awards Winner
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • War of the Roses
  • Warlock: Master of the Arcane
  • Victoria 2
  • Europa Universalis IV
In game we can fully expect AI USA to crumble like cards ala HOI3; the player would simply be able to sneak troop transports thru the USN which the AI will inevitably have running around like headless chickens. Then we can fully count on the US AI to not garrison the port of Miami, and after seeing players troops land, go on to pile 100 divisions on the Florida panhandle.

After which we can count on the AI to have shoddy logistics and we get away with sneaking another force up to Georgia and cut off the said 100 divisions and crush them completely due to stacking penalties. After which we can consolidate the troops and fully expect the AI to rinse and repeat and send another 100 divs to their doom.

Face it guys, Naval/amphibious AI are impossible to code and UK/US will always disappoint in AI hands.
 
  • 1
Reactions:

Secret Master

Covert Mastermind
Moderator
95 Badges
Jul 9, 2001
36.656
20.099
www.youtube.com
  • 200k Club
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • March of the Eagles
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Pride of Nations
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Limited Collectors Edition
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Europa Universalis III: Chronicles
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Deus Vult
  • Europa Universalis III
  • A Game of Dwarves
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • The Kings Crusade
There is a 'was sealion possible' thread in which no one could find a good reason for sealion to have worked

Hey, I did my best to come up with a plausible Sea Lion. There's just not enough steel and Allied incompetence and fuel for the Regia Marina and enough firepower in the IJN to Sea Lion and defeat France. ;)
 
  • 1
Reactions:

Lamahorse

Functioning Alcoholic
75 Badges
Jun 2, 2010
1.444
1.452
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Victoria 2: A House Divided
  • Hearts of Iron III
  • Hearts of Iron III Collection
  • Semper Fi
  • For the Motherland
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II
  • Crusader Kings II: Horse Lords
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Cities: Skylines - Parklife
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Prison Architect
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Legacy of Rome
  • Battle for Bosporus
  • Europa Universalis IV
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: La Resistance
  • Surviving Mars: Digital Deluxe Edition
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Crusader Kings III
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • 500k Club
  • Stellaris: Apocalypse
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Republic
The USA will always be the last boss of HoI... Be that as Germany with the whole of Europe under their thumb... or the USSR.
 
  • 4
  • 1
Reactions:

seattle

Field Marshal
49 Badges
Apr 2, 2004
5.037
4.225
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Tyranny: Archon Edition
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Expansion Pass
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Knights of Honor
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Stellaris
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun: Dragonfall
  • Cities: Skylines Industries
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Majesty 2 Collection
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Knights of Pen and Paper +1 Edition
  • Majesty 2
  • Cities in Motion
  • Semper Fi
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Pillars of Eternity
  • Cities: Skylines - After Dark
  • Knights of Pen and Paper 2
  • Cities: Skylines - Snowfall
"The US should be nearly impossible to conquer"...
Oh Jesus, here we go again. Realism should always be more important than gameplay cause fun is way overrated. A game first and foremost should be realistic. Since when shall people have fun playing games? Sales are also overrated...

HoI4 won't let realism get in the way of gameplay. Axis and Allies will be balanced to be of roughly equal strength. Beating and conquering the US will be perfectly possible in the game. Whoever doesn't like it, can write a book about how infeasible this is.
 
  • 4
Reactions:

Axe99

Ships for Victory
127 Badges
Feb 13, 2003
15.951
13.022
  • Europa Universalis IV
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Lead and Gold
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Ship Simulator Extremes
  • Sword of the Stars
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Rise of Prussia
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
"The US should be nearly impossible to conquer"...
Oh Jesus, here we go again. Realism should always be more important than gameplay cause fun is way overrated. A game first and foremost should be realistic. Since when shall people have fun playing games? Sales are also overrated...

HoI4 won't let realism get in the way of gameplay. Axis and Allies will be balanced to be of roughly equal strength. Beating and conquering the US will be perfectly possible in the game. Whoever doesn't like it, can write a book about how infeasible this is.

I've got no issue with the game balanced to make Axis and Allied equal strength, but one of the things about HoI4 is that it has more of a sandbox focus, and in a sandbox game, is there a sensible rationale for not having historically plausible starting-off points? I've got no issue with it, I'm just not sure what the reason would be. Of course, in historical mode, for people that don't want a historical set-up, then a balanced approach would be the go ;).

Personallly, though, I've far preferred WW2 games as the Axis when I was actually given a historical set-up, rather than the 'we know everyone wants to win without working up a sweat' start that Germany gets in HoI2 and 3. Winning as Germany in a historical set-up is far, far more rewarding than I found my rather blaze victories with Germany in HoI. Japan is a bit easy because of the naval AI (so I'm hoping Japan will be a tougher ask in HoI4), and Italy, fortunately, is historically poor enough that in-game is still a good challenge to play as long as you don't take advantage of the AI's silliness.
 

seattle

Field Marshal
49 Badges
Apr 2, 2004
5.037
4.225
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Tyranny: Archon Edition
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Expansion Pass
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Knights of Honor
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Stellaris
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun: Dragonfall
  • Cities: Skylines Industries
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Majesty 2 Collection
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Knights of Pen and Paper +1 Edition
  • Majesty 2
  • Cities in Motion
  • Semper Fi
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Pillars of Eternity
  • Cities: Skylines - After Dark
  • Knights of Pen and Paper 2
  • Cities: Skylines - Snowfall
Personallly, though, I've far preferred WW2 games as the Axis when I was actually given a historical set-up, rather than the 'we know everyone wants to win without working up a sweat' start that Germany gets in HoI2 and 3. Winning as Germany in a historical set-up is far, far more rewarding than I found my rather blaze victories with Germany in HoI.

Two problems with that premise:
1. how do you define "nearly impossible"? If you don't really have a chance to beat the US as Germany, then how much fun can you have? Do you play until the game ends and get your satisfaction from a victory on points???
2. with that set-up you proposed, how can you play the Allies? Wouldn't they be a complete cakewalk? You can't have weak Axis, strong Allies and have a challenge with both sides unless you handicap the player regardless of his chosen nation. That would bring us back to difficulty settings which usually handle handicaps.
 
  • 1
Reactions:

Beagá

Banned
74 Badges
May 27, 2007
13.783
4.044
  • Hearts of Iron IV: Colonel
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Victoria 2: Heart of Darkness
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: No Step Back
  • For The Glory
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Arsenal of Democracy
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2
I can´t play as any nation in any other Pdox game and destroy a big country in one war.

To expect anyone could beat US in one year belongs to Lalaland and I for one hope it´s NOT the path taken for this game.
 
  • 1
Reactions:

adam_grif

Lt. General
77 Badges
Sep 16, 2011
1.649
2.235
  • Cities: Skylines
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Conquest of Paradise
  • Pillars of Eternity
  • Crusader Kings Complete
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Imperator: Rome
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Europa Universalis IV
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Cradle of Civilization
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
Against a competent human player I imagine it will be quite hard, but the AI is historically not very good at repelling invasions intelligently. In HoI3 the convoy system also worked in such a way that it was kind of hard to simulate logistical problems beyond "do I have enough convoys yes/ no". When we're sinking equipment and manpower (I hope we are!) with subs that might go a fair way to helping make sustaining invasions harder when the enemy has both surface and submarine raiders in tact, and I REALLY hope that the US doesn't just ship everyone overseas or something dumb and have washington barely guarded by a weak garrison div after you've obviously been building up for an invasion for months off shore.
 
Status
Not open for further replies.