What do you mean that you are disappointed that paradox is using the 70 day focus model if you don't want to reduce the time on the focuses? And it's highly likely that the Soviets/ Italians will be done by Archangel the guy who made the French focus tree, can't be done by Bratyn who made the Spanish tree because he left the team already. France's tree is already extensive and big. After playing both I do not think that Spain is a better tree than France, they seem about the same to me. France has a lot of different choices it can do in the beginning and different strategies you can pursue. France's tree won't change anymore.
I don't want the French focused just reduced to 35 days as a solution, I want an overhaul that introduces an actual sensible chain for each area: industry, rearmament, politics, alt history.
I mean if they're the same to you then you're a denialist at best, but you do you.
I did, and they seem to boil down to France being weaker than the other major powers.
Some examples from your own post that indicate this kind of thinking:
For example, you complain here about me "beating the AI."
How is that the conclusion you came to? I'm making the points that France NEEDS to be weak as it was IRL, but it needs to be delivered in the shape of challenges to the player. For example, the U.S. was too fucked to leave its isolationism early, but that option is presented to the player for an economical cost (prolonged recovery).
All of these posts seem to point to an inability to actually beat Germany. If you can win the war, then why would any of this matter? You overcame a tough challenge and a poor starting position to win the game. What else do you want? Whip cream on your sundae instead of fudge?
A three-province Poland can win against Germany, doesn't mean it's a healthy and good design though.
You seem to be trying to target some "inability" of mine to beat Germany. I've beaten Germany as Popular Front Dem in the Allies, as Popular Front Dem with the Strasa Front, as National Bloc in both Allies and Little Entente, as Orleanist Monarchist Fortress France, as Napoleonic.
But hey, yeah, let's try to derail this by attacking my skill as if that solves the problem or dismisses the points about the quality of the rework in the areas of immersion, sensibility, balance, timing and meta.
Well, there you go. Overcome those challenges. Succeed and win the war.
That's not a challenge. Sitting with no political power isn't a rewarding experience. Having to manage how to spend that political power is. Load up Fuhrerreich and give some of the reworked nations a go. While it is too lenient on giving the players political power, it's also pretty strict on taking it away (Soviets, for example).
How in the Hell is France helpless if even a weak player of France like myself can be sipping lattes in Berlin in 1941 using the democratic path? How is wiping a milling Italians in 6 months "doing nothing" as I prepare for the Rome offensive so I can capitulate Italy? How is it weak if the army of democratic France can beat the Soviets to Berlin despite more German tanks and planes in the field.
Isn't that part of the fun? The challenge of winning even under less than ideal conditions?
Because again, beating an AI (or capability to beat an AI) isn't an argument here. AI beats itself due to poor management of the frontlines, divisions and combat width, airforce, issues with causing self-attrition, tactics (it miscalculates which provinces to attack, i.e. France can easily hold the border as ANY ideology by just building level 5 frontlines along the Belgian border and level 6-7 in Sedan, which Germany AI tends to attack).
You do talk about the alternate history paths, but so much of your first post is focused on complaining about modifiers like Disjointed government, rearmament, 70 day focus times, and dropping the focuses for the mainland completely to focus on the colonies and Algeria, I think I can be forgiven for thinking that you are primarily concerned with not being able to waltz around Europe and just easily defeat every country in five minutes.
I think you can be forgiven for being insulted to be told that you're wrong. Do bother to read the actual post without thinking that you need to fish something to say against me, but actually read the points therein.
I'm talking about the quality, the experience of playing France.
- Having a believable storyline offered to the player in each game. The U.S. gets the Congress/Senate mechanics, the UK gets plenty of options to intervene in the world/interact with its Commonwealth, China has a unique warlord / province control, same goes for Spain with its bonuses, the NL is about relocating safely to the Dutch East Indies, Mexico gets a plethora of turmoil-related events. France gets jackshit, calling in a random guy that has no support and offering the player no justifiable story as to how some Orleanist Monarch comes to power and just happens to be the guy. Not even mentioning who the fuck's actually /running/ the country, considering that Jean dude is a constitutional monarch, after all. France also has enormous potential with its Matignon agreements and political violence. Instead, they're added as mere debuffs you just watch and get rid of in a gamey manner, and it doesn't feel rewarding.
- Having a balanced focus tree that allows France to focus on either rebuilding its industry or rearming in time. Not leaving the naval / air parts of the focus tree just to lay around there uselessly, giving you bonuses that you'll get to only after 1943, when you've already conquered the world and fuck if you need 100% off your next fighters. Having a /usable/ focus tree. There's absolutely no explanation behind giving the Pop Front Dem several more focuses than the National Bloc Dem that keep it even more busy to get-- extra air research speed air company? A few more mils?
- Having interesting characters (generals) and some actual interaction to allow certain leaders to come to power and introduce their doctrinal changes. Look at Spain with its many memorable generals that each have their allegiances to either the Republicans or the Nationalists in the civil war, as well as the means to "sway" them over to the Nationalist cause. Load up Kaiserreich and give the American Civil War a try if you want to see what it's like to have memorable characters that you can relate to.
- Providing a rewarding experience to the player. This is a concept many seem to be absolutely unable to get, but from the point of game design, you don't crush the player under unrewarding penalties all the time, you give them means to direct their power. In other words, Disjointed Government is an amazing mechanic, but it should be presented to vthe palyer in a different manner. Load up Kaiserreich and try the Commune of France; think of merging those systems and actually making the player SPEND their PP actively, calculating the best and most optimal candidates to push forward in their government to actually RID the government of the volatile elements and assume control. Which could also be an extremely good basis for alt history paths (going commie, fascist, monarchists).
Or well, you can pout and pull things outta context to attack my skill, knowledge or whatever to make yourself better. You do you.