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Re: Re: Re: The Top Ten Multiplayer occurences that piss me off

Originally posted by Aldo
I
Obs! Do not join and then directly pick a flag before discussing with the host! :mad:

read and started laughing. but, was this a joke or do those things happen ? (still laughing)

thx for the answer.
 

Damocles

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Kurt,

I was suffering from a particularly severe flood of messages after annexing Oman as the OE. I kept getting this naval attrition message like 50 a second. I had to first pause, then hold down enter, but the messages wouldn't go away, they would just stop. I could NOT right click, tab, or do anything else. The only thing it would let me do is left click, and each left would get rid of a single message. Also at the time, I was in a war against another player. !!!!


So everytime I painstakingly clicked my way through the messages as fast as I possibly could in 30 seconds while everyone bitched in the background...As soon as I got to the last few messages *somebody* unpaused the game, causing my screen to instantly be flooded again. I'm serious. It was about 50 messages a second. So immediately, I had to release enter, press pause, and then hold down enter again, and then try again to beat the clock since I knew *someone* was going to unpause again.

This happened four times in a row. At the fourth time, I threw my headphones down in a fit of pique. They landed at an odd angle on that hard stuff that goes over the carpet for your chair to roll on, and broke. Then I rebooted.
 

artemis667

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MP Occurences that piss me off:

People that quit games in progress because their girlfriend is coming around (what an utterly weak excuse!) :D
 

Wyvern

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The - Oh just 6 months more syndrome .... refusing to finish the game on time even when half the players have to go to work in the morning.... :D
 

unmerged(10915)

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Originally posted by Mowers
I hate the "I want to be china" people when we need a Spain or something.

Why do they even want to be china in 1565 in the 1st place?
Because its thousands of miles away from any possible competition, so they dont have to fight wars with someone skilled.:)
 

Swuul

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The - Oh just 6 months more syndrome .... refusing to finish the game on time even when half the players have to go to work in the morning.... :D

Yep, especially annoying when you live in the "wrong" timezone, like CET+1 for example :rolleyes:

The very reason I haven't joined any MP's for a while, it doesn't feel nice when you tell people you have to leave because you're supposed to be at work in 7 hours, and some smart person tells you "You just can't leave like that." And there you've been thinking you're doing the game a service by subbing some poor soul who can't make the session, and instead get the tag of a whiner :mad:

Well, I got it in one. I won't join any MP-games if I have to be at work within 20 hours :( Too bad it basically means I can't play MP-games anymore, my working times are not regular so I can't join any regular game. Well, that's my personal problem, but it's still annoying that I can't participiate in this super-entertaining hobby...
 

unmerged(15247)

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The - Oh just 6 months more syndrome .... refusing to finish the game on time even when half the players have to go to work in the morning....



hehe that hapenss to me a lot!
 

artemis667

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Originally posted by Jarkko Suvinen

Well, I got it in one. I won't join any MP-games if I have to be at work within 20 hours :( Too bad it basically means I can't play MP-games anymore, my working times are not regular so I can't join any regular game. Well, that's my personal problem, but it's still annoying that I can't participiate in this super-entertaining hobby...

I sympathise with you there - I also don't work regular hours so I can't join a game where they require permanent players. Although with weekend games, I can make it more often than not (I only work every fourth weekend, but then I do two twelve hour shifts - either day or night). Once, during Tsunami I worked all Saturday, then played half Saturday night (I did quit early), grabbed a handful of hours of sleep, then worked all Sunday, played all Sunday night, and at the end of it I think I was starting to hallucinate :D (It was worth it, BTW. The original Tsunami kicked serious arse, good organisation and some awesome twists in the game).
 

Peter Ebbesen

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Added to the already long list, there are a couple of players who can really piss me off or, at the very least, annoy me....

a) Players who keep asking "Can't we change this house rule? It is unfair to me, gamemaster" several times in-game though the answer has been clearly stated, and it is No. (Any such lobbying can take place between sessions)

b) Players who actively enjoin other players to break the house rules in-game, because they find them unfair. If they succeeded, the game would have to be stopped and the results of the rule-breaking edited away thus wasting valuable time. This is beyond the pale and is nearly a banning offence.

c) Players who threaten to leave in a huff during the game because of changed circumstances. If you have a legitimate issue, discuss it with the game master after the session rather than forcing a rehost and search for a replacement because you could not control your temper. (Also known as the "spoiled brat" routine. No matter how justified the issue/complaint may be, this just strikes me as an incredibly poor player performance - leave after the session, not during it)

d) Players who, when it is decided in-game to rehost, decides that it is a good idea to alt-tab out of the game and get something else done first, resulting in lots of wasted time as the host has to ICQ around to find lost players.

e) Players who do not turn up on schedule without a very good explanation. Arriving 10 minutes fashionably late went out of style a long time ago.

f) Players who get too emotionally involved and begin considering game diplomacy as reflecting on their personality.

g) Players who insult and otherwise verbally abuse other players. If you must insult, insult their monarchs instead, to keep this above the personal level. Few things are as destructive to game-play as screaming fits by the apparently immature.

h) Players who expect me to act rationally and in the best long-term interests of my country at all times :D

i) Players who pause time and time again during wars to discuss peace or move armies. It is a colossal waste of time for everybody not involved in the wars and seriously hampers the gameflow. While it is entirely understandable that a player may wish to pause when a major historic event just popped up filling his screen, that is a separate issue. If the war is going too fast, ask the host to slow down the speed rather than pausing again and again... And don't pause for diplomacy. Just don't. And if you do anyhow, state why you are pausing rather than pausing and then spending the next two or three minutes sending private messages that most players cannot read.
 
Last edited:

kurtbrian

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I can recognise at least one player, from this tuesdays game, that fits a lot of those points...:D

Another thing that annoyed me a lot last tuesday was the incredible time it took before the game started....People just kept yapping about things they could easily discuss ingame, while the rest of us governed our countries...
 

Peter Ebbesen

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Originally posted by kurtbrian
I can recognise at least one player, from this tuesdays game, that fits a lot of those points...:D
They are not game specific, but seen time and time again.
 

Damocles

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i) Players who pause time and time again during wars to discuss peace or move armies. It is a colossal waste of time for everybody not involved in the wars and seriously hampers the gameflow. While it is entirely understandable that a player may wish to pause when a major historic event just popped up filling his screen, that is a separate issue. If the war is going too fast, ask the host to slow down the speed rather than pausing again and again... And don't pause for diplomacy. Just don't. And if you do anyhow, state why you are pausing rather than pausing and then spending the next two or three minutes sending private messages that most players cannot read.

This has always annoyed me as well.

Kurt,

Gee, I recognize only two of Peter's points applying to me. :rolleyes:
 
M

Mowers

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Regarding pausing and peace deals. This is a killer for those not involved in the peace deal.

What we need is a standard operating procedure for peace discussions. Something like X minutes for every player in the war. Or x minutes for every year the war has lasted. The problem with this system is that peace discussions invariably break down so a system that allows for renewed peace discussions must be implemented. Alternatively a very simple system could be implemented that says no more than 3? minutes of peace talks a year.

Its one aspect of the game that has yet to be resolved and with the games getting bigger its becoming increasingly important.
 

Peter Ebbesen

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Originally posted by Mowers
Its one aspect of the game that has yet to be resolved and with the games getting bigger its becoming increasingly important.
My solution is simple: No pausing. If discuss you must, discuss at a slower (possibly the slowest) speed setting while the war continues. That should put some pressure on people to present their terms rapidly, and if they cannot agree while the game unfolds it is unlikely they could have agreed while it was paused anyway. Yes, this cuts down on the last-minute-treachery by secret discussions while holding peace negotiations, but it also cuts down on the waiting times for other players. I strongly believe that the benefits outweigh the negative aspects.
 

artemis667

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I think someone could draw up a 'Code of Etiquette' to address some of these issues, even though many of them are obvious.

It could include things like for example:

"If you know you are not going to be able to make the start of a session, or are highly unlikely to do so, then let the organiser and players of the game know as far in advance as possible."

"If you are going to go afk for more than a minute while in a game set-up, or alt-tab at any stage in a game set-up, announce it in chat, as well as when you return."

"In the event of a player crashing or losing connection, it should be agreed in advance when the game will be stopped and a re-host scheduled to pick up the dropped player, based on intervals in the game date or the time."

"The game speed should be agreed in advance, as well as conditions if any where the speed can be slowed down or sped up. This may be left entirely to the host's discretion, if all players are in agreement."

And you could go on from there, I guess.
 

kurtbrian

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Originally posted by Damocles
This has always annoyed me as well.

Kurt,

Gee, I recognize only two of Peter's points applying to me. :rolleyes:

Actually I wasn't thinking of you....;)
 
M

Mowers

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Originally posted by BiB
I vehemently dislike tyrannical game masters :D

This can surely only be me :)

Peters suggestion is a good one. Keep the clock ticking but on a slower speed. It would certainly focus the mind whilst allowing for reasonable discussions.