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Chronos_Sk

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I know that sounds purely subjective, but hear me out: I've gotten to the endgame crisis many times (in the double digits). I've played most empire archetypes. I done all three ascension paths multiple times. I've played on most difficulty levels, with difficulty scaling on and off 1, on medium and large maps, across the 300+ hours I have in this game.

I have never seen any crisis except the Unbidden. Literally.

Honestly, I am taking it on faith that this game even has other crises. I know there is a crisis-choice setting (and yes, I've made sure it's set to Random and not Unbidden). But I find Stellaris (and most games) more interesting when I don't know exactly what to expect. Unfortunately, for me instead of a "Random" option, the crisis-choice setting just has a second "Unbidden" option 2.

I could just be remarkably unlucky, but I think I can reject that null hypothesis by this point.

1 Off topic, but it'd be nice if there was a middle ground where the difficulty stills scales, but it peaks sooner, e.g. mid-game.
2 It doesn't help that the Unbidden are, IMO, one of the most annoying parts of the game. Please put known anchor points on the galaxy map. :/
 
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Pillage

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Looked at the files quickly, and the files relating to crisis triggers have been mostly unchanged in 3.3. The two things that have been changed is that the early endgame trigger has been fixed to us OR instead of AND, additionally the unbidden no longer get a 2x bonus when the "unbidden only" tag is active. However, this still means that the unbidden can roll with 16 weight by year 35 before either of the other two crises can roll without the early triggers. After they start rolling however, the other two crises are more common, as the unbidden would be rolling with a weight of 32 while the other two would be rolling with a weight of 40. This gap does grow the longer you go without a crisis, but I'd still say that we haven't beaten the unbidden dominance over crisis rolls yet. (For context the weight to roll nothing is 120)
 
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52flyingbicycles

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I know that sounds purely subjective, but hear me out: I've gotten to the endgame crisis many times (in the double digits). I've played most empire archetypes. I done all three ascension paths multiple times. I've played on most difficulty levels, with difficulty scaling on and off 1, on medium and large maps, across the 300+ hours I have in this game.

I have never seen any crisis except the Unbidden. Literally.

Honestly, I am taking it on faith that this game even has other crises. I know there is a crisis-choice setting (and yes, I've made sure it's set to Random and not Unbidden). But I find Stellaris (and most games) more interesting when I don't know exactly what to expect. Unfortunately, for me instead of a "Random" option, the crisis-choice setting just has a second "Unbidden" option 2.

I could just be remarkably unlucky, but I think I can reject that null hypothesis by this point.

1 Off topic, but it'd be nice if there was a middle ground where the difficulty stills scales, but it peaks sooner, e.g. mid-game.
2 It doesn't help that the Unbidden are, IMO, one of the most annoying parts of the game. Please put known anchor points on the galaxy map. :/
On my very first playthrough I saw the Scourge, but since it was my first playthrough I panicked and reloaded. Then I got the Unbidden. Ever since I have only ever gotten the Scourge or Contingency when I specifically set it as the crisis
 

imagio

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I've come back to the game after a long long time away. I've played 4 campaigns to the end and every single one has been unbidden. I even specifically avoided researching jump drives and it still happened every campaign. It seems like it might still be broken.
 

GhostDanny

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My last full game after real life YEARS, I finally managed to roll something other than the Unbidden in the random endgame crisis mode!

It was the Contingency, the crisis I have rolled the least often!
The amount of Contingency I rolled can still be counted on one hand, lol XD
 

SeraphAscending

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Or giving us a "True Random" option, that give each crisis 1/3 a change, with nothing modifying it.
It should be rolled at game start (in secret, of course) and modifiers should apply to how late or early the crisis arrives. If every empire has jump drives the unbidden should strike early - but only if they are even on their way.

In general i like the mod Aggressive Crisis Engine for the feature to have all crises strike, but at different times (or the same, if you feel so inclined). Makes endgame a total mess of murder hobo entities that want to wreck everything. Extra fun if you have FEs starting a war in heaven, too.