MrT said:
Do you have even the slightest idea how long it takes to do stuff like that? Why would Paradox have one of their artists devote 1-2 weeks of full time work to model something that is never intended for use in the game? :wacko:
It would be nice to simply do a full world map. If you're going to do something, why not do it properly? Leaving great chunks of the world impassible is a little silly, IMO. I am looking forward to the idea of playing ahistorically (which, I suppose, is put into effect the minute you click 'Play') and discovering areas which weren't historically.
I understand the need for basic, real-life constraints. I would not ask for an extended, 'what if?' tech tree and national ideas, etc; but the idea of being able to explore areas of the globe which weren't historically during said timeframe would be nice. Just because something
wasn't done, doesn't neccesarily mean it
couldn't be done.
Seeing as you started your map from scratch for EUIII, I think the best thing would have been to do the entire thing in plenty of depth and detail, and simply add TI where it should be, and let people explore where they want to.
If I want to send a dozen Parisian explorers off to their (almost) certain deaths to try and explore the inner Amazon or Siberia or Tibet, then why should I be stopped from doing so, simply because it wasn't historically done at the time?
It's like saying that in EUII one can't attempt to explore the Americas until 1492, just because Columbus & co. didn't 'till that date, despite the fact that the Norse got there circa 1000.
And besides - as so many here have said before - people will no doubt play completely ahistorically in some scenarios anyway, and make whatever mods they choose to; but I still believe (and presumably, a few like-minded chaps will agree with me) that PTI is a bad idea. I think that you're going against your own argment - no, preaching - in having such an ominous physical restraint in the form of PTI. Get rid of it; it's a dusty relic of a bygone age
