The unique, special, snowflake that is The Ottomans

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Status
Not open for further replies.

HybridRifter

First Lieutenant
78 Badges
Feb 14, 2014
225
362
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Conclave
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Crusader Kings III
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Stellaris: Ancient Relics
  • Stellaris: Apocalypse
  • Crusader Kings III: Royal Edition
  • Europa Universalis 4: Emperor
  • Stellaris: Humanoids Species Pack
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Europa Universalis IV
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Victoria 2
  • Europa Universalis IV: Golden Century
  • Cities: Skylines - Campus
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
In my many hours of gameplay, I have spent many of them either dealing indirectly or directly with The Ottomans when controlled by the AI. One aspect I find annoying, and yet predictable, is how it goes about expanding. The AI is programmed to use the missions to gain it's Cassis Belli's. The Ottomans may occasionally use some spy network points to grab a claim, but for the most part, it uses the set list of special missions to gain its claims.

Depending on where you are located around The Ottomans, this can be very useful to know and understand, or very infuriating if you own one of those provinces it gets a magical claim on. They have more conquest missions than any other country in the game (as far as I can tell). This allows the AI to suddenly grab claims to a half-dozen provinces at once, lowering the aggressive expansion it generates from wanting those provinces. This lets them either claim more land form the war or go to war again sooner because there is less aggressive expansion to worry about.

So I ask: why do the rest of the countries have to play by one set of rules (build spy networks, lay claims only on provinces touching/costal)? The Ottomans are an EMPIRE! They have no shortage of diplomats. They should have to manufacture their claims like every other country. This would even have them use some of the some of those spy network points as opposed to their spy constantly being caught and losing their network while never using any of them, which is what happens now.

One more, separate, but related topic: can we finally fix the game so France and The Ottomans stop forming an alliance just because they both rival Austria? At the very least, if this is something you want to happen in game, there should be severe negative relation hits to any country that allies with a country of the other religion during the times of the crusades.
 
Last edited:

makaramus

Field Marshal
62 Badges
Apr 17, 2017
5.693
1.191
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Surviving Mars: First Colony Edition
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Megacorp
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Dharma
  • Surviving Mars
  • Hearts of Iron IV: Cadet
  • Tyranny - Bastards Wound
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Stellaris: Nemesis
  • Stellaris: Lithoids
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Imperator: Rome Sign Up
  • Stellaris: Federations
  • Europa Universalis IV
  • Stellaris: Necroids
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Golden Century
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
In my many hours of gameplay, I have spent many of them either dealing indirectly or directly with The Ottomans when controlled by the AI. One aspect I find annoying, and yet predictable, is how it goes about expanding. The AI is programmed to use the missions to gain it's Cassis Belli's. The Ottomans may occasionally use some spy network points to grab a claim, but for the most part, it uses the set list of special missions to gain its claims.

Depending on where you are located around The Ottomans, this can be very useful to know and understand, or very infuriating if you own one of those provinces it gets a magical claim on. They have more conquest missions than any other country in the game (as far as I can tell). This allows the AI to suddenly grab claims to a half-dozen provinces at once, lowering the aggressive expansion it generates from wanting those provinces. This lets them either claim more land form the war or go to war again sooner because there is less aggressive expansion to worry about.

So I ask: why do the rest of the countries have to play by one set of rules (build spy networks, lay claims only on provinces touching/costal)? The Ottomans are an EMPIRE! They have no shortage of diplomats. They should have to manufacture their claims like every other country. This would even have them use some of the some of those spy network points as opposed to their spy constantly being caught and losing their network while never using any of them, which is what happens now.
because ottomans were really powerfull country and for SOME level of historic represention of borders they got those missions to guide ai.

smiler thing is for france when he border an italian country starting with savoy then milan/genoa etc...

also same thing for mughals ... THEY GAIN ENTIRE INDIA AS PERMANT CLAIM!!! ENTIREEEEEEE!!!!!!!!!!
you call ottoman snowflake... then mughals are special snowflake that has a look of middle finger :D

Oh by the way: usual claims reduce cost of coring for %10... permant claims reduce coring cost %25 :) This means india is %25 cheaper to core for mughals :D
and there is no mission or someting for them to do this... it begins with their nation formation decision :)

I had a challange for myself... as mughals I would not devolp a single province,pick every idea that making me waste less monarch points and play game like that (wich means admin+diplomatic+aristocratic+innovative ideas)
result: 1800 dev ottoman and 1200 dev ming decided to join a coalition aganist me because I annexed too much land :) THEY HAD 90 AGRESIVE EXPANSION ON ME :D
 

HybridRifter

First Lieutenant
78 Badges
Feb 14, 2014
225
362
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Conclave
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Crusader Kings III
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Stellaris: Ancient Relics
  • Stellaris: Apocalypse
  • Crusader Kings III: Royal Edition
  • Europa Universalis 4: Emperor
  • Stellaris: Humanoids Species Pack
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Europa Universalis IV
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Victoria 2
  • Europa Universalis IV: Golden Century
  • Cities: Skylines - Campus
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
because ottomans were really powerfull country and for SOME level of historic represention of borders they got those missions to guide ai.

smiler thing is for france when he border an italian country starting with savoy then milan/genoa etc...

also same thing for mughals ... THEY GAIN ENTIRE INDIA AS PERMANT CLAIM!!! ENTIREEEEEEE!!!!!!!!!!
you call ottoman snowflake... then mughals are special snowflake that has a look of middle finger :D

Oh by the way: usual claims reduce cost of coring for %10... permant claims reduce coring cost %25 :) This means india is %25 cheaper to core for mughals :D
and there is no mission or someting for them to do this... it begins with their nation formation decision :)

I had a challange for myself... as mughals I would not devolp a single province,pick every idea that making me waste less monarch points and play game like that (wich means admin+diplomatic+aristocratic+innovative ideas)
result: 1800 dev ottoman and 1200 dev ming decided to join a coalition aganist me because I annexed too much land :) THEY HAD 90 AGRESIVE EXPANSION ON ME :D

The above is another great example of what I am talking about. I am all for conquest missions, but the missions need a rework. Either allow all countries access to these missions as they grow/evolve, or limit the accessibility of these missions so these countries don't keep choosing conquest missions that they just failed in the last 50 years or so. lets say you decided to play Genoa. It would get extremely tiring to have the "Conquer Caffa" mission pop, you fend off The Ottomans for 25 years only to have the mission end and The Ottomans select the mission again. (I understand there is random chance for what conquest mission is offered, but repeats do happen). What I am saying is there needs to be limits on these mission just like the game limits how many claims we can normally manufacture by putting time, resource, and access limits on spy networks.
 

SoCCo

Corporal
76 Badges
Jul 28, 2009
31
11
  • Crusader Kings II
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Age of Wonders III
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Parklife
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Cities: Skylines Industries
  • Cities in Motion 2
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Cities: Skylines - Green Cities
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Cities: Skylines
  • Victoria 3 Sign Up
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Stellaris: Apocalypse
  • Stellaris: Megacorp
https://en.wikipedia.org/wiki/Franco-Ottoman_alliance

it was established in 1536 during the Italian wars and it lasted until Napoleon invaded Egypt in 1798-1801.

your argument about crusades is invalid. by the time this game starts (Crusade of Varna - 1444), crusades where an old idea. EU4 represents an age where religion differences didn't prevent nations to ally themselves against a common enemy, even if the target enemy had same religion with one of the others.

France & Ottomans vs Austria & Spain
France & Prussia vs Austria & Spain
France & Sweden vs Austria & Spain
PLC & Great Horde vs Muscovy & Crimea
Muscovy (orthodox) & PLC (catholic) & Denmark-Norway(protestant) vs Sweden (protestant)

these are just historical alliances that i can tell out of my head.

Regarding Otto's missions. they are not the only nation that get claims on huge areas of land. Muscovy/Russia gets them too: conquer Novgorod, conquer the tartar lands in the south, conquer West Siberia for example, besides getting perm claims on a huge ass area AND the russian idea that allows them to colonize all of Siberia from Urals all the way to Pacific in less than 50 years. Forming Mughals, Hindustan or Bharat gives you perma claims on all of India. forming Netherlands (required 6 provinces) gives you perma claim on 20 provinces.

The missions are there to help players and AIs go a bit historical. Ottos are the strongest nation in the early game, they need to grow big, otherwise they fall behind in economy and military strength to Russia and West Europeans. those missions are there to just recreate the historical empire.

i have no idea why do you complain tho, in half of the games i play, or my friends play, we see weird stuff like Otto loosing wars to Albania or Byz and loosing almost all European provinces. in one game where i was playing with Orrisa, i saw them getting gang banged in 4 different wars: vs Albania + Venice, vs Byz + Hungary, vs Mamluks and 4th war vs Anatolian minors. in 15 years the Ottos had 3 provinces left and 15 years later they got completely annexed.

all i can say to you is:
1) get your facts straight about alliances and missions
2) learn how to fight Otto or any other big nation. once you learn how to counter them, you will discover that no country is broken and nothing is too hard if you do things right.
 

ElGranCapitan

Captain
33 Badges
Jun 2, 2017
349
0
  • Crusader Kings II
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Sign Up
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
EU4 represents an age where religion differences didn't prevent nations to ally themselves against a common enemy, even if the target enemy had same religion with one of the others.

The idea that religion played no role and it's just about politics is something that developed over the timespan the game covers, but I wouldn't say it's true for 1444 and while the Franco-Ottoman alliance is historical it was also highly despised by contemporaries.

I wouldn't say it is something that could have existed without the events leading up to it:
France was absolutely humilitated at Pavia
France and their allies England, the Pope and the Italian cities again lost against Spain/HRE during the League of Cognac
The Ottomans failed at Vienna

At that time there was incredible fear, especially among the French, of a Habsburg hegemony over all of Europe, that is the reason for this alliance

A mutual rivalry with some random duke, just elected Emperor a few years ago (Frederick III in 1444), would have never lead to such an alliance at that time. Alliances with minors were quite frequent even across religions, but great power alliances highly unusual. This changed with the 30 years war

But a small negative modifier in the first two ages for a great power trying to ally a heathen great power - something like -25 - would be a good idea imho
 

Fanstar1

Colonel
67 Badges
May 16, 2015
869
375
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Third Rome
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Jade Dragon
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III Collection
  • Hearts of Iron III
  • For the Motherland
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Call to arms event
  • Darkest Hour
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Parklife
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Hearts of Iron IV: No Step Back
The idea that religion played no role and it's just about politics is something that developed over the timespan the game covers, but I wouldn't say it's true for 1444 and while the Franco-Ottoman alliance is historical it was also highly despised by contemporaries.

I wouldn't say it is something that could have existed without the events leading up to it:
France was absolutely humilitated at Pavia
France and their allies England, the Pope and the Italian cities again lost against Spain/HRE during the League of Cognac
The Ottomans failed at Vienna

At that time there was incredible fear, especially among the French, of a Habsburg hegemony over all of Europe, that is the reason for this alliance

A mutual rivalry with some random duke, just elected Emperor a few years ago (Frederick III in 1444), would have never lead to such an alliance at that time. Alliances with minors were quite frequent even across religions, but great power alliances highly unusual. This changed with the 30 years war

But a small negative modifier in the first two ages for a great power trying to ally a heathen great power - something like -25 - would be a good idea imho
the power of the rival in question should be a factor also
 

makaramus

Field Marshal
62 Badges
Apr 17, 2017
5.693
1.191
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Surviving Mars: First Colony Edition
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Megacorp
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Dharma
  • Surviving Mars
  • Hearts of Iron IV: Cadet
  • Tyranny - Bastards Wound
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Stellaris: Nemesis
  • Stellaris: Lithoids
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Imperator: Rome Sign Up
  • Stellaris: Federations
  • Europa Universalis IV
  • Stellaris: Necroids
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Golden Century
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
Claims doesn't reduce AE if you simply used the conquest CB.
permant claims reduce it by %25 for conquest casus belli :) but yea that means ottomans dont have any aggresive expansion advantage with missions :D

to op... religion is played a factor on relations not alliances... france didnt like ottoman a lot because they were still sunni but they allied a lot of times with them

when suleiman the magnificent was sultan they wanted them to attack austria so king of france who is prison of habsburg in that time line... suleiman agreed to do this not because he really wanted friendship of france but instead they were allready planned siege of holy roman empire :) they were like "ok so we gonna have even more rightful reason to declare war and have a potantial ally that is huge and strong at other side of europe? I am in :D"
after war ottoman failed to take wien but succeed relasing france king in peace, france was glad for their help but there was no huge friendship between them just respect.
 
Last edited:

MrMess85

First Lieutenant
90 Badges
Feb 2, 2010
231
274
  • Crusader Kings II
  • Sword of the Stars II
  • Heir to the Throne
  • For The Glory
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis: Rome
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Conclave
  • Victoria 2
  • Stellaris: Apocalypse
  • Age of Wonders: Planetfall - Revelations
  • Prison Architect: Psych Ward
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Nemesis
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Campus
  • Stellaris: Federations
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Surviving Mars: First Colony Edition
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • 500k Club
  • Stellaris: Ancient Relics
  • Europa Universalis III Complete
  • Age of Wonders: Planetfall
  • Europa Universalis III Complete
  • Stellaris: Lithoids
  • Surviving Mars: Digital Deluxe Edition
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars
In my many hours of gameplay, I have spent many of them either dealing indirectly or directly with The Ottomans when controlled by the AI. One aspect I find annoying, and yet predictable, is how it goes about expanding. The AI is programmed to use the missions to gain it's Cassis Belli's. The Ottomans may occasionally use some spy network points to grab a claim, but for the most part, it uses the set list of special missions to gain its claims.

Depending on where you are located around The Ottomans, this can be very useful to know and understand, or very infuriating if you own one of those provinces it gets a magical claim on. They have more conquest missions than any other country in the game (as far as I can tell). This allows the AI to suddenly grab claims to a half-dozen provinces at once, lowering the aggressive expansion it generates from wanting those provinces. This lets them either claim more land form the war or go to war again sooner because there is less aggressive expansion to worry about.

So I ask: why do the rest of the countries have to play by one set of rules (build spy networks, lay claims only on provinces touching/costal)? The Ottomans are an EMPIRE! They have no shortage of diplomats. They should have to manufacture their claims like every other country. This would even have them use some of the some of those spy network points as opposed to their spy constantly being caught and losing their network while never using any of them, which is what happens now.

One more, separate, but related topic: can we finally fix the game so France and The Ottomans stop forming an alliance just because they both rival Austria? At the very least, if this is something you want to happen in game, there should be severe negative relation hits to any country that allies with a country of the other religion during the times of the crusades.

The last point makes no sense as France and the Ottomans did ally. If anything the crusades should be taken out.

The lack of cores at the start is slowing them down. The Ottomans should be an all mighty blob and threaten Europe.
 

ElGranCapitan

Captain
33 Badges
Jun 2, 2017
349
0
  • Crusader Kings II
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Sign Up
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
when suleiman the magnificent was sultan they wanted them to attack austria so king of france who is prison of habsburg in that time line... suleiman agreed to do this not because he really wanted friendship of france but instead they were allready planned siege of holy roman empire :) they were like "ok so we gonna have even more rightful reason to declare war and have a potantial ally that is huge and strong at other side of europe? I am in :D"
after war ottoman failed to take wien but succeed relasing france king in peace, france was glad for their help but there was no huge friendship between them just respect.

The timeline doesn't work out

The Ottomans and the Habsburgs weren't at war until ~1528, when the Ottomans responded to the call to arms from John Zapolya, the King of Transsylvania, who had been invaded by Archduke Ferdinand in 1527 (who both claimed succession to the Jagiellon kings of Hungary), while Francis was released in 1526 after signing an absolutely humiliating treaty, it was more the threat of another war in Italy combined with the fact that Charles got what he wanted in the Treaty of Madrid that made him release Francis
 

makaramus

Field Marshal
62 Badges
Apr 17, 2017
5.693
1.191
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Surviving Mars: First Colony Edition
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Megacorp
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Dharma
  • Surviving Mars
  • Hearts of Iron IV: Cadet
  • Tyranny - Bastards Wound
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Stellaris: Nemesis
  • Stellaris: Lithoids
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Imperator: Rome Sign Up
  • Stellaris: Federations
  • Europa Universalis IV
  • Stellaris: Necroids
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Golden Century
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
The timeline doesn't work out

The Ottomans and the Habsburgs weren't at war until ~1528, when the Ottomans responded to the call to arms from John Zapolya, the King of Transsylvania, who had been invaded by Archduke Ferdinand in 1527 (who both claimed succession to the Jagiellon kings of Hungary), while Francis was released in 1526 after signing an absolutely humiliating treaty, it was more the threat of another war in Italy combined with the fact that Charles got what he wanted in the Treaty of Madrid that made him release Francis
timeline .... yea sure ... time line doesnt make up that france conquered entire britain too... or timeline doesnt make up that ottoman conquered constantinapol at 1445 too BUT IT HAPPENS -_-
 

ElGranCapitan

Captain
33 Badges
Jun 2, 2017
349
0
  • Crusader Kings II
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Sign Up
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
timeline .... yea sure ... time line doesnt make up that france conquered entire britain too... or timeline doesnt make up that ottoman conquered constantinapol at 1445 too BUT IT HAPPENS -_-

We are talking about History, not what might happen in the game, you said the Ottomans forced Charles to release Francis, which is just not true. That is what I was pointing out
 

SoCCo

Corporal
76 Badges
Jul 28, 2009
31
11
  • Crusader Kings II
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Age of Wonders III
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Parklife
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Cities: Skylines Industries
  • Cities in Motion 2
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Cities: Skylines - Green Cities
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Cities: Skylines
  • Victoria 3 Sign Up
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Stellaris: Apocalypse
  • Stellaris: Megacorp
The idea that religion played no role and it's just about politics is something that developed over the timespan the game covers, but I wouldn't say it's true for 1444 and while the Franco-Ottoman alliance is historical it was also highly despised by contemporaries.

I wouldn't say it is something that could have existed without the events leading up to it:
France was absolutely humilitated at Pavia
France and their allies England, the Pope and the Italian cities again lost against Spain/HRE during the League of Cognac
The Ottomans failed at Vienna

At that time there was incredible fear, especially among the French, of a Habsburg hegemony over all of Europe, that is the reason for this alliance

A mutual rivalry with some random duke, just elected Emperor a few years ago (Frederick III in 1444), would have never lead to such an alliance at that time. Alliances with minors were quite frequent even across religions, but great power alliances highly unusual. This changed with the 30 years war

But a small negative modifier in the first two ages for a great power trying to ally a heathen great power - something like -25 - would be a good idea imho

there's already a negative modifier (different/heathen religion). they also have something that improves their relationship (common enemy). as far as i care, all looks good. even if they shouldn't ally in the first age, but after 1500 and reformation they should be allies against a strong Austria.
 

makaramus

Field Marshal
62 Badges
Apr 17, 2017
5.693
1.191
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Surviving Mars: First Colony Edition
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Megacorp
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Dharma
  • Surviving Mars
  • Hearts of Iron IV: Cadet
  • Tyranny - Bastards Wound
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Stellaris: Nemesis
  • Stellaris: Lithoids
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Imperator: Rome Sign Up
  • Stellaris: Federations
  • Europa Universalis IV
  • Stellaris: Necroids
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Golden Century
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
well... if there was someting to be done I would suggested making those "conquest" quests cannot target player provinces? Most of them atleast? Making ottoman cant have claims on mamluk region if mamluks ever controlled by player makes some kind of sense I suppose :/

althought if I was to choose I must stand aganist this idea all the time since missions are like events and decisions are factor of nation's power :) Wich means those missions are like ideas of ottoman empire

ottoman was not a military genius or diplomatic star: They were conquerer and adminastors! They had many rebellions in their countries and solved them with ease their goverment was brutally harsh (seriusly... when an heir choosen to be sultan all other heirs had to be killed so there will be no war to be ruler :D)
so making them have lots of claims actually reveals their this str
 

SoCCo

Corporal
76 Badges
Jul 28, 2009
31
11
  • Crusader Kings II
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Age of Wonders III
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Parklife
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Cities: Skylines Industries
  • Cities in Motion 2
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Cities: Skylines - Green Cities
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Cities: Skylines
  • Victoria 3 Sign Up
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Stellaris: Apocalypse
  • Stellaris: Megacorp
well... if there was someting to be done I would suggested making those "conquest" quests cannot target player provinces? Most of them atleast? Making ottoman cant have claims on mamluk region if mamluks ever controlled by player makes some kind of sense I suppose :/

althought if I was to choose I must stand aganist this idea all the time since missions are like events and decisions are factor of nation's power :) Wich means those missions are like ideas of ottoman empire

ottoman was not a military genius or diplomatic star: They were conquerer and adminastors! They had many rebellions in their countries and solved them with ease their goverment was brutally harsh (seriusly... when an heir choosen to be sultan all other heirs had to be killed so there will be no war to be ruler :D)
so making them have lots of claims actually reveals their this str

preventing AI to get claims through decisions/missions on a human player is game breaking. just learn how to deal with them.
 

makaramus

Field Marshal
62 Badges
Apr 17, 2017
5.693
1.191
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Surviving Mars: First Colony Edition
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Megacorp
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Dharma
  • Surviving Mars
  • Hearts of Iron IV: Cadet
  • Tyranny - Bastards Wound
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Stellaris: Nemesis
  • Stellaris: Lithoids
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Imperator: Rome Sign Up
  • Stellaris: Federations
  • Europa Universalis IV
  • Stellaris: Necroids
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Golden Century
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
preventing AI to get claims through decisions/missions on a human player is game breaking. just learn how to deal with them.
did you read what I wrote at ending?
"althought if I was to choose I must stand aganist this idea all the time since missions are like events..."
I AM SAYING EVEN I AGANIST THIS IDEA -_-
 
Status
Not open for further replies.