1. The property shrouded step as psionic buff. Since shrouded step can act immediately on 7 units. The all 7 units can with the help one actions, executed hero or unit "hidden KirKo unit", obtain simultaneously: +6 flame or biohemic resistance (Mods - focus:Flames or focus: Venom), +15 treatment and 3 "blue shield" (Mod: Mantra of life) on 2 round of and reduce on - 40% accuracy of attacks against units ( Himself shrouded step). This is a huge advantage!!!.
Suggestion: shrouded step should not be a psionic buff. Then all these advantages will not be given immediately to a group of 7 units.
2. Tactical operation: starlight projector. When the laser tank installed 3 modes - they are very powerful. Tactical operation: the starlight projector makes it almost pointless to fight them for an opponent who does not have good fire protection or special units (such as synthesis). It's not interesting.
Suggestion: replace the mod with a protective mod or reduce its effects, such as only - 5 fire resistance
3.The property of heroes KirKo-guiding presence (+2 maximum and optimal range and + 25% accuracy). This gives too much advantage to the KirKo race, if the player decides to develop units of any secret technology. All the more the same race has for heroes and shrouded step (see point 1). That is, the combination of KirKo + any secret technology is obviously more profitable if the player is going to explore the secret technology units to form the main army.
Suggestion: at Least leave for guiding the presence of +1 or +2 ONLY maximum range (no maximum OPTIMAL range).
P/s game - very good, thanks your team.
Suggestion: shrouded step should not be a psionic buff. Then all these advantages will not be given immediately to a group of 7 units.
2. Tactical operation: starlight projector. When the laser tank installed 3 modes - they are very powerful. Tactical operation: the starlight projector makes it almost pointless to fight them for an opponent who does not have good fire protection or special units (such as synthesis). It's not interesting.
Suggestion: replace the mod with a protective mod or reduce its effects, such as only - 5 fire resistance
3.The property of heroes KirKo-guiding presence (+2 maximum and optimal range and + 25% accuracy). This gives too much advantage to the KirKo race, if the player decides to develop units of any secret technology. All the more the same race has for heroes and shrouded step (see point 1). That is, the combination of KirKo + any secret technology is obviously more profitable if the player is going to explore the secret technology units to form the main army.
Suggestion: at Least leave for guiding the presence of +1 or +2 ONLY maximum range (no maximum OPTIMAL range).
P/s game - very good, thanks your team.
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