• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

steve213

First Lieutenant
77 Badges
Jul 9, 2012
255
266
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Semper Fi
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • Naval War: Arctic Circle
  • King Arthur II
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Crusader Kings II: The Republic
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • For the Motherland
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Stellaris: Nemesis
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
I think this is a balance thing to give Japan a fighting chance against USA.
I honestly think that using balance as an excuse for buffing or nerfing a country in pdx games is really illogical given that it is billed as a geopolitical simulation. If I want balance between countries i'll play CIV5
 
  • 5
  • 3
Reactions:

Aries666

Crazed Honey Badger
12 Badges
Mar 5, 2014
4.089
5.755
  • Crusader Kings II
  • Europa Universalis IV
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
I honestly think that using balance as an excuse for buffing or nerfing a country in pdx games is really illogical given that it is billed as a geopolitical simulation. If I want balance between countries i'll play CIV5
Not sure I would class pdx games as geopolitical simulations, more historically plausible sandboxes but that is a whole different argument. Regardless, if for instance France isn't nerfed Germany may struggle to beat them in 1940 or if Italy isn't buffed then they would likely be seen off much earlier than normal. Essentially what I am getting at is that if things are done for the sake of balance then the game would be very 1 dimensional and none wants to play a game where the result is a foregone conclusion.
 
  • 3
Reactions:

Sharp163

Major
28 Badges
Aug 3, 2015
688
1.761
  • Darkest Hour
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Pre-order
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Stellaris: Apocalypse
  • Hearts of Iron IV Sign-up
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: El Dorado
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Imperator: Rome
  • Stellaris: Ancient Relics
  • Stellaris
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Victoria 2
  • Crusader Kings II: The Old Gods
  • Semper Fi
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
Russia compared to Indonesia:

JaUFYwo.jpg
In reference to this and your earlier post:

It is true that Japan had to maintain a very large empire during the Second World War, and they were certainly overextended. However, you must realize that much of their influence is over ocean. Although Russia is on par with the size of Indonesia, Japan doesn't need to have troops stationed over every square mile of that, like Germany did, because they are a major naval power. Furthermore, although the size is similar, the actual square mileage of landmass will not be.

It was the massive losses inflicted on the Japanese navy in 1942 that began the downfall of their empire, particularly the battles of midway, the coral sea, and Guadalcanal; all of which were grapples for air, land, and naval supremacy.

If Japan could no longer keep naval superiority, they could not defend their spread out empire, and the rest is history :)
 
  • 2
Reactions:

Opanashc

Field Marshal
62 Badges
Jul 4, 2010
4.736
2.788
  • Stellaris - Path to Destruction bundle
  • Semper Fi
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Conclave
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Stellaris
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: No Step Back
Transporting a ton of goods 1 mile over land is many times more expensive, then by sea.
Also, numbers involved in fighting in the Pacific were much less then on the Eastern Front. Trouble lay more with "warehouse space" - hard to cram thousands of tons of supplies on an island with a 5 square miles area.
 
  • 1
Reactions:

steve213

First Lieutenant
77 Badges
Jul 9, 2012
255
266
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Semper Fi
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • Naval War: Arctic Circle
  • King Arthur II
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Crusader Kings II: The Republic
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • For the Motherland
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Stellaris: Nemesis
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
Not sure I would class pdx games as geopolitical simulations, more historically plausible sandboxes but that is a whole different argument. Regardless, if for instance France isn't nerfed Germany may struggle to beat them in 1940 or if Italy isn't buffed then they would likely be seen off much earlier than normal. Essentially what I am getting at is that if things are done for the sake of balance then the game would be very 1 dimensional and none wants to play a game where the result is a foregone conclusion.
that's true but I would draw the line at making the impossible possible. for example it is possible that the germans could have reached moscow it is possible that the french and british could have held the germans it is possible for italy to reach the suez it is not possible to move ships from singapore to the northern malay coast in the time it takes in game it is not possible for japan to cross burma in less than two weeks. it is not possible for an infantry division to move across new guinea faster than poland (from bottom to top) . theas kind of things
 
  • 1
Reactions:

Aries666

Crazed Honey Badger
12 Badges
Mar 5, 2014
4.089
5.755
  • Crusader Kings II
  • Europa Universalis IV
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
that's true but I would draw the line at making the impossible possible. for example it is possible that the germans could have reached moscow it is possible that the french and british could have held the germans it is possible for italy to reach the suez it is not possible to move ships from singapore to the northern malay coast in the time it takes in game it is not possible for japan to cross burma in less than two weeks. it is not possible for an infantry division to move across new guinea faster than poland (from bottom to top) . theas kind of things
Fair enough I can't say I see any problem with making the smaller details more accurate so long as it doesn't impinge on the grander strategic level of the game. For example if countries got bogged down for too long travelling through uncontested territory. This isn't really a problem for a human as we are able to judge what is/isn't worth getting bogged down for. However, if the AI isn't up to snuff and sends too many troops to strategically negligible regions then faster travel times whilst not ideal can alleviate the issue somewhat.
 

steve213

First Lieutenant
77 Badges
Jul 9, 2012
255
266
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Semper Fi
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • Naval War: Arctic Circle
  • King Arthur II
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Crusader Kings II: The Republic
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • For the Motherland
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Stellaris: Nemesis
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
Fair enough I can't say I see any problem with making the smaller details more accurate so long as it doesn't impinge on the grander strategic level of the game. For example if countries got bogged down for too long travelling through uncontested territory. This isn't really a problem for a human as we are able to judge what is/isn't worth getting bogged down for. However, if the AI isn't up to snuff and sends too many troops to strategically negligible regions then faster travel times whilst not ideal can alleviate the issue somewhat.
incresed travel times are something i can agree with.
 

Nasr

Colonel
40 Badges
Oct 17, 2006
1.087
241
  • Hearts of Iron IV: Field Marshal
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Victoria 2: A House Divided
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2
Ukraine compared to North Africa:

skgsE1X.jpg


Supplying armies in North Africa should be a huge logistical challenge - the previous 3 iterations of HOI have not modeled this accurately.
 
Last edited:
  • 2
  • 1
Reactions:

Sharp163

Major
28 Badges
Aug 3, 2015
688
1.761
  • Darkest Hour
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Pre-order
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Stellaris: Apocalypse
  • Hearts of Iron IV Sign-up
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: El Dorado
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Imperator: Rome
  • Stellaris: Ancient Relics
  • Stellaris
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Victoria 2
  • Crusader Kings II: The Old Gods
  • Semper Fi
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
Ukraine compared to North Africa:

skgsE1X.jpg


Supply armies in North Africa should be a huge logistical challenge - the previous 3 iterations of HOI have no modeled this accurately.
The whole point of this thread is to state that Africa and Asia are larger than Europe.

Yes, we understand that.

If using a map bothers you that much, then build a mod that will project the map on a globe. Then there will be no distortion.
 
  • 5
  • 1
Reactions:

CrasherZZ

Major
21 Badges
May 29, 2015
763
1.035
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Cities: Skylines Deluxe Edition
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines
it is not possible for japan to cross burma in less than two weeks. it is not possible for an infantry division to move across new guinea faster than poland (from bottom to top)

I agree with you in general, however, to be fair it does take a long time to move through New Guineau and Burma, as well as most of Southeast Asia, and much of China because of the rough terrain - jungles, mountains, rivers, and very low infrastructure. That balances out the size problems somewhat but I don't know if it's enough, or if that was done on purpose or by chance.

To be fair, is there any WW2 simulation game out there that actually does model supply transport, distances, and movement realistically and accurately?
 

Rubidium

Field Marshal
49 Badges
Jul 7, 2011
5.950
12.318
  • Crusader Kings III
  • Stellaris Sign-up
  • Europa Universalis IV: Pre-order
  • 500k Club
  • Victoria 2: A House Divided
  • Victoria 2
  • Europa Universalis III: Chronicles
  • Crusader Kings II
  • Europa Universalis IV
  • BATTLETECH: Flashpoint
  • Stellaris
  • Imperator: Rome - Magna Graecia
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Stellaris: Synthetic Dawn
  • Tyranny - Bastards Wound
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • BATTLETECH: Season pass
  • Age of Wonders: Planetfall
  • BATTLETECH: Heavy Metal
  • Age of Wonders: Planetfall - Revelations
  • Crusader Kings II: Conclave
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Tyranny - Tales from the Tiers
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Mare Nostrum
I honestly think that using balance as an excuse for buffing or nerfing a country in pdx games is really illogical given that it is billed as a geopolitical simulation. If I want balance between countries i'll play CIV5
If this were EUIV, CK2, or even Vic2, you could make that argument. They are games that, after all model a century (for Vicky) or more (up to almost 700 years for CK2 with all DLC) of time, and allow various goals that can be built on over time.

HOI4, on the other hand, is essentially a decade, and focused on WWII. If the game is even close to realistic, then the Axis would lose every time, and the most interesting question would be "where exactly does the Iron Curtain fall?" Now, that could be an interesting game in itself (with Soviet, American and British players attempting to conquer the Axis such that they gain as much of the spoils as possible), but it's not exactly what most people are looking for in an HOI game.

So some sacrifices clearly will need to be made for balance purposes. The question becomes: how many?
 

Porkman

Field Marshal
20 Badges
Nov 4, 2006
3.219
1.410
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • 500k Club
  • Arsenal of Democracy
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Hearts of Iron II: Armageddon
In reference to this and your earlier post:

It is true that Japan had to maintain a very large empire during the Second World War, and they were certainly overextended. However, you must realize that much of their influence is over ocean. Although Russia is on par with the size of Indonesia, Japan doesn't need to have troops stationed over every square mile of that, like Germany did, because they are a major naval power. Furthermore, although the size is similar, the actual square mileage of landmass will not be.

It was the massive losses inflicted on the Japanese navy in 1942 that began the downfall of their empire, particularly the battles of midway, the coral sea, and Guadalcanal; all of which were grapples for air, land, and naval supremacy.

If Japan could no longer keep naval superiority, they could not defend their spread out empire, and the rest is history :)

Do you even read?

As I wrote before,

In WW2, the German empire was 3.6 million km of land territory at its largest extent.

The Japanese empire was 7.4 million km of land territory.

The actual true size of Japan's empire is what made it vulnerable to interdiction and commerce raiding. If it's not the right size, Japan has too easy of a time.
 
  • 2
  • 1
Reactions:

Nasr

Colonel
40 Badges
Oct 17, 2006
1.087
241
  • Hearts of Iron IV: Field Marshal
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Victoria 2: A House Divided
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2
The relatively smaller size of Japan's Empire also makes it easier for the Allies to retake it.

You certainly don't get a 3 year Pacific Campaign in HOI3, more like 3 months.
 

CrasherZZ

Major
21 Badges
May 29, 2015
763
1.035
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Cities: Skylines Deluxe Edition
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines
This thread reminds of why I stopped worrying about how realistic the movement rates, ranges, and distances are in war games. In some games I've played they are totally artificial, with no relation to reality whatsoever. If I let that bother me too much, I wouldn't play any historical wargame. If I focused on how accurately the range of B29 bomber is simulated in the Pacific versus a B17 in Europe, I would be totally frustrated. How about the speed of a carrier TF traveling from Tokyo to Wake Island in the game versus real life, or the speed of a panzer division advancing across Poland versus the speed of a Soviet Tank divison advancing across Mongolia, and versus real life? They probaby bear no relation to reality in HOI3 or HOI4. So I don't worry about it - much...
 

Sharp163

Major
28 Badges
Aug 3, 2015
688
1.761
  • Darkest Hour
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Pre-order
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Stellaris: Apocalypse
  • Hearts of Iron IV Sign-up
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: El Dorado
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Imperator: Rome
  • Stellaris: Ancient Relics
  • Stellaris
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Victoria 2
  • Crusader Kings II: The Old Gods
  • Semper Fi
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
Do you even read?

As I wrote before,

In WW2, the German empire was 3.6 million km of land territory at its largest extent.

The Japanese empire was 7.4 million km of land territory.

The actual true size of Japan's empire is what made it vulnerable to interdiction and commerce raiding. If it's not the right size, Japan has too easy of a time.
The problem with the pacific theater is not the scale. Its that America won't capture a single flippin island
 

dskod1

Field Marshal
137 Badges
Apr 14, 2009
3.281
1.085
  • Crusader Kings II: Way of Life
  • Imperator: Rome Sign Up
  • Warlock: Master of the Arcane
  • 500k Club
  • VtM - Bloodlines 2 Blood Moon Edition
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Hearts of Iron: The Card Game
  • Pride of Nations
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Age of Wonders: Planetfall
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV: Expansion Pass
  • Tyranny - Bastards Wound
  • Crusader Kings II: Conclave
  • Cities: Skylines - Mass Transit
  • Stellaris: Digital Anniversary Edition
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Crusader Kings II: Reapers Due
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • BATTLETECH
  • Steel Division: Normandy 44
  • Europa Universalis IV: Golden Century
  • Surviving Mars: First Colony Edition
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normand 44 Sign-up
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Parklife
  • Europa Universalis IV
  • Prison Architect
  • Imperator: Rome Deluxe Edition
  • Crusader Kings II
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Europa Universalis III Complete
  • Hearts of Iron IV: No Step Back
  • Surviving Mars
  • Stellaris: Leviathans Story Pack
  • Europa Universalis III Complete
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Dharma
I think this is relevant here:

 
  • 1
Reactions:

FOARP

Field Marshal
49 Badges
Sep 10, 2008
6.137
4.022
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sword of the Stars
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Naval War: Arctic Circle
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III
  • Gettysburg
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Arsenal of Democracy
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normandy 44 -  Back to Hell
  • Steel Division: Normand 44 - Second Wave
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Steel Division: Normandy 44
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • 500k Club
  • Warlock: Master of the Arcane
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
Well, for example, the distance from Tripoli, Libya to the Suez is roughly similar to the distance from Berlin to Moscow.

Whereas it looks like half that distance on the map.

I think people are well aware of the issue of the map causing distortion. As long as a flat map is used these issues are inevitable.
 
  • 2
Reactions: