• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Tomaster

Second Lieutenant
111 Badges
Jul 27, 2012
139
72
  • Europa Universalis III Complete
  • March of the Eagles
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Rome Gold
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Semper Fi
  • Sengoku
  • Divine Wind
  • Victoria 2
  • Victoria 2: Heart of Darkness
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: The Old Gods
  • Rome: Vae Victis
  • Victoria 2: A House Divided
  • Teleglitch: Die More Edition
  • Warlock: Master of the Arcane
  • War of the Roses
  • 500k Club
  • Cities: Skylines
  • The Showdown Effect
  • Europa Universalis IV: El Dorado
  • Stellaris: Nemesis
  • Europa Universalis IV: Res Publica
  • Naval War: Arctic Circle
  • Mount & Blade: Warband
  • Darkest Hour
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Gettysburg
  • Europa Universalis III Complete
I like the EU4 icon a lot, tbh. It would make the most sense, and I think they did a similar thing when Ibadi graduated from Sunni heresy to unique Muslim branch.
 

manager2525

Colonel
42 Badges
Oct 27, 2012
802
1.236
  • Crusader Kings II
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Holy Fury Pre-order
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Imperator: Rome Sign Up
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Rome: Vae Victis
  • Crusader Kings II: Way of Life
  • Europa Universalis IV
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Rome Gold
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Jade Dragon
If we're inventing a hole new religious group it might be better to make a Gnostic religious group instead of a Manichean one. But let's start with baby steps and make Manichean a non-heresy within the Mazdan group first. For heresies I think initially Manichean could just not have any heresies. It offers a good mix of historical accuracy and low workload for PDX. ;)

Because the thing we all need to consider is that ideas are good, but someone will have to do work to actually turn them into reality. And the less work that is, the better the chance that it will be done.

Making Manichean a non-heresy by itself is very little work. All that's really needed is a new icon. Once you have the icon you can literally make Manichean into a stand-alone religion in less than 1 minute. So far so good. Adding a Learning bonus and heir designation is also very simple and will add no more than another minute or two. Throwing in the Buddhist ambitions is still under 10 minutes of work. But for artifacts and a unique great work it already begins to depend.

If you have all the numbers decided upon you should be done in an hour, maybe less. But if you don't have all the numbers decided on already, then the workload will no longer be trivial. And then with unique interactions with China, a new monastic order, and special heresy mechanics the workload becomes significant, so I'd say we drop those for now. Ideally they would be added too, but they're not essential and we should focus on the main goal.

So our request at this point should be limited to making Manichean a stand-alone religion in the Mazdan group (probably using a variant of the EU4 icon) and giving it some easily added extra features. We can still discuss the validity of each of the three (ambitions, Learning bonus, heir designation) in the thread.

If we want artifacts and great works to be added too, we need to first discuss them in detail and come up with specific numbers for everything. PDX can then choose to use our numbers or not, but the numbers we provide them with lower the workload even in the latter case because it provides them with a framework to build on.

Indeed it does seem like the more logical and pragmatic way to go.

Imho it would also take very little effort to make the nature of Manichaism Cosmopolitan.
Since the religion had elements from Christianity, Judaism, Zoroastranism and Buddism and was not that much openly hostile to other religions it could make sence from a historical - religious point of view (although it was only the dominant - state religion for the Uyghurs one can argue).
From a gameplay point of view we will have finaly one religion that has this particular Nature from the get go. It could provide a different gameplay expirience than most other religions. You would need to rely more on balancing a multi religious realm than having a one-religion one-culture empire. Even playing a Taoist ruler for a change can be great fun (at least for me ;), i undestand it is not everyones cup of tea).
 

Patriarch of Bub

Lauc hum et Folgoratrix
28 Badges
Sep 11, 2017
1.206
617
  • Crusader Kings II
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Imperator: Rome - Magna Graecia
  • Crusader Kings II: Monks and Mystics
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Imperator: Rome Sign Up
  • Crusader Kings II: Way of Life
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
I get the more feasible solutions, though we are working on 2 assumptions here.
First that the proposal will be heard and implemented.
Second that it will be a minor addition to some future patch.

What if the next major expansion will focus on religions, the eastern side of the map, or whatever other topic where Manicheism could be reworked as a proper standalone religion...with unique features. Part of a big update, not a small one.

There have been some good and a few great suggestions on the thread. I'm not defending my own, far from it, but i think we should try to project a fully unique Manicheism, with the pragmatic solution as plan B, not A. I wouldn't be excited if Manicheism was reworked by borrowing existing mechanics a bit from left and right, because quite frankly if i wanted to play with those mechanics i could simply play with the already existing religions.
Furthermore i feel it would go against the "spirit" of this desired rework of Manicheism. Manicheism wouldn't be very unique from simply borrowing existing stuff. It would not be the "See of Babylon" but the "Whore of Babylon", if you catch my drift.

It's so late here and I'm so tired i can't tell whether what i wrote makes full sense in English or whether it sounds complainy or inspirational. It was meant to be inspirational. Hat off to all, I'm falling in the arms of Morpheus.
 

CatilinamSum

Pesky Immersion Guy
38 Badges
Apr 29, 2015
610
65
  • Cities: Skylines - Parklife
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Leviathans Story Pack
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Stellaris: Necroids
  • Crusader Kings II: Reapers Due
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Conclave
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Cities: Skylines
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Imperator: Rome
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Stellaris: Synthetic Dawn
  • Stellaris
  • Crusader Kings II
I get the more feasible solutions, though we are working on 2 assumptions here.
First that the proposal will be heard and implemented.
Second that it will be a minor addition to some future patch.

What if the next major expansion will focus on religions, the eastern side of the map, or whatever other topic where Manicheism could be reworked as a proper standalone religion...with unique features. Part of a big update, not a small one.

Hopefully, we'll get some news in the near future about whether to expect a proper expansion or another Great Works/Iron century-style patch. Either way, it'd be easy to implement this sooner rather than later.
 

Dragatus

Knight of the Toxic God
35 Badges
Jul 29, 2015
6.448
6.234
  • Crusader Kings III
  • Stellaris
  • Crusader Kings II
  • Age of Wonders III
PDX could also make it a stand-alone religion in a patch and then elaborate on the features in an expansion.
 

manager2525

Colonel
42 Badges
Oct 27, 2012
802
1.236
  • Crusader Kings II
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Holy Fury Pre-order
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Imperator: Rome Sign Up
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Rome: Vae Victis
  • Crusader Kings II: Way of Life
  • Europa Universalis IV
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Rome Gold
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Jade Dragon
PDX could also make it a stand-alone religion in a patch and then elaborate on the features in an expansion.

Why not create many mini patches gradually fleshing out all the more barebone religions and heresies? Could go one at a time.
It seems that the majority would welcome more flavor for the obscure religions - heresies.
They could go about it by selecting one religion heresy at a time. Create a thread about the current state of the religion, some basic history and the approach they are thinking of taking. Maybe the community could chip in as well with some ideas. Of course what they would eventualy implement is as allways in their hand.
 
Last edited:

CatilinamSum

Pesky Immersion Guy
38 Badges
Apr 29, 2015
610
65
  • Cities: Skylines - Parklife
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Leviathans Story Pack
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Stellaris: Necroids
  • Crusader Kings II: Reapers Due
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Conclave
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Cities: Skylines
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Imperator: Rome
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Stellaris: Synthetic Dawn
  • Stellaris
  • Crusader Kings II
Why not create many mini patches gradually fleshing out all the more barebone religions and heresies? Could go one at a time.
It seems that the majority would welcome more flavor for the obscure religions - heresies.
They could go about it by selecting one religion heresy at a time. Create a thread about the current state of the religion, some basic history and the approach they are thinking of taking. Maybe the community could chip in as well with some ideas. Of course what they would eventualy implement is as allways in their hand.

As much as I'd like to see this, I'm not expecting a great deal more out of CKII in the way of new content. My hope is that Manichean changes are slipped into the next bug-fixing patch as a small treat for the players.
 

CatilinamSum

Pesky Immersion Guy
38 Badges
Apr 29, 2015
610
65
  • Cities: Skylines - Parklife
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Leviathans Story Pack
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Stellaris: Necroids
  • Crusader Kings II: Reapers Due
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Conclave
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Cities: Skylines
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Imperator: Rome
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Stellaris: Synthetic Dawn
  • Stellaris
  • Crusader Kings II
Updating this with a few more possible symbols I located:

275172531.jpg


TMEHBD2.jpg


6467202353_07b8df37fd_z.jpg
 

manager2525

Colonel
42 Badges
Oct 27, 2012
802
1.236
  • Crusader Kings II
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Holy Fury Pre-order
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Imperator: Rome Sign Up
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Rome: Vae Victis
  • Crusader Kings II: Way of Life
  • Europa Universalis IV
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Rome Gold
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Jade Dragon
As much as I'd like to see this, I'm not expecting a great deal more out of CKII in the way of new content. My hope is that Manichean changes are slipped into the next bug-fixing patch as a small treat for the players.

I really hope you are wrong. I know you do too :).
It seems to me that even all those years later the game still has so much potencial. More religious and cultural flavor. A revamped economy and technology system. Natural dissasters etc... One can dream... ;)
 

Silesian Burd

Colonel
42 Badges
May 2, 2018
831
1.101
  • Imperator: Rome Deluxe Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Stellaris: Digital Anniversary Edition
  • Imperator: Rome
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV
  • Victoria 2
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
I feel that this is too grand for CK2... Maybe in CK3 they'll consider it.

Manichaeism is listed as a Zoroastrian heresy because it competed with Zoroastrianism (it's effectively a heresy of every other non-Pagan religion in the game, in fact, by claiming that it had the "right" way of interpreting the other religions) in its earliest eras, and while its portrayal as just a detached and Nestorian-esque heresy that can function without replacing Zoroastrianism with SoA might be a bit shallow, we don't really need to change too much for it. Its scope as a serious majority religion was very limited, and not within the actual timespan of CK2.
 

Patriarch of Bub

Lauc hum et Folgoratrix
28 Badges
Sep 11, 2017
1.206
617
  • Crusader Kings II
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Imperator: Rome - Magna Graecia
  • Crusader Kings II: Monks and Mystics
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Imperator: Rome Sign Up
  • Crusader Kings II: Way of Life
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
Updating this with a few more possible symbols I located:

275172531.jpg


TMEHBD2.jpg


6467202353_07b8df37fd_z.jpg
What are the meanings behind the symbols? The first it's kind of easy to make out. What is number 2, and what does it represent?
Number 3 above has been pointed out as the symbol of an Egyptian divinity, unless otherwise, it really seems that to me as well.
 

Dragatus

Knight of the Toxic God
35 Badges
Jul 29, 2015
6.448
6.234
  • Crusader Kings III
  • Stellaris
  • Crusader Kings II
  • Age of Wonders III
The second one is an ouroboros and it isn't particularly Manichean. There is somewhat of a link to gnosticism, but iI don't think it's significant enough to make it a symbol.

https://en.wikipedia.org/wiki/Ouroboros
 

CatilinamSum

Pesky Immersion Guy
38 Badges
Apr 29, 2015
610
65
  • Cities: Skylines - Parklife
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Leviathans Story Pack
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Stellaris: Necroids
  • Crusader Kings II: Reapers Due
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Conclave
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Cities: Skylines
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Imperator: Rome
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Stellaris: Synthetic Dawn
  • Stellaris
  • Crusader Kings II
What are the meanings behind the symbols? The first it's kind of easy to make out. What is number 2, and what does it represent?
Number 3 above has been pointed out as the symbol of an Egyptian divinity, unless otherwise, it really seems that to me as well.

The second one is an ouroboros and it isn't particularly Manichean. There is somewhat of a link to gnosticism, but iI don't think it's significant enough to make it a symbol.

https://en.wikipedia.org/wiki/Ouroboros

That third one is indeed an Egyptian symbol. Not sure why it popped up in my search.

The second is indeed an ouroboros, which has associations with gnosticism/reincarnation: both concepts that Manichaeism is associated with. I think it'd be a solid choice, especially considering that several of the pagan symbols are just generic images of concepts associated with their respective faiths.
 

Me_

Myself
82 Badges
Jan 14, 2011
9.558
12.071
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Semper Fi
  • Europa Universalis: Rome
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Galaxy Edition
  • Stellaris
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock: Master of the Arcane
  • Victoria 2
Honestly, even if they just changed the status of Manichaeism as it already exists from heresy to religion, I'd be content. Not overjoyed, but...
Content.png
It does have more features than any other heresy and isn't far from Miaphysite or Nestorian in terms of features, so yeah, even making it a separate religion without any additional stuff would be fine.