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Baltasar

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Sorry if this has been written already:

Enable players to create a naming template for their to be units, either ingame or via .lua (?). I always felt it to be really odd when all of a sudden I keep getting Xth Infantry Division when playing as a non-english speaking country.
 
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Erthaelion

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I'm going to have to be the 8 millionth person to suggest (beg) for Darkest Hour style casualty statistics. Knowing how many horses have died so far in the conflict may be totally pointless, but it's just so wonderful that I just love it. Please, please, please?
 
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Since I've gotten accustomed to this after countless strateg games recently, could you include an optoin to use WASD to move the map :) ?
Don't know how extensively HOI4 will use hotkeys, but would be really nice if you could.
 

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Since I've gotten accustomed to this after countless strateg games recently, could you include an optoin to use WASD to move the map :) ?
Don't know how extensively HOI4 will use hotkeys, but would be really nice if you could.

i hope it has decent hotkey support. i know EUIV could really benefit from increased hotkey support and that game is not as detailed as HOI
 
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DeclaredYuppie

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If you win the war before 1942, you unlock the hard-mode with the same map, but it's upside down :cool:

Also: Hitler should be able to predict your moves if you don't change your controller to P2 before the fight, just like real life.
 
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I just discovered that Age of Empires II HD puts gameplay advice for rookie players in achievement descriptions :) . Something for Hearts of Iron 4?

Achievement tips.PNG
 
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Have friendly coastal forts reduce the shore bombardment penalty from enemy warships, simulating that the shore batteries prevent enemy ships from moving close enough to the coast to shell your forces effectively.
 
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Enable the permanent night mode for the map as an unlockable upon fulfilling victory conditions with a major power for the first time.
Have comets be actually visible on the map as shooting stars :p
 
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Ibn_Solmyr

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Sorry, can't spend the time to read all posts, so maybe this one has been said yet :

* Make possible the embarquement of my forces into an allied transport fleet and reciprocally. (Not so easy to do I'm afraid.. ^^)
 
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Rinbro

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Antarctica in game with a chain of national focus for Germany:

Antartica Expedition > Secret Space Program in Neuschwabenland > Moon Colony Program > Retreat to Neuschwabenland > The Fourth Reich
 
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The ability to hide completely counters and also border colours, like in War in the East.
Though admittedly, the mode without the red shading is already covered by the Terrain Map mode, I suppose.

WitE 3.PNG

WitE 2.PNG

WitE 1.PNG
 
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DukofDeth

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If the AI can read battleplans sufficiently to be able to follow them, how about allowing the game to map out a player's moves - making a battleplan of them - for later reference, so that players who keep using the same tactics can be countered. in short - make it possible for the AI to appear to learn from its previous losses and victories. The AI could also make use of a collection of plans to use in response to what it can identify on the battlefield - or to just use them to kick off its own invasions.
 
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Antarctica in game with a chain of national focus for Germany:

Antartica Expedition > Secret Space Program in Neuschwabenland > Moon Colony Program > Retreat to Neuschwabenland > The Fourth Reich

I totally want Antarctica to be there. Hey, there's the Neuschwabenland expedition, the Argentine attempts to take control of the peninsula, the most successful German Hilfskreuzer action, Operation Tabarin, the expected Japanese invasion (seriously)... Surely enough to qualify it to show up, at least the peninsula.



Also, the Channel Islands. It makes me very sad that they went missing in the map change from HoI 3 to HoI 4. Put them back.
 

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Where do you need last one?
Whenever you need to see the terrain as clearly as possible.

Come to think of it, it'd be useful to be able to colour-code the symbols in the counters, too, kinda like in the screen above, to do things like "labelling" elite divisions, or coding divisions based on which commander they're assigned to. If using pictograms instead of NATO symbols, the image itself (truck, helmet, gun, etc.) could change colours.
 
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