It literally just poofed out of existence for me, and I was scrambling trying to figure out what mapmode I had switched to by mistake. Nope, no mistake. No more Umayyads!
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The thing that bothers me about this is that this isn't something they could have just missed. This is an extremely obvious problem that would be impossible to miss if you did even the most basic of playtesting. And if this actually is WAD then.... why? the game is already incredibly easy, why make it even easier, for what benefit?The fact that we still have an arbitrary grace period on faction formation shows that Paradox knows faction dynamics are completely borked. Sadly, I get the sense that this bandaid will just remain in place for the foreseeable future. I don't think we've seen any progress towards removing the need for it.
scope:defender = {
every_held_title = {
limit = {
NOT = { this = prev.primary_title }
tier = prev.primary_title.tier
}
prev = { destroy_title = this }
}
destroy_title = primary_title
}
This game, man. Every time I'm tempted to come and play it, Tiax is here with the antidote.It looks like there is code in the dissolution war code to try to destroy all top-tier titles:
Code:scope:defender = { every_held_title = { limit = { NOT = { this = prev.primary_title } tier = prev.primary_title.tier } prev = { destroy_title = this } } destroy_title = primary_title }
Doesn't seem to work though.
View attachment 845575
Its them being tribal that makes them op, nothing elseApparently Vikings having fantasy-level military power for 2+ years of this game's dev span is fine but when Ummayads suddenly become weak it's an outrage.
Even France is guaranteed to unhistorically fall because the king wants to have 2 kingdoms and 2 sons.
The Polabian chieftens have an inflated demense count and 0 vassals, making their realms super stable and able to fight against East Francia despite how nonsensical that would be.
Maybe what CK3 needs is for realms to have some type of "Stability" rating that goes up or down from various factors. High stewardship can cause it to tick up overtime, as well as promote more positive-stability events from spawning. Stability can get chunked down by anything that upsets the status quo, and having too many things lower it in too little time can make things hard to recover from. Large border changes, corruption, major vassal rearrangements, war devastation. The stability rating can be used as an independent factor that can be used for vassals making decisions to join more extreme factions beyond just not liking that the ruler because he an ugly mole on his face.I think the idea of a dissolution is OK, but the threshold for AI to start and to want to join it should be very high. It should only happen after prolonged time of mismanagement of the ruler and with very low opinion (for a long time) and maybe after an attempted deposition of the ruler.
Imho it makes no sense that without severe/prolonged frustration with the management of a kingdom/country you would want to just 'disolve' the entire thing, that is/should really be like a 'last resort' kind of measure.
Imperial decay from ck2+?Maybe what CK3 needs is for realms to have some type of "Stability" rating that goes up or down from various factors. High stewardship can cause it to tick up overtime, as well as promote more positive-stability events from spawning. Stability can get chunked down by anything that upsets the status quo, and having too many things lower it in too little time can make things hard to recover from. Large border changes, corruption, major vassal rearrangements, war devastation. The stability rating can be used as an independent factor that can be used for vassals making decisions to join more extreme factions beyond just not liking that the ruler because he an ugly mole on his face.
It's already the case, sadly.I hope this isn't further proof of the gamification of Crusader Kings where gameplay "balance" trumps history.