I know that sounds purely subjective, but hear me out: I've gotten to the endgame crisis many times (in the double digits). I've played most empire archetypes. I done all three ascension paths multiple times. I've played on most difficulty levels, with difficulty scaling on and off 1, on medium and large maps, across the 300+ hours I have in this game.
I have never seen any crisis except the Unbidden. Literally.
Honestly, I am taking it on faith that this game even has other crises. I know there is a crisis-choice setting (and yes, I've made sure it's set to Random and not Unbidden). But I find Stellaris (and most games) more interesting when I don't know exactly what to expect. Unfortunately, for me instead of a "Random" option, the crisis-choice setting just has a second "Unbidden" option 2.
I could just be remarkably unlucky, but I think I can reject that null hypothesis by this point.
1 Off topic, but it'd be nice if there was a middle ground where the difficulty stills scales, but it peaks sooner, e.g. mid-game.
2 It doesn't help that the Unbidden are, IMO, one of the most annoying parts of the game. Please put known anchor points on the galaxy map. :/
I have never seen any crisis except the Unbidden. Literally.
Honestly, I am taking it on faith that this game even has other crises. I know there is a crisis-choice setting (and yes, I've made sure it's set to Random and not Unbidden). But I find Stellaris (and most games) more interesting when I don't know exactly what to expect. Unfortunately, for me instead of a "Random" option, the crisis-choice setting just has a second "Unbidden" option 2.
I could just be remarkably unlucky, but I think I can reject that null hypothesis by this point.
1 Off topic, but it'd be nice if there was a middle ground where the difficulty stills scales, but it peaks sooner, e.g. mid-game.
2 It doesn't help that the Unbidden are, IMO, one of the most annoying parts of the game. Please put known anchor points on the galaxy map. :/
- 5