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CatilinamSum

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I'm gonna keep it real with you, Paradox. I'm bumping this on the off-chance that some god of a programmer sees it and decides to fix Manichaeism as one last hurrah.

I believe in you guys.

If it must stay a heresy in CKII, please don't make it a heresy in CKIII...
 

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Reason 1: Almost all existing heresies were radical or short-lived splinter movements of their orthodoxies. This doesn't describe Manichaeism at all.

Although Manichaeism was persecuted by the Zoroastrian Sassanids, it was a religion unto itself, not an upstart movement or passing fad. Though little of it survives, a complete Manichean scripture is known to have existed. The Manichean church had a proper hierarchy. As a religious institution, Manichaeism endured for centuries after the collapse of its in-game orthodoxy of Zoroastrianism.​
How do you get "almost all"? Druze, karaite, waldensian, yazidi, and zikri were neither radical or short-lived, in fact they still have adherents today. While samaritanism is not really a splinter movement of orthodox judaism. Your "rule" is not true for a full third of the in-game heresy, if we count manichaeism. That's without counting borderline cases like monothelitism (short-lived, not radical) or lollardism (arguably used to be radical, but still have adherents many centuries later, though they changed their name to hussite).
Reason 2: Manichaeism was historically significant.
In antiquity, Manichaeism was briefly the main rival of Christianity during the twilight of the Roman Empire. It was so important that many Christian theologians wrote about it. St. Augustine of Hippo was himself a Manichean early in life who criticized their doctrines later on. They were said to have a significant population in France, as well as in North Africa.​
You're omitting that these these christian theologians were denouncing manichaeism as a heresy. Which was also the view held by the Sassanids, the Abbasids and some others. This could only be represented in-game if manichaeism was a heresy of multiple religions.

Some christians theologians even emphatically describe catharism and bogomilism as a manichaean revival in Europe.
Possible Manichean heresies:
  • Mandaeism, representing the sect from which Mani originated
  • No heresy, representing the syncretic nature of the faith and the many ways it was practiced
  • No heresy. Instead, Nestorian/Buddhist/Zoroastrian provinces can appear at low MA
  • A heresy representing a different geographical incarnation of Manichaeism (like Chinese Manichaeism)
Manichaeans and mandaeans were on good terms, and modern scholars conclude that Mani was actually raised an Elcesaite (a sect with no damn relation to mandaeism or zoroastrianism) rather than a mandaean as previously believed. For these reasons it makes even less sense to put mandaean as an heresy of manichaeism.

If you're hell-bent on making manichaeism as a non-heresy with its own heresies, pick marcionism as a heresy. Like Mani, Marcion attempted to create a syncretist sect and and proclaim himself its prophet. On the other hand, it's out of CK2's timeframe.
 
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CatilinamSum

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Well, thanks for bumping the thread.

How do you get "almost all"? Druze, karaite, waldensian, yazidi, and zikri were neither radical or short-lived, in fact they still have adherents today. While samaritanism is not really a splinter movement of orthodox judaism. Your "rule" is not true for a full third of the in-game heresy, if we count manichaeism. That's without counting borderline cases like monothelitism (short-lived, not radical) or lollardism (arguably used to be radical, but still have adherents many centuries later, though they changed their name to hussite).

I admit that not all heresies are inherently radical, but you're kinda cherry-picking this. The five you mentioned are the only ones that weren't relatively short-lived. There aren't any Iconoclasts, Cathars, Qarmatians, Kharijites, or Mazdakis around today, and these movements weren't prominent for more than a few centuries. There were also no lasting kingdoms that promoted CKII's "heresies" as state religions. Manichaeism is the exception that actually did become a state religion for the Uyghur Khanate and a number of other steppe polities.

I'm not saying all CKII heresies were tiny, transient trends. A number are portrayed as sects or alternativee interpretations, but the majority are not around today and many didn't even last until 1453.
  • Cathars - 12th-14th centuries
  • Fraticellis - 13th-15th centuries
  • Waldensian - Still a thing
  • Lollards - 15th century lingering into the 16th
  • Monophysite - not a coherent movement as the game portrays it
  • Messalianism - also not even a coherent movement as the game portrays it
  • Bogomils - survived past CKII but gone today
  • Monothelites - the controversy was concluded before CKII's timeframe
  • Iconoclast - the controversy was concluded in the 9th century and long gone by 1066
  • Paulicians - possibly survived past CKII? Part of the weird Bogomil-Cathar relationship
  • Zikri - Still a thing but didn't even exist in CKII's timeframe
  • Yazidi - Still a thing
  • Kharijite - gone by 1453
  • Qarmatians - Late 9th-11th centuries
  • Hurufis - 14th-15th centuries
  • Mazdaks - no clue, but the controversy happened before CKII's timeframe
  • Samaritan - still a thing
  • Karaite - still a thing
Manichaeism lasted from the 3rd-16th centuries. It had a formal church hierarchy, vibrant artwork, and its own series of holy texts. I really think it deserves to be on another level from most of these movements, though I'd love to see Yazidi become its own religion as well.

You're omitting that these these christian theologians were denouncing manichaeism as a heresy. Which was also the view held by the Sassanids, the Abbasids and some others. This could only be represented in-game if manichaeism was a heresy of multiple religions.

Some christians theologians even emphatically describe catharism and bobogomilism as a manichaean revival in Europe.

Well... yes, of course they were denouncing it. Religious authorities in CKII's timeframe denounced both separate religions and alternate interpretations of their own religion as "heresy." It's a loaded term. Should Shi'ism be a Sunni heresy by your logic? Should we make all the Christian and Islamic faiths into Jewish heresies?

I think the fact that Manichaeism was persecuted far and wide only supports my argument. It wasn't a local movement that had its century or two of prominence and then died out; it was a profoundly meaningful phenomenon in its day.

Manichaeans and mandaeans were on good terms, and modern scholars conclude that Mani was actually raised an Elcesaite (a sect with no damn relation to mandaeism or zoroastrianism) rather than a mandaean as previously believed. For these reasons it makes even less sense to put mandaean as an heresy of manichaeism.

If you're hell-bent on making manichaeism as a non-heresy with its own heresies, pick marcionism as a heresy. Like Mani, Marcion attempted to create a syncretist sect and and proclaim himself its prophet. On the other hand, it's out of CK2's timeframe.

This I'll give you. I just can't think of anything better than Mandaeism, though they could always implement it without a heresy. Marcionism is cool and all, but it was a much earlier movement and probably had zero adherents still living by 769.
 
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Metanetwork

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Thanks for the reply. I thought this over, and after all your suggestion is workable for CK2 provided that (1) manichaeans and zoroastrians can holy war each other (like sunni and shiites); and (2) zoroastrian and its heresy have mutual opinion penalty to/from manichaeans (to represent the fact that zoroastrians did not accept manichaeism as a legitimate schism, unlike catholics vs. nestorians).
 
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CatilinamSum

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Thanks for the reply. I thought this over, and after all your suggestion is workable for CK2 provided that (1) manichaeans and zoroastrians can holy war each other (like sunni and shiites; and (2) zoroastrian and its heresy have mutual opinion penalty to/from manichaeans (to represent the fact that zoroastrians did not accept manichaeism as a legitimate schism, unlike catholics vs. nestorians).

Yes, I agree. The Zoroastrian persecution of Manicheans was pretty aggressive. It would feel wrong if they couldn't holy war each other.

Gonna laugh heartily when I check back in 7 years and CK3 reaches the end of its development and Manicheanism still hasn't been implemented.

Don't make me cry, man...
 

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Real shame CK3 was announced now. CK2 DLC looked to finally be back on track with HF and was really hoping for a Heretic Fury DLC. Might make a mod some day when i have the time but what is the point it won't be the same.
 

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Real shame CK3 was announced now. CK2 DLC looked to finally be back on track with HF and was really hoping for a Heretic Fury DLC. Might make a mod some day when i have the time but what is the point it won't be the same.

You are mistaken - it will be exactly the same now and forever now that there will be no new content. ;)
 

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Real shame CK3 was announced now. CK2 DLC looked to finally be back on track with HF and was really hoping for a Heretic Fury DLC. Might make a mod some day when i have the time but what is the point it won't be the same.

I'm definitely gonna give CKIII a chance, but you're right, it almost seems unnecessary. After the release of HF, I still felt like there was huge potential for more - improved heresies, improved cultures, improved economy management, improved realm management. They said that they'd continue making CKII expansions if people kept buying. I hope they are they still willing to implement modest changes like this one.
 

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I'm definitely gonna give CKIII a chance, but you're right, it almost seems unnecessary. After the release of HF, I still felt like there was huge potential for more - improved heresies, improved cultures, improved economy management, improved realm management. They said that they'd continue making CKII expansions if people kept buying. I hope they are they still willing to implement modest changes like this one.

From what i have heard CK3 had been in development since before Imperator Rome started development (most likely at a much smaller scale for most of the time) so it is likely a case of them having expected CK2 to have declined more that it actually did. So it eventually reached a point where they had a decent chunk of a game ready and felt compelled to go ahead and use it.
 

CatilinamSum

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From what i have heard CK3 had been in development since before Imperator Rome started development (most likely at a much smaller scale for most of the time) so it is likely a case of them having expected CK2 to have declined more that it actually did. So it eventually reached a point where they had a decent chunk of a game ready and felt compelled to go ahead and use it.

This is probably correct but it's still tragic. I was hoping the new title would be a fantasy grand strat and that CKII's next expansion would be revealed...

Ah, well. I'll keep pushing my cause because it's sure to be a year or so before CKIII is out anyway.
 

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  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Majesty 2
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Europa Universalis IV: Art of War
After some light 'net research on Manichaenism I have to agree with this thread, it really should be it's own religion. Pity that it looks like it will be up to modders to do that now. If i had any skill in ckii modding I would do this