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Jan 9, 2005
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jmschaub said:
Has it been confirmed that there is PTI in EU3?

Yeah, a few screenshots.

And I agree with Alexandre :)
 

Rotten Venetic

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There will be PTI in vanilla EUIII. But if we can, we will make the PTI go away, won't we? ;)
 

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In my opinion the amount of PTI should be directly relative to the game mechanics.

I mean, many of the places you can colonize even in EU2 are so unbeliveable places to be held by europeans in the timeframe and might be good to have them PTI or alternatively just make owning them moronic.

Anyway, I think the map was said to be modifiable, so anyone should be able to make a version he/she likes. I personally want to code a random America generator. Especially with less determinism it should be interesting.
 

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Alexandre said:
I don't understand why this has become the argument of supporters of PTI. It's just not true. For example, the Great Plains in North America were perfectly colonizable as soon as the tribes living there were driven out. A nation interested in doing so would have had no more trouble doing so than Russia had in conquering/colonizing Siberia.

I agree that there were areas that were in fact beyond the ability of 15th century Europe to colonize. I'd much rather see negative population growth and very low income undermine colonization or discourage economically unreasonable colonization than big white blobs that let me create ahistorical and artificial walls around my nation, allowing me to concentrate my armies at narrow corredors where PTI artificially forces my enemies to attack me.

Alexandre

Nobody's arguing that the Great Plains should be PTI. (or at least I'm not.)
Most of the PTI supporters only want it where the Europeans simply didn't go-Central Africa, the Australian Interior, northern Greenland...

As for the second idea-yes, mif the Europeans could have feasibly colonized Central Africa, for example, then yes, there should be some rather unfriendly provinces there. But there is simply no way for the Europeans to get there. While in-game you could send a suicide mission to the Congo to explore it, in the real world that wouldn't be possible, as your explorers would need to survive to tell the motherland about it. Which brings us back to the point that there's no reason for Paradox to model a bunch of unreachable, useless provinces.
 

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They would be accessible to the locals, yes?
 
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It's quite simple.

Finish the map, but make the areas you consider to be so inhospitable as to be colonised during the EUIII timeframe practically impossible to colonise. By this, I mean make the colony/trading post, etc. figures extremely low.

In EUII, some provinces had 85% success rate to colonise, some had 3% on a good day. Use a similar sort of system during vanilla play; that way these provinces are 99% likely to remain uncolonised throughout the game.

However - and more importantly - should modders wish to colonise these provinces, they can do so by simply changing the success rate of colonisation, as opposed to simply not having it on the map at all.

I think that's a nice solution :)
 

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But why should useless, uncolonisable provinces be included at all? If modders wish to make them colonisable, they can add the provinces themselves. That's why Paradox makes their games so moddable, because they can't satisfy everyone.
 

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Rotten Venetic said:
They would be accessible to the locals, yes?
Yes, but since the locals never went anywhere and sateyed locals they are pretty much irrelevant to the game. In any case, uncolonisable (and they should be uncolonisable) central african provinces are a waste of precious province tags. They're a limited commodity after all.
 

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Limited commodity? Why? Aren't they supposed to go up to a high power of 2? Anyhow, in real life the locals did stay locals - but what's to say they couldn't get other ideas?
 

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And in real life, the sentient meat patties of Glorkon 6 were isolationist, but what if they get other ideas? And where do the mer-people fit into all this? As I said previously, it's not Paradox's job to model every ahistoric possibility. There is far more important work than making a bunch of useless, poor provinces and the useless, poor nations to fill them.
 

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Rotten Venetic said:
Limited commodity? Why? Aren't they supposed to go up to a high power of 2?
Don't know about that. Al we've been told is that there are going to be over 1700 provinces and seazones. How much over and wherether any spare province tags are left for modders is a matter of speculation.
 

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cwhomer said:
Interior North America: El Dorado, Big pine trees, igloos
Interior Africa: King Solomon's Mines, jungles, animals with big eyes
Interior Asia: Something nomadic and barren with a sense of big space
Interior South America: Machu Pichu, jaguars, a big river
I wasnt joking you know, though I do find the idea amusing, I really would love to see a cascading waterfall at the edge of the world with the sounds when you hover over tehere on the map, until Columbus comes along and explores the area.
 
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passer by said:
I wasnt joking you know, though I do find the idea amusing, I really would love to see a cascading waterfall at the edge of the world with the sounds when you hover over tehere on the map, until Columbus comes along and explores the area.


Just for you to know....

Portuguese sailer Pedro Alvares Cabral discovered the "New World" (Brazil) before Columbus discovered America!

So... if there is to be a point of change in your idea... it must be with Cabral's arrivel to Brazil.

By the way...just a little more knowledge for you....columbus's discover was financially suported by Portugal not Spain. However, Portugal claimed a "Share" to high to Columbus so he gave the Charts to Spain. ;)
 
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Crespo_Portugal said:
Just for you to know....

Portuguese sailer Pedro Alvares Cabral discovered the "New World" (Brazil) before Columbus discovered America!

So... if there is to be a point of change in your idea... it must be with Cabral's arrivel to Brazil.

By the way...just a little more knowledge for you....columbus's discover was financially suported by Portugal not Spain. However, Portugal claimed a "Share" to high to Columbus so he gave the Charts to Spain. ;)

He was Genoese, wasn't he? I read somewhere that he offered his services to England fairly early on, but was rejected due to lack of finance at the time. Can anyone shed any light on this? If it's true, then I don't see why England (or indeed any other nation with sufficient technlogical advancements) couldn't discover the New World first :)
 
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mandead said:
He was Genoese, wasn't he? I read somewhere that he offered his services to England fairly early on, but was rejected due to lack of finance at the time. Can anyone shed any light on this? If it's true, then I don't see why England (or indeed any other nation with sufficient technlogical advancements) couldn't discover the New World first :)

Yes...he was Genoese...thou there are speculations by researchers that he might been spanish or even portuguese!

You're right bout that! England asked to much but had very litle to give....on the other hand Portugal had to much and gave it, but asked to much in return... and then Spain who hadn't gave a dime to is journey took all the credit at the expense of Portugal.

Still...portugal was already and remained till around 1800 the richest nation in the world.

...i say till 1800 cause millions were spent to the recover of the 1755 earthquake!...that's what pulled Portugal down from being a "Empire". Ergo colonie started to revolt...due to the lack of money.Cause portugal was absorving the money only for the rebuilding of Lisbon and Setubal.

That's why Portugal failled to be "even nowadays" a World Powerfull nation"...

And if you remember that's when the True English empire Started to rise.... when the Portuguese one "fell".
 

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Source

Short Biography of the life of Pedro Alvares Cabral - Navigator and Explorer

The following biography information provides basic facts about the life Pedro Alvares Cabral:

Nationality - Portuguese
Lifespan - 1467 - 1520
Family - Noble Portuguese family
Education - Well educated befitting the status of his family
Career - Navigator and Explorer
Credited as : the first European to see Brazil in 1500

Facts, Timeline & History about the life of Pedro Alvares Cabral - Navigator and Explorer

The following are additional facts and a timeline about the life and history of Pedro Alvares Cabral:

  • 1467: Pedro Alvares Cabral was born in Portugal
  • Pedro Alvares Cabral came from a noble Portuguese family and his father attended the Portuguese court. He was the third son of Fernao Cabral, Governor of Beira and Belmonte and Isabel de Gouvea who was related to the royal family
  • Pedro Alvares Cabral was well educated as befitted his status and would have been taught several languages, physics, geometry, mathematics, cartography and astronomy
  • He was a member of the royal Portuguese court of King Manuel I of Portugal and the King John II
  • 1500: 10 October King John II of Portugal appoints Pedro Alvares Cabral leader of an expedition to sail for the Indies following the success of the Portuguese explorers Christopher Columbus, Vasco de Gama and Bartolomeu Dias - but the expedition sails West for the New World before heading for the Indies around the Cape of Good Hope
  • 1500: Dias accompanied Pedro Alvares Cabral on the voyage. Vasco da Gama himself gave the directions necessary for the course of the voyage
  • 1500: March 9 - Pedro Alvares Cabral embarked from the River Tagus below Lisbon on his voyage of exploration with 13 ships and 1500 men
  • The voyage of exploration to the Indies lasted zzzz months and the expedition route travelled as follows:
    • ]Cape Verde Islands
    • Then sailed in a definite south-westerly direction towards the New World
    • April 22 1500 a mountain was visible, to which the name of Monte Pascoal was given
    • April 23 Pedro Alvares Cabral landed on the coast of Brazil
    • April 25 the entire fleet sailed into Porto Seguro harbour
    • Pedro Alvares Cabral and his companions believed that the new land was an island.
    • Pedro Alvares Cabral named the land the Island of the True Cross (or Island of Vera Cruz) and claimed the land for Portugal
    • The new land contained brazilwood, the source of an excellent red dye and the Portuguese merchants called it Terra do Brasil - the name Brazil was eventually born
    • May 3 Pedro Alvares Cabral resumed the voyage of discovery back to the Indies via the southern tip of Africa, the Cape of Good Hope
    • May 24 the fleet sailed through a terrible storm around the Cape of Good Hope in which four ships were lost including the ship of Bartholomeu Dias
    • July 16 the expedition reached Sofala
    • July 20 Pedro Alvares Cabral reached Mozambique
    • August 2 Pedro Alvares Cabral reached Melinde where he employed a pilot to take them to India
    • August 10 one of the ships commanded by Diogo Dias was separated by bad weather
    • Diogo Dias discovered the island later known as Madagascar
    • September 13 Pedro Alvares Cabral arrived in Calicut in India where he traded for spices
    • January 16 1501 Pedro Alvares Cabral started on the journey home to Portugal
    • 1501 June 23: Pedro Alvares Cabral arrived in Lisbon with just four ships of the thirteen that had started the adventure
  • Nothing more of Pedro Alvares Cabral is known. But it is believed that he died in 1520
However, this is all off topic for this thread so I'd suggest starting a new one.


As to PTI...I've tried polite posts, I've tried less polite posts. Neither seems to be resulting in the salient points being understood so here's the final word:

  • Moddeling the provinces covered by PTI would take the full time work of one of Paradox's artists at least a week or two to get into reasonable shape.
  • There would also need to be province files created by the history/research team for each added province, even if the files would be mostly empty.
  • New code commands would need to be added by Pardox's coders to handle off/on switching of PTI for games.
  • All of the above would take time of full salary staff, thus impacting on the budget and taking resources away from other parts of the project. For something that will not be in the official release, this would seem a frivilous waste of resources.
  • Modders will be able to do all that would be required (item 2 wouldn't be necessary in a mod) themsleves.
Mapping and then recovering PTI will not happen.

*thread closed*
 
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