fyi, the following exploits are closed
- exiled units can no longer loot.
- navies can not be exiled.
- defeat rebels mission no longer gives +2 stability.
- coalitions will now always join in defensively in wars, even if they got a truce.
- it is no longer possible to westernize while overextended.
- countries becoming republics now start with 50 republican tradition.
- years_of_income is now excluding all non-monthly incomes.
- rebels use the best possible unittype, not the one you have selected.
fyi, the following exploits are closed
- defeat rebels mission no longer gives +2 stability.
- coalitions will now always join in defensively in wars, even if they got a truce.
Indeed... Fix the peace treaties please!RIP WC, unless something changes in favor of it.
Every war brings the entire coalition and you can't afford breaking truces anymore.
fyi, the following exploits are closed
- exiled units can no longer loot.
- navies can not be exiled.
- defeat rebels mission no longer gives +2 stability.
- coalitions will now always join in defensively in wars, even if they got a truce.
- it is no longer possible to westernize while overextended.
- countries becoming republics now start with 50 republican tradition.
- years_of_income is now excluding all non-monthly incomes.
- rebels use the best possible unittype, not the one you have selected.
This seems exploitable. Say I utterly defeat the coalition destroying all their armies, sieging down all their provinces. I peace out and a couple new small countries instantly join the coalition due to the AE acquired. I then immediately attack one of them and can now take a second set of stuff from the coalition without having to actually fight it or break a truce. Truces exist for a reason.fyi, the following exploits are closed
- coalitions will now always join in defensively in wars, even if they got a truce.
You still break the truce, man. They won't break it for being called to arms though.This seems exploitable. Say I utterly defeat the coalition destroying all their armies, sieging down all their provinces. I peace out and a couple new small countries instantly join the coalition due to the AE acquired. I then immediately attack one of them and can now take a second set of stuff from the coalition without having to actually fight it or break a truce. Truces exist for a reason.
If you declare war on a nation that joined the coalition because of the AE gained by the war vs the coalition you're not breaking a truce.You still break the truce, man. They won't break it for being called to arms though.
Oh yeah.If you declare war on a nation that joined the coalition because of the AE gained by the war vs the coalition you're not breaking a truce.
fyi, the following exploits are closed
- exiled units can no longer loot.
- navies can not be exiled.
- defeat rebels mission no longer gives +2 stability.
- coalitions will now always join in defensively in wars, even if they got a truce.
- it is no longer possible to westernize while overextended.
- countries becoming republics now start with 50 republican tradition.
- years_of_income is now excluding all non-monthly incomes.
- rebels use the best possible unittype, not the one you have selected.
fyi, the following exploits are closed
- exiled units can no longer loot.
- navies can not be exiled.
- defeat rebels mission no longer gives +2 stability.
- coalitions will now always join in defensively in wars, even if they got a truce.
- it is no longer possible to westernize while overextended.
- countries becoming republics now start with 50 republican tradition.
- years_of_income is now excluding all non-monthly incomes.
- rebels use the best possible unittype, not the one you have selected.