• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Me_

Myself
82 Badges
Jan 14, 2011
9.555
12.060
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Semper Fi
  • Europa Universalis: Rome
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Galaxy Edition
  • Stellaris
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock: Master of the Arcane
  • Victoria 2
I've been wondering - what if the problem we are trying to solve (a good heresy for Manichaeism) is actually not a problem, but a solution to "how to make Manichaeism more distinct". What if instead of heresies Manicheanism had a different effect tied to low authority. Eg Manichaean rulers get +1 stewardship at authority above 50% and -1 at authority below 50%. Could be +2 at over 75% and -2 at below 25%. Other similar concepts could work as well.
 

Tomaster

Second Lieutenant
111 Badges
Jul 27, 2012
139
72
  • Europa Universalis III Complete
  • March of the Eagles
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Rome Gold
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Semper Fi
  • Sengoku
  • Divine Wind
  • Victoria 2
  • Victoria 2: Heart of Darkness
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: The Old Gods
  • Rome: Vae Victis
  • Victoria 2: A House Divided
  • Teleglitch: Die More Edition
  • Warlock: Master of the Arcane
  • War of the Roses
  • 500k Club
  • Cities: Skylines
  • The Showdown Effect
  • Europa Universalis IV: El Dorado
  • Stellaris: Nemesis
  • Europa Universalis IV: Res Publica
  • Naval War: Arctic Circle
  • Mount & Blade: Warband
  • Darkest Hour
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Gettysburg
  • Europa Universalis III Complete
Cosmopolitan offends my map-painting sensibilities. It's fine on pagan reformations because we can choose it, but I'd rather not see it on Manichaeism - which actively proselytized with missionaries.

Having looked into the Uyghur Khaganate, fair point, but it did coexist rather well there. I'd agree with you for the most part though.

Ah well, Mandaeism is the best bet for a heresy regardless I'd say.
 

CatilinamSum

Pesky Immersion Guy
38 Badges
Apr 29, 2015
610
65
  • Cities: Skylines - Parklife
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Leviathans Story Pack
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Stellaris: Necroids
  • Crusader Kings II: Reapers Due
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Conclave
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Cities: Skylines
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Imperator: Rome
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Stellaris: Synthetic Dawn
  • Stellaris
  • Crusader Kings II
Having looked into the Uyghur Khaganate, fair point, but it did coexist rather well there. I'd agree with you for the most part though.

Ah well, Mandaeism is the best bet for a heresy regardless I'd say.

Barring any better ideas, I'd say it's a reasonable choice. I still like the ideas of Nestorian/Buddhist/Zoroastrian being the Manichean heresies, or having no heresies at all, to reflect the many forms the faith took in the places it was practiced.

I'll try to collect the ideas from this thread one of these days and edit them into the OP.
 

Krajzen

Field Marshal
29 Badges
Aug 29, 2014
5.039
8.777
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Stellaris
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Crusader Kings II: Holy Fury
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
Normally I would argue that Manichaeism was on its last legs in ck2 timeframe and of too marginal importance to bother including it...

...but if this game has flavor for Taoism (while being almost completely outside Sinosphere), Judaism (two states total with Jewish Khazaria being possibly a myth), Suomenusko, Slavic paganism, Romuva, and goddamn Bon (!), Hellenism (!!) and Zunism (!!!) - then Manichaeism certainly deserves some devs attention.

So hey, why not? Manichean Persia sounds cool, Manichean Uyghuys sound very unique, not to mention inevitable exotic mixtures such as Manichean Tibet or Ruthenia.
 

Tomaster

Second Lieutenant
111 Badges
Jul 27, 2012
139
72
  • Europa Universalis III Complete
  • March of the Eagles
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Rome Gold
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Semper Fi
  • Sengoku
  • Divine Wind
  • Victoria 2
  • Victoria 2: Heart of Darkness
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: The Old Gods
  • Rome: Vae Victis
  • Victoria 2: A House Divided
  • Teleglitch: Die More Edition
  • Warlock: Master of the Arcane
  • War of the Roses
  • 500k Club
  • Cities: Skylines
  • The Showdown Effect
  • Europa Universalis IV: El Dorado
  • Stellaris: Nemesis
  • Europa Universalis IV: Res Publica
  • Naval War: Arctic Circle
  • Mount & Blade: Warband
  • Darkest Hour
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Gettysburg
  • Europa Universalis III Complete
Normally I would argue that Manichaeism was on its last legs in ck2 timeframe and of too marginal importance to bother including it...

...but if this game has flavor for Taoism (while being almost completely outside Sinosphere), Judaism (two states total with Jewish Khazaria being possibly a myth), Suomenusko, Slavic paganism, Romuva, and goddamn Bon (!), Hellenism (!!) and Zunism (!!!) - then Manichaeism certainly deserves some devs attention.

The interesting thing about Manichaeism compared to a lot of those other religions is it has playable rulers in every start date from 769 to 1337.


Taoism is only playable in 769, 867 and 936.

Judaism is playable in every start date from Semien, along with the Khazars in 867 and a vassal merchant family in Pechina in 936.

Suomenusko and Romuva hang on by threads all the way too.

Slavic paganism is last playable in 1167, and gone from the map in 1200.

Bon is last playable in 1250, but stays on the map to the end.

Hellenism is never playable from the start and only exists on the map in 769.

Zunism is only playable and existent in 769.


The most interesting thing, however, is this: the last Zoroastrian rulers are a few playable counts in 936 (discounting Vushmigr for obvious reasons. Beyond this, the faith hangs on in steadily declining map areas, but is effectively doomed in every start past 1066.

Manichaeism, a supposed heresy of Zoroastrianism, outlives its 'orthodoxy' by centuries in the game history, and is virtually guaranteed to fire the heresy flip event. Should be reason enough to deserve looking at its status there, honestly.
 

spendabuck

Colonel
60 Badges
Apr 18, 2015
1.115
389
  • Victoria 2: A House Divided
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Stellaris: Leviathans Story Pack
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2: Heart of Darkness
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Ancient Relics
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
I don't mean to be a party pooper, but this is a sun cross. Here in Sweden (where Paradox is based) it is commonly used by Nazi organizations, and displaying it in public is a criminal offense. I don't think it has much chance of being added to the game.
This is an older comment, however I think it's worth pointing out that the game uses swastikas in many of the Indian coat of arms; obviously it's a different design to the Nazi swastika, being the design traditionally used by Hindus and Jains, however the point is that context matters, and it should be pretty clear that the sun cross wouldn't be in the context of Nazism or white nationalism should it be adopted as the symbol used for Manichaeism.

In any case, though, if the sun cross can't be used, I'd recommend using a symbol similar to the symbol used by EUIV when Manichaeism is converted over as a religion from CK2, seeing as this is the case for many other religions such as Catholicism (that and I personally like the symbol).
Manichean.png
 

CatilinamSum

Pesky Immersion Guy
38 Badges
Apr 29, 2015
610
65
  • Cities: Skylines - Parklife
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Leviathans Story Pack
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Stellaris: Necroids
  • Crusader Kings II: Reapers Due
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Conclave
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Cities: Skylines
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Imperator: Rome
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Stellaris: Synthetic Dawn
  • Stellaris
  • Crusader Kings II
In any case, though, if the sun cross can't be used, I'd recommend using a symbol similar to the symbol used by EUIV when Manichaeism is converted over as a religion from CK2, seeing as this is the case for many other religions such as Catholicism (that and I personally like the symbol).
Manichean.png

That symbol is hella neat. Does it have any historical basis, or is it just a cross combined with a faravahar?
 

spendabuck

Colonel
60 Badges
Apr 18, 2015
1.115
389
  • Victoria 2: A House Divided
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Stellaris: Leviathans Story Pack
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2: Heart of Darkness
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Ancient Relics
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
That symbol is hella neat. Does it have any historical basis, or is it just a cross combined with a faravahar?
I honestly don't know, I just agree that it looks really cool and it's already used in EUIV, so it's not like it's based on nothing. It also combines Christian and Zoroastrian symbolism, which I think is neat (it's still lacking any Buddhist symbolism, but I think it looks fine as is and anything else would make it look cluttered). Also, TIL that the Zoroastrian symbol is called a faravahar.
 

Dragatus

Knight of the Toxic God
35 Badges
Jul 29, 2015
6.448
6.234
  • Crusader Kings III
  • Stellaris
  • Crusader Kings II
  • Age of Wonders III
Zunism is only playable and existent in 769.

While I do agree with your conclusion, I just want to point out that ever since the introduction of secret religions and secret conversion by holy site Zunism has been playable in every start date. ;)

In any case, though, if the sun cross can't be used, I'd recommend using a symbol similar to the symbol used by EUIV when Manichaeism is converted over as a religion from CK2, seeing as this is the case for many other religions such as Catholicism (that and I personally like the symbol).
Manichean.png

I quite like that one. Shame I can't just steal it for a mod.
 

spendabuck

Colonel
60 Badges
Apr 18, 2015
1.115
389
  • Victoria 2: A House Divided
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Stellaris: Leviathans Story Pack
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2: Heart of Darkness
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Ancient Relics
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
I quite like that one. Shame I can't just steal it for a mod.
If it helps, the After the End mod (now under the After the End Fan Fork) uses versions of the EUIV symbols for Protestant (used for Evangelical), Reformed (used for Anabaptist), and Shinto in their mod. Since that Manichean symbol is also an EUIV symbol, you could try contacting them to see if they could help transfer it for use in CK2. What's the mod about, out of curiosity? I assume it has something to do with Manichaeism.
 

Dragatus

Knight of the Toxic God
35 Badges
Jul 29, 2015
6.448
6.234
  • Crusader Kings III
  • Stellaris
  • Crusader Kings II
  • Age of Wonders III
The mod in question is Reformation Reform and it's primarily about pagan reformation, but I also rebalanced other religions, giving many of them new features (for example Cathar and Bogomilist are Peaceful and have a unique anti-feudal government that forces you into a special elective succession where candidates are chosen based mostly on their Learning and Piety). I haven't gotten around to balancing the Mazdan religions yet, but when I do I intend to make Manichean a regular religion in the group instead of a Zoroastrian heresy. The main thing that's holding me back is the lack of an icon. I think I know how to add one, it's just my artistic skills that are insufficient to make one that won't look like it's been drawn by a 5-year old.
 

Me_

Myself
82 Badges
Jan 14, 2011
9.555
12.060
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Semper Fi
  • Europa Universalis: Rome
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Galaxy Edition
  • Stellaris
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock: Master of the Arcane
  • Victoria 2

Prince Ire

Colonel
76 Badges
Dec 22, 2011
911
1.831
  • Victoria 2: Heart of Darkness
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Crusader Kings II: Charlemagne
  • Rome: Vae Victis
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Pre-order
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Field Marshal
  • For the Motherland
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Cossacks
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Victoria 2
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV
  • Hearts of Iron IV: No Step Back
The interesting thing about Manichaeism compared to a lot of those other religions is it has playable rulers in every start date from 769 to 1337.


Taoism is only playable in 769, 867 and 936.

Judaism is playable in every start date from Semien, along with the Khazars in 867 and a vassal merchant family in Pechina in 936.

Suomenusko and Romuva hang on by threads all the way too.

Slavic paganism is last playable in 1167, and gone from the map in 1200.

Bon is last playable in 1250, but stays on the map to the end.

Hellenism is never playable from the start and only exists on the map in 769.
It also only exist on the map if you have Hellenic Revival turned on. Turn that off, and the county its present in is correctly shown as being majority Orthodox/Chalcedonian(insert complaint about early splitting of Catholic and Orthodox in order to avoid having to try and model the Great Schism here) even if there was still a Hellenic pagan minority in some small area of said county.

is only playable and existent in 769.


The most interesting thing, however, is this: the last Zoroastrian rulers are a few playable counts in 936 (discounting Vushmigr for obvious reasons. Beyond this, the faith hangs on in steadily declining map areas, but is effectively doomed in every start past 1066.

Manichaeism, a supposed heresy of Zoroastrianism, outlives its 'orthodoxy' by centuries in the game history, and is virtually guaranteed to fire the heresy flip event. Should be reason enough to deserve looking at its status there, honestly.
But yeah, definitely agree. Manicheism deserves attention far more than many other religions on the map. Unfortunately, we must have our ahistorical, overpowered paganboos instead.
 
Last edited:

CatilinamSum

Pesky Immersion Guy
38 Badges
Apr 29, 2015
610
65
  • Cities: Skylines - Parklife
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Leviathans Story Pack
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Stellaris: Necroids
  • Crusader Kings II: Reapers Due
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Conclave
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Cities: Skylines
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Imperator: Rome
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Stellaris: Synthetic Dawn
  • Stellaris
  • Crusader Kings II
But yeah, definitely agree. Manicheism deserves attention far more than many other religion on the map. Unfortunately, we must have our ahistorical, overpowered paganboos instead.

It's ironic, because if you're looking for an ancient religion to return to prominence, there are few better candidates than Manichaeism. I'd much prefer it to more forms of extinct, irrelevant paganism.
 

manager2525

Colonel
42 Badges
Oct 27, 2012
802
1.236
  • Crusader Kings II
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Holy Fury Pre-order
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Imperator: Rome Sign Up
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Rome: Vae Victis
  • Crusader Kings II: Way of Life
  • Europa Universalis IV
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Rome Gold
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Jade Dragon
I have been thinking of the heresy issue. It seem that we have options available:
1) No heresies for Manichean just like the Eastern religions
2) A heresy that does not have a direct connection with Manichaism but shares some beliefs. For example Mandaism is both a gnostic religion and has relatively close proximitly geographicaly to the birthplace of Manichaism. That is the approach that to some extend has been used to idenify Messalianism as a heresy of Nestorianism.
3) Use Chinese - Siniced Manichaism as a heresy. Or any other what if movement of Manichaism as a possible heresy. True it would be weird if somehow this heresy would spawn in Persia or Byzantium. However if spawned via events at some point from China and gradualy moved back toward its parent religions birthplace it could make some sense. This solution would in any case need the most work from the devs.
4) Manichaism could not have any heresies but be of Cosmopolitan nature. This would make converting provinces a lot harder. In order to give it a little boost however one could also give them a monastic order (to portray also the influence of Buddism). From the 4th tier members there is a good probability that some countiea would ultamately convert via monastic order ability.

Feel free to correct me if i have left any other possible solution out.
 

Patriarch of Bub

Lauc hum et Folgoratrix
28 Badges
Sep 11, 2017
1.206
617
  • Crusader Kings II
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Imperator: Rome - Magna Graecia
  • Crusader Kings II: Monks and Mystics
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Imperator: Rome Sign Up
  • Crusader Kings II: Way of Life
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
I read the updated post, good job!

I now think:
Instead of heresies, we could have a Manichean group which functions like the indians religions. The player can once per lifetime approach a different branch, like for Dharmic.

3 branches of manicheism. Western/middle/Eastern (just placeholder names). These 3 branches all have some special decisions tied to their location, and some possible minor differences.

Western manicheism can be tied to establish a new church, seated in Rome (?), with special interactions with Christianity.

Middle Manicheism, can have a focus both on Persia and/or Babylon, with special interactions with islam and zoro.

Eastern manicheism, special chinese interaction, special interaction with Buddhism and Taoism, focusing on china.

These 3 branches would be in relation to 3 great empires. Roman empire, Persian empire and China. A ultimate goal for them is to establish a Manichean state in their context.

How about a special decision? A Western Manis kingdom which holds Rome can form the see of Rome. The decision would create the See of Rome, with its bishop functioning as religious head, and grant a titular kingdom to the player, bringing to the table yet another "new Roman era/state" thing. The religion would be hierocratic.


Middle Manicheism I'd make autocephalous, that way we can leave the Samarkandian Yamah untouched.
There would be 2 decisions. The holder of the k_iraq would be able to exchange k_iraq for a titular k_babylon, the holder of the latter of course cannot creat k_iraq. There could be a few things tied to this.
The second decision is reforming Persia as the glorious empire of Light!

Eastern manis, I'd say autonomous leadership. I think others could suggest better decisions for this one than me. As autonomous it would be nice to pick some branch traits, fir minor boosts.


-how about a simple lvl 1 artifact "fine altar silks" to give a tiny piety/prestige bonus? It's a bit generic, but i think it could be a good lvl 1.

-the book of Giants should be usable by Jewish too.
 

Dragatus

Knight of the Toxic God
35 Badges
Jul 29, 2015
6.448
6.234
  • Crusader Kings III
  • Stellaris
  • Crusader Kings II
  • Age of Wonders III
If we're inventing a hole new religious group it might be better to make a Gnostic religious group instead of a Manichean one. But let's start with baby steps and make Manichean a non-heresy within the Mazdan group first. For heresies I think initially Manichean could just not have any heresies. It offers a good mix of historical accuracy and low workload for PDX. ;)

Because the thing we all need to consider is that ideas are good, but someone will have to do work to actually turn them into reality. And the less work that is, the better the chance that it will be done.

Making Manichean a non-heresy by itself is very little work. All that's really needed is a new icon. Once you have the icon you can literally make Manichean into a stand-alone religion in less than 1 minute. So far so good. Adding a Learning bonus and heir designation is also very simple and will add no more than another minute or two. Throwing in the Buddhist ambitions is still under 10 minutes of work. But for artifacts and a unique great work it already begins to depend.

If you have all the numbers decided upon you should be done in an hour, maybe less. But if you don't have all the numbers decided on already, then the workload will no longer be trivial. And then with unique interactions with China, a new monastic order, and special heresy mechanics the workload becomes significant, so I'd say we drop those for now. Ideally they would be added too, but they're not essential and we should focus on the main goal.

So our request at this point should be limited to making Manichean a stand-alone religion in the Mazdan group (probably using a variant of the EU4 icon) and giving it some easily added extra features. We can still discuss the validity of each of the three (ambitions, Learning bonus, heir designation) in the thread.

If we want artifacts and great works to be added too, we need to first discuss them in detail and come up with specific numbers for everything. PDX can then choose to use our numbers or not, but the numbers we provide them with lower the workload even in the latter case because it provides them with a framework to build on.
 

CatilinamSum

Pesky Immersion Guy
38 Badges
Apr 29, 2015
610
65
  • Cities: Skylines - Parklife
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Leviathans Story Pack
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Stellaris: Necroids
  • Crusader Kings II: Reapers Due
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Conclave
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Cities: Skylines
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Imperator: Rome
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Stellaris: Synthetic Dawn
  • Stellaris
  • Crusader Kings II
If we're inventing a hole new religious group it might be better to make a Gnostic religious group instead of a Manichean one. But let's start with baby steps and make Manichean a non-heresy within the Mazdan group first. For heresies I think initially Manichean could just not have any heresies. It offers a good mix of historical accuracy and low workload for PDX. ;)

Because the thing we all need to consider is that ideas are good, but someone will have to do work to actually turn them into reality. And the less work that is, the better the chance that it will be done.

Making Manichean a non-heresy by itself is very little work. All that's really needed is a new icon. Once you have the icon you can literally make Manichean into a stand-alone religion in less than 1 minute. So far so good. Adding a Learning bonus and heir designation is also very simple and will add no more than another minute or two. Throwing in the Buddhist ambitions is still under 10 minutes of work. But for artifacts and a unique great work it already begins to depend.

If you have all the numbers decided upon you should be done in an hour, maybe less. But if you don't have all the numbers decided on already, then the workload will no longer be trivial. And then with unique interactions with China, a new monastic order, and special heresy mechanics the workload becomes significant, so I'd say we drop those for now. Ideally they would be added too, but they're not essential and we should focus on the main goal.

So our request at this point should be limited to making Manichean a stand-alone religion in the Mazdan group (probably using a variant of the EU4 icon) and giving it some easily added extra features. We can still discuss the validity of each of the three (ambitions, Learning bonus, heir designation) in the thread.

If we want artifacts and great works to be added too, we need to first discuss them in detail and come up with specific numbers for everything. PDX can then choose to use our numbers or not, but the numbers we provide them with lower the workload even in the latter case because it provides them with a framework to build on.

Yeah, it's a pretty simple proposal - something they could easily throw into the next patch without much effort. And there have been maybe one or two people in this entire thread who expressed their disapproval; there's an overwhelming majority in favor of this.
 

Despotism

Captain
39 Badges
Mar 24, 2019
328
682
  • Stellaris: Ancient Relics
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Stellaris - Path to Destruction bundle
  • Age of Wonders: Planetfall
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Imperator: Rome
  • Stellaris: Synthetic Dawn
  • Crusader Kings II
I suppose it isn't entirely related, but I was hoping Paradox could add a Mazdan realm heraldry (Not sure what they are called, but the 3D symbol that represents your realms capital in game and has your realms flag on it, HRE has a unique one). All Mazdan religions could use it as well as Zunism, so they don't have to use the Muslim ones anymore. This is something they are clearly still doing, as they added new ones for African in Holy Fury.
I know it's just cosmetic, but I think it would help.

Also, even if Paradox doesn't want to put in work to make Manichaeism more unique, they should at least split it into a second religion in the religious group, it is kind of strange that Zoroastrianism becomes a heresy basically at the start of every game.