The Rascals didn't seem to be hiding their destination, so it should be pretty easy tracking them back to Cancri-A.
Yes and no.Could the Ad Gloriam class be some Rascal equivalent to the classic Rock design?
Yes.Do we launch a full-up Fighter strike and hope that the planet and its swarm of ships / space stations has nothing that can detect or attack a Fighter from 60 m-km away?
This would actually be interesting because we could test our PD capabilities in a relatively safe environment. We should have enough mass of PD fire (and AMMs?) to defend against what the Rascals have left, but it would be good to get a sense of what our hit rates are like for future battling.Or do we bring the whole fleet in to 60 m-km, so that the Fighters can launch their strikes from inside our Point Defense umbrella?
Correct. We are half-way through our re-arming (one hour gone out of the two hours it requires) and there has been no counter-attack.Well and no real offensive counter for I'm them, like shooting sitting ducks.
sounds like solid tacticsOK, we're ready to try this again.
With two targets destroyed in our first-wave strike, we can afford to double up on two of the remaining enemy targets. Since the Apocalypse class were observed to be firing Gauss Cannon (a highly effective PD weapon), they get nominated. Hopefully, we can keep them so busy that they can't defend the other four ships.
Can't the cruisers just kill those 3?On this second strike, the enemy opened fire somewhat earlier (the officer-in-charge must have yelled at them) with a 32-AMM spread. Ten seconds later, 14 more. Five seconds later, 1 more. Five seconds later, 6 more. Five seconds later, 10 more. That's 63 of our missiles lost. Then (again) our missiles coasted in for the remaining 15 seconds and impacted.
Three more targets destroyed, including one of the two Apocalypse Gauss PD platforms.
I wish I knew which ship or station was shooting all those AMMs. I would prioritize that bastard if I could identify it.
Three targets left. Time to re-arm the Fighters again.
Penetrating PD screens is always a function of the number of SALVOS fired, not the number of MISSILES fired. That single fact is a game-changer.Can't the cruisers just kill those 3?