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Noctus

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Hello,

I am currently playing a TO-->Prussia game, keeping up the northern Crusades, expanding eastward, bringing protestant cristendom to the asian heathens. Expanding till siberian border, and then going south converting.

I reduced Ming and the Timurids to insignificant powers and also did some major colonizing in North America. All went well, i had build me a nice Empire. A little bit backwards, but not too much, due to the early expenses of colonizing and the many poor central asian provinces, my state culture was spreading nicely due to 2 strategic capital moves, Divine Supremancy and Church Attendance Duty. I had monopolised my CoTs in Naugard (previously known as Novgorod before it converted to prussian culture) and Lübeck. It was a prussian version of Russia.

....


But then i got hit with the Time of Troubles in 1631. I litterally have been doing nothing but enjoying the pure ecstasy of ping-ponging rebell armies around my empire for ~5 years in-game, and roughly 10 hours real-world "playtime". :mad:

My country is not even close to serious damage, i still make a yearly surplus without minting. I have level 2 forts in all my provinces, so i can dislodge the revolters before the get the province in 99% of the times. Manpower is not depleting. I even finished my war with with Austria + minor allies when it popped, and fought a colonial war with England + Spain.
But it was teeeeeeEEEEEeeeedious.

So i though "ha,ha, im standing relatively well in this times of trobles (and indeed very tiresome they were)" but they kept on going, and going, and going, so i looked through the even files and found that:

NOT = { num_of_revolts = 1 }


So i was flabbergasted. Do i read that correctly? : It can end only if there are no revolts in my Country? What kind of nonsense is that? :confused:

In the end this event means: You will spend your time rebell hunting, from now until forever, until you finally quit this game and start a new one. BAM, you "lost" the game, just out of the blue sky.


Words can hardly describe my anger about this Event, without falling to the niveau of the drivel of a typical 13-year old pimpeled teenager who just now discovered that he can insult, degrade and use the foulest language in the internet without any real repercussions.



So is there any way to end this Event legally for a big country?


P.S.
Yes my stability is up, and i took decisions to reduce RR (as i cant stand ping-ponging rebels in normal wars, as it is just tedious) even before the Time of troubles hit. But getting Zero revolters going on in a big country under these penalties? No chance.


P.P.S.
have been doing some research and found that in the EU3 Wiki:

One has no provinces in revolt.

Under the condition for it to end. A slight sliver of hope on the horizon. So does it mean that i just have to keep all my provinces unconquered by rebels, or do i really need no rebels present in my Empire, to get the monthly chance for it to end?
 
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blue sam3

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It isn't hard to get rid of all of the rebels in your empire, just station troops in every province, enough that they won't be immediately wiped out, then concentrate them when a big stack comes up.
 

unmerged(138713)

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By the sounds of it, your empire in the main part of Asia has all those annoying huge provinces that are stupidly poor but take weeks to get across. I would suggest some cavalry stacks, maybe 20k to start doing some crowd control (since the travelling time takes so long, you might as well create huge stacks) so you can easily eliminate them. Also you shouldn't let rebels hang around for too long, let them get some morale up after a month before storming in. As for N America, I usually use small 5-7k cav armies, but since they are your colonies I doubt there will be much rebels.

Basically, you need a huge standing army.
 

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If you can get a maneuver general, that will help in Siberia.
 

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Only level 2 forts in 1631? How far behind are you on tech??
 

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It isn't hard to get rid of all of the rebels in your empire, just station troops in every province,


My empire consists of scandinavia, northern germany, bohemia, and everything east till the pacific, and its southern borders are 1 province before the shore to the arabian sea in Persia to the southern part of the Himalayas and then down to vietnam. As well as half of north America.

I absorbed Scandinavia, bohemia, Ming, Manchu, Korea, 80% of the Timurids, the Golden Horde, the central asian tribes, Poland , Lithuania, the russian factions, the north american tribes, Incas, Aztecs and colonised most of the NA shore provinces to keep the other colonisers out of the interior, as well as connecting my american possessions.
I have 179 oversea provinces alone. (as i can see this through my tariffs requirement). I can only guess but i´d say about double-triple the amount of this in Eurasia.



By the sounds of it, your empire in the main part of Asia has all those annoying huge provinces that are stupidly poor but take weeks to get across. I would suggest some cavalry stacks, maybe 20k to start doing some crowd control (since the travelling time takes so long, you might as well create huge stacks) so you can easily eliminate them. As for N America, I usually use small 5-7k cav armies, but since they are your colonies I doubt there will be much rebels.

Basically, you need a huge standing army.

I have a 200k Army, all hunting rebells.

I have some "Stormtrooper" stacks which i use to assault forts in normal wars of 12k Inf and 4k Cav in my border regions with potential enemys, where the way are short and the rebells die in 2 pongs, all with good generals, as i did some nice war-ing before the Time of Troubles, 9 of them in total, as well as about twenty 8k Cav "Police"-Stacks running in the interior of Eurasia and North America.

The problem is not killing them, but that i get about 2x times a month about 5-9 new rebels popping, as i have so many provinces.



I have no idea why you would still have free subjects low enough to even get this event late in the game. You should probably rethink that :p.

A "Serfdom / Free Subjects" slider of -2 is bad for tech, but it raises the likelihood of cultural assimilation. Free people keep their old ways. It is for roleplaying reasons as my goal in this game is not being the tech-leader, but the biggest culture of the world.
You thing that every 5th living person on this planet is a Chinese of today is much? What about every 3rd person being a Prussian?


Only level 2 forts in 1631? How far behind are you on tech??

5 levels to slightly-blobby Austria and 6 levels to a peacefull (!) France. Central Asia sucks big time, and colonising is expensive. Level 3 forts would be my next achievement in landtech, but i want to get my Stab back to +3 1st.
I beat them both several times in wars i got dragged into while i still had Landsknechts and Knights and they had Maurician Infantry and Latin Caracolle Cavalry. Through superior numbers, superior generals due to my extensive conquests of heathen countrys, as well as liberal use of scorching any provinces they enter. And then going in with a Stormtrooper stack under a maneuver general and storm the fallen provinces right back after their doomstack has passed.

The A.I. is lacking in properly fighting countrys who have the necessary depth (3 provinces) to fall back and let attrition do its work, as well as fighting off one or two 10k Cav stacks i snuck into their interior hunting their new reinforcement regiments, once their administration is spy infiltrated and i can see where they are trying to form a effective response to my Chevauchée tactis.

once their WE is up to 15+ and they get native rebels popping up i can easily switch ma defensive war and go and conquer their whole country with minimal WE and BB to myself, while they will take a long time to recuperate from a maxed WE, utter destruction of their army while native rebels are popping and released states.

The tactics that worked in the 100-years-war and in annihilating Napoleons "La Grande Armée" also work against other conquerors going into my provinces.
Tech parity only come into play if you fight them heads on on equal grounds, which i try to avoid, as i vastly prefer to out maneuver and out strategiese them, anyway.




And on sea its even easier, as you get an instant overrun victory in a naval battle, if you bring 10 times the ships they have. So a stack of 200 light ships will wipe away most fleets enemy colonizers will send out, even if they are vastly outdated and at 10% maintenance. And going over naval forcelimits maintenance is cheap anyway.

Technological backwardness can be compensated if you use adequate strategies and use your resources of wideness of space, maneuverability and numbers.




alt+21
tag REB
delete all rebel armies
tag PRU? whatever prussia's tag is


to my:

So is there any way to end this Event legally for a big country?
 
Last edited:

unmerged(11600)

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If you want to be huge, you need to be prepared for the risks and consequences. Because even a 25~30 province AI can extract itself from the ToT. You could always make yourself smaller: release some wrong-culture wrong-religion vassals now and reabsorb them later when things quiet down.

-Pat
 

Noctus

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If you want to be huge, you need to be prepared for the risks and consequences. Because even a 25~30 province AI can extract itself from the ToT. You could always make yourself smaller: release some wrong-culture wrong-religion vassals now and reabsorb them later when things quiet down.

-Pat


Except for the freshly acquired Tibet and some older provinces in Persia/Baluchistan area there are no non-protestant provinces.

And as my state culture was spreading prolific as well as good colonizing effort in Siberia, North America and Middle America i´d still have ~160 colonial provinces with state culture and state religion + ~50 provinces in Eurasia with state religion and prussian culture.
(northern germany, all of poland except Mazovia, bohemia except Praha, half of Lithuania, 40% of the russian provinces and 30% of the tartar provinces already were culturally assimilated. + i colonized Siberia with prussians who then already switched several bordering manchu, mongol and chihan provinces.)


Even if i´d shed all non-prussian provinces (and ruin almost my complete achievements in this campaign, as well as simply being impossible, as most of them have no other core countrys any more as a reduced other claimants to OPMs and 2PMs and forcing them to relinquish their claims before annexing them, or being patient until they get diplo-vassalised by other states and then diplo-annexed, allowing me to get their provinces with less BB cost after i staged a war with the new owner of these provinces to minimize my BB gain when aquiring them) i´d still be quiet unable to get out of this event ever, because "i was too sucessfulll".

My issue with this event is that if you have a huge Empire it is practically impossible to ever get out of the time of Troubles.

- small country = non-issue
- medium country = not really that hard
- big country = takes hard work and some luck, a real challenge
- huge country = cut off your arms and legs to get a slim chance to get out of it
- major colonizer = learn to life with its effect of spending 90% of your time rebel hunting, for ever.
 
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unmerged(101035)

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Ah, I see... for cultural assimilation, actually a fair enough reason. I myself also prefer seeing how big a same culture/religion empire I can get rather than straight WC, but I usually settle for just church attendance duty/divine supremacy to speed up the event. Plus I don't think until your very last post you meant specifically what a drag it is specifically in a huge empire. I think I can understand this, since it basically rolls in every single province for a revolt chance every month. I guess you just gotta live with it or fudge it.
 

unmerged(52692)

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Well, let's be honest. If you ruled 80% of asia, half of Europe, and much of the Americas, you'd have some problems with rebels! Pretty much, you'd be stuck with them all the time. Even the Ottomans or Hapsburgs had lots of problems. Don't be surprise.d You'll survive.

You could also start minting like crazy until you can have troops stationed in every single high risk province.
 

ParadogsGamer

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Words can hardly describe my anger about this Event, without falling to the niveau of the drivel of a typical 13-year old pimpeled teenager who just now discovered that he can insult, degrade and use the foulest language in the internet without any real repercussions.
:rofl: this is funny :rofl:
 

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I just stopped playing my game again after 2 hours of only micromanaging rebel hunts in my Empire.

The fun got sucked out of this campaign. It is simply too annoying spending 90% of my gametime ping-ponging rebels. Its no challenge, not interesting, but just a chore i would have to keep up until forever if i would want to continue playing. :mad:

Getting a challenging civil-war-like event if powerful groups in your empire are unhappy how you run things and perceive the current ruler as weak, so they might see a chance for a successful coup, is fine. But if you get everything under control and squash their moves easily you should be able to get your empire back to normal, eventually. As it stands now it is a game-breaker event for big Empires.


It severely turned me away from the whole game, and i am still not sure if i want to start another campaign ever again. It was good fun, but knowing that i could get dealt the "you campaign is fucked up now" card ever again kills my fun with this whole game.:eek:





Well, let's be honest. If you ruled 80% of asia, half of Europe, and much of the Americas, you'd have some problems with rebels! Pretty much, you'd be stuck with them all the time. Even the Ottomans or Hapsburgs had lots of problems. Don't be surprise.d You'll survive.

Its not that i had problems with rebels. They´d pop up and get squished like flys in one to two months after their insurrection, without any effort. They pose no threat to my Empire in any way. I have the money and the manpower to have 200k soldiers on rebel duty and still be able to raisea 100k army in an instant if i´d want to wage a war, without getting stressed on the rebel front. i could keep on expanding without the rebels really hindering my capacity to wage war.

Its that each and every rebel popup requires micromanagement to send your troops after them. This micromanagement-chore is what killed my campaign for me. 10-15 rebels pop-up each month, each requiring on average 2 manual orders of engagement for my armies. Try fast-forwarding 2 or 3 years until BB got down a bit, or a new way to weasel your way into a war through a triggered guarantee or warning (so without stab hit and minimal BB penalty) arises. Solely giving commands for yet another rebel ping-ponging for an hour realtime is not my idea of fun.
 
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I just stopped playing my game again after 2 hours of only micromanaging rebel hunts in my Empire.

The fun got sucked out of this campaign. It is simply too annoying spending 90% of my gametime ping-ponging rebels. Its no challenge, not interesting, but just a chore i would have to keep up until forever if i would want to continue playing. :mad:

Getting a challenging civil-war-like event if powerful groups in your empire are unhappy how you run things and perceive the current ruler as weak, so they might see a chance for a successful coup, is fine. But if you get everything under control and squash their moves easily you should be able to get your empire back to normal, eventually. As it stands now it is a game-breaker event for big Empires.

It severely turned me away from the whole game, and i am still not sure if i want to start another campaign ever again. It was good fun, but knowing that i could get dealt the "you campaign is fucked up now" card ever again kills my fun with this whole game.:eek:







Its not that i had problems with rebels. They´d pop up and get squished like flys in one to two months after their insurrection, without any effort. They pose no threat to my Empire in any way. I have the money and the manpower to have 200k soldiers on rebel duty and still be able to raisea 100k army in an instant if i´d want to wage a war, without getting stressed on the rebel front. i could keep on expanding without the rebels really hindering my capacity to wage war.

Its that each and every rebel popup requires micromanagement to send your troops after them. This micromanagement-chore is what killed my campaign for me. 10-15 rebels pop-up each month, each requiring on average 2 manual orders of engagement for my armies. Try fast-forwarding 2 or 3 years until BB got down a bit, or a new way to weasel your way into a war through a triggered guarantee or warning (so without stab hit and minimal BB penalty) arises. Solely giving commands for yet another rebel ping-ponging for an hour realtime is not my idea of fun.


Have you even tried the suggestions they gave yet? In my game, I was a HUGE country and when I got the Time of Troubles I just beefed up my army to the limits. (Rather high limits, albeit.) I put a group of maybe 6k in all provinces, with more in higher base tax provinces. I got out of that thing less than a year later. You say you have 200k with an extra 100k for war. If you're anywhere as big as you say you are, you should be able to field MUCH larger armies (minting into inflation if necessary) and station them in all your provinces... Problem solved.
 

unmerged(8391)

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Have you even tried the suggestions they gave yet? In my game, I was a HUGE country and when I got the Time of Troubles I just beefed up my army to the limits. (Rather high limits, albeit.) I put a group of maybe 6k in all provinces, with more in higher base tax provinces. I got out of that thing less than a year later. You say you have 200k with an extra 100k for war. If you're anywhere as big as you say you are, you should be able to field MUCH larger armies (minting into inflation if necessary) and station them in all your provinces... Problem solved.

What he said.

I got ToT once when I was absolutely massive as Spain, but I was able to deal with it after a couple of years. I controlled all of Iberia, Italy, North Africa, Arabia, most all of North America, all of Central America and like 99% of South America, most of the rest of Africa, large chunks of India and all the colonizable area in Asia...

Yet I still beat the crap out of the rebels in a timely manner, and got back to my world domination. *nods*
 

DPS

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Getting a challenging civil-war-like event if powerful groups in your empire are unhappy how you run things and perceive the current ruler as weak, so they might see a chance for a successful coup, is fine. But if you get everything under control and squash their moves easily you should be able to get your empire back to normal, eventually. As it stands now it is a game-breaker event for big Empires.

No it's not. First of all, you should be able to get to a point where you have eliminated all the rebels, thus ending the Time of Troubles, but the real problem is that you have willfully keeping your subjects in serfdom, instead of moving toward free citizens, which would have avoided the problem. OK, you have reasons for that, but look at what you're doing--you're running a huge empire on a feudal basis; not only are you keeping your peasants enserfed, you're trying to force Prussian culture on them. Of course you're going to have large, persistant peasant revolts.
 

OrangeYoshi

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No it's not. First of all, you should be able to get to a point where you have eliminated all the rebels, thus ending the Time of Troubles, but the real problem is that you have willfully keeping your subjects in serfdom, instead of moving toward free citizens, which would have avoided the problem. OK, you have reasons for that, but look at what you're doing--you're running a huge empire on a feudal basis; not only are you keeping your peasants enserfed, you're trying to force Prussian culture on them. Of course you're going to have large, persistant peasant revolts.
This. You have revolts because your subjects don't like what you are doing. Change what you are doing, and they will quit revolting. Simple as that.
 

unmerged(94581)

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Not to judge, but I honestly don't understand why you're still playing that campaign if you are powerful enough to completely crush 10-15 full stack armies per month as a matter of routine. It sounds like you're at a point where nobody could defeat you anyway. So, in a way, the rest of the game is just clicking work with a predictable end, ToT or not.
 

Noctus

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Not to judge, but I honestly don't understand why you're still playing that campaign if you are powerful enough to completely crush 10-15 full stack armies per month as a matter of routine. It sounds like you're at a point where nobody could defeat you anyway. So, in a way, the rest of the game is just clicking work with a predictable end, ToT or not.

I wanted to see how far i can spread the prussian culture in the timeframe of the grand campaign.