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unmerged(6603)

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Prologue


In four-hundred odd years of traveling, my tired eyes have witnessed many things. Indeed, I have seen and heard much more than could ever be captured in an account of even epic length. The greatest author blessed the most fantastic imagination could not relay a tale quite like mine. You ask my name? I have no name. I am known only by my trade. People call me a merchant, I dislike that. I carry the banner of no great nation; I represent the financial backing of no wealthy family. I have never dealt well with the hustle and bustle of a market and I don’t play well with others. I simply sell or trade wine. But I digress…

I was once called a “wine peddler”. Another title, I dislike titles. Apparently peddlers wander about, selling their product on street corners far away from the market to escape the heavy taxation that most cities and towns impose upon a poor businessman. I cannot dispute the accuracy of the description, but I refute the title nonetheless. I sell my wine and I move on. Thus I have seen much.

Now four hundred years is a long time, and one’s memory becomes somewhat… selective. A friend calls me “forgetful”, I don’t much care for that. With that said, the life of a wine… peddler… leads to considerable consumption of the beverage. A book of notes is all I possess to jog the memory of an old man, and even these are stained considerably by the tint of a fine blush.

My journey has given me a unique opportunity. Wine is a social lubricant. It naturally incites conversation. One can learn much simply by listening and observing. For most of those late night discussions, I spoke very little. Salesmen should be seen, not heard, especially around dinner time. I have heard happy stores and heart wrenching tales. Perhaps now it is time for me to relay some of those to you…


Let me begin…
 

unmerged(6603)

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Game Explanation:

This game is played on the roll of a dice.... literally.

Select nations are numbered 3-18. I play the country through the death of the monarch, then move on. Where I play next is determined by the sum of 3 dice, rolled immediately upon the reign of the new monarch. Save game, reload as selected country, and proceed.

While I'm sure this type of project has been undertaken before, I haven't been fortunate to hear of it, so I am sort of proceeding on a whim. The 16 countries I have selected are from across the world. Certain factors were important in picking out the viable nations (most importantly a complete monarch list and the likelyhood of survival).

I won't reveal the possible countries right now, but I will say this. While the majority are from Europe, a healthy number are from other continents. Some are more likely to become superpowers than others...


Basic game rules...vanilla 1.08, Hard/normal

(there is no way I was going to play on very hard when I can't control my bad boy... I learned that the hard way)


I did allow myself the provision for one gift to the state if I inherit a country with no money, for gameplay's sake.


I think thats about it for now.

I have played through the first countryso expect the first installment soon....



LJ



*oh... the site I had picked to host my screenies doesn't seem to take my uploads... please PM me with an suggestions for alternative storage space, or else this will be one long, text-filled narrative.... Let's be honest, we all enjoy the pretty colors...
 

CatKnight

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Joseph!

What an intriguing idea! I was thinking of something similar myself some day, though not with dice.

You do realize that three six-sided dice produce a bell curve ... in other words, you will be playing the countries numbered 9, 10, 11 and 12 much more frequently than 3, 4, 17 or 18? If so, great! As a wine peddler it can even represent favored markets with those on the periphery. (If you want a linear progression of 18 nations, that's easily doable as well.)

Good luck!
 

unmerged(29159)

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After you poked your head into my AAR, I was about to ask you where I can find your writing. And voila! ;)

Great idea for a story. I wish I came up with it. There is a certain nostalgia to a perennial traveller that sets a great base for a story. Best of luck, and I'll be reading.
 

unmerged(6603)

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CatKnight said:
Joseph!

What an intriguing idea! I was thinking of something similar myself some day, though not with dice.

You do realize that three six-sided dice produce a bell curve ... in other words, you will be playing the countries numbered 9, 10, 11 and 12 much more frequently than 3, 4, 17 or 18? If so, great! As a wine peddler it can even represent favored markets with those on the periphery. (If you want a linear progression of 18 nations, that's easily doable as well.)

Good luck!


good observation, I did note this when assigning tags to the country. I tried to scale them appropriately. The first 13 years produced more than a few surprises, I'lll set the post up either tonight or tomorrow...

just got home from an ice hockey game, so I'm not sure I could handle a full story right now.
 

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Chapter 1 - Portugal

The Forgotten Soldiers

January, 1419 – August, 1433


The wine I served the young men of the Portuguese army was not of their native country, but they certainly seemed to enjoy it nonetheless. Exhaustion was written on their face. They longed for home. I came to North Africa in 1433, August if memory serves me correctly. I met a troop of some twelve thousand soldiers of the Portuguese army. They seemed relieved to meet one who spoke their language. The splendor of the North African coast had long since worn off for these men. One in particular caught my attention.

Diego Silva was but a young boy when he first answered King Joao’s call in 1419. He rallied behind the Portuguese flag in true “reconquista” spirit. They had fought valiantly for their country. For six years they battled the forces of the Islamic kingdoms of Fez and Algiers. Portugal gained a foothold on an African empire by the spilt blood of its young men. Silva had come off the ships with thirty-five thousand comrades in arms. Only twelve thousand survived.

Fez fell relatively quickly, he relayed, his wrinkled complexion betrayed the many days he had spent in the unforgiving sun of the Mediterranean. From 1421 to 1426, his army pursued and defeated the Algerian forces, besieging cities and capturing provinces. It wasn’t until the summer of 1426 that the Algerians finally settled on an acceptable peace, ceding three provinces to the Portuguese king. This conquest, added to the earlier acquisition of Tangiers, gave Portugal a viable foothold on the mysterious continent.

This was all well and good by the members of the Portuguese army. “A soldier can’t fear death, he just can’t.” I remained curious about one fact though. Why was the whole of the Portuguese army still in North Africa. When I inquired to the soldier, his response shocked me. “We’ve been forgotten.” I told him I didn’t understand. Surely there was a fear of revolts or some pressing business that kept the men stationed there. Silva responded by telling me there had been but one revolt in the whole of eight years, thanks to the relatively tolerant stance of the Portuguese government.

The truth is, a second war had broken out shortly after the conclusion of the First African War. England had annexed the province of Granada, a move that did not sit well with Castile, ally of Portugal. The country was again dragged into war, one which would be fought on the high seas of the Atlantic, rather than the desert soil of North Africa. For long years the navies fought valiantly, if not successfully, against the English navy. Many ships were lost, and the Portuguese Fleet was pushed further and further north. Now the admiralty battled not only the English foe, but also the shortages of supplies. By the time peace was finally settled, the navy had been easily halved. War broke out again shortly afterwards, as the uneasy white peace between Castile and England of 1428 had not lasted. Once again, Joao dutifully answered his ally’s call for aid. Once again, the English navy routed the Portuguese.

Through all this, the Army of Almeida remained isolated in Kabylia. By the end of this second war, the Portuguese navy had been reduced to a negligible collection of transports. Castile had ceded the Canary Islands to England for peace, and the Portuguese government was broke. The soldiers were continuously promised that their return home was imminent, but Silva knew better. The navy was being rebuilt, but it was a long, slow process.

There was still hope for the country. Silva was proud of the additions that his army had made under Pereira were significant. Explorers relayed stories of a mysterious coastline across the Atlantic, offering promises of riches and fame to the nation. This was of little consolation to Silva. He just longed to see his home again.

Night had come too soon, but a man such as myself must never remain in one place for too long. With the morning, I set sail again. My destination? Wherever the winds of fate might take me…




Forgotten_Army.bmp
The Lost Army of Portugal




Portugal_Political_1433.jpg
The state of Portugal in 1433
 

unmerged(6603)

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Greg45 and Zenek K. Haha, I play pretty much any position, and no i'm not from canada. Philadelphia area actually, and thanks for reading.

Zeno of Cyprus Thanks for the tips on screen shot hosting


Some Stats from the First chapter of our journey...

Portugal 1419

Victory Points - 0
Gold - 650
Size - 3 provinces, 1 colony
Tech - 1/2/2/0
Inflation - 0%
Bad Boy - 0

Portugal 1433

Victory Points - 92 (+92)
Gold - 73 (-577)
Size - 7 provinces, 1 colony (+4)
Tech - 1/2/2/2 (+ 0/0/0/2)
Inflation - 2.3% (+2.3%)
Bad Boy - 4.4 (+4.4)


Notes

- You can't quite make it out in the screen shot, but the Pope has been quite busy, and has the 3rd highest BB in Europe, behind Denmark and England, at 19.8. The Papal States now holds the greater part of Italy, having annexed Naples, Siena, and Florence. Denmark's expansion into northern Germany provided for its hike in BB.

- Portugal discovered no new lands in the first 14 years, only the coast of Brazil, but an explorer is still shuttling back and forth between the Azores and the Brazilian coast, hoping to discover a province for a potential foothold.


- I've made an executive decision. Because of the aforementioned "bell-curve", some nations are bound to come up more frequently than others. I cannot play a country more than 2 times without having played all others at least once. THis is to guarentee my world tour doesnt turn into alterating between Western European powers.


The second installment of the game is well under way.... the climate has changed considerable for our entrepaneur of alcohal...
 

Storey

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I think the most countries I've played in a game was four and that was quite difficult. 16 should be a lot of fun. :p Good idea not playing at very hard setting. I found out the hard way when one of my four countries was the Papal States and he went on an annexing spree. :eek: Good luck.

Joe
 

unmerged(6603)

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Zenek K. said:
You became embroiled in others wars. It's always not good for your country, especially if you are a good ally and want to help...


well, not so much... really all I did was use my navy to fend off the English fleet trying to invade through Granada, which they had accessed.


Unfortunately, after a long period of time, the navy got pushed out to sea, away from national waters... one month hits, and all the sudden my fleet is halved by attrition.
 

Eber

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This is a great idea and I loved your first installment! Please continue dear sir. :)