here's a random number sequence for you
9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9 ...
let us know when you understand it.
9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9 ...
let us know when you understand it.
The second thing is true, computers no matter how they are program tend to fall into patterns after millions of Radom number generates, but is nothing about how the game it self is programed.
Yup, random placement inevitably causes clustering. I love this video here because it demonstrates it so well. Obviously it's in Norwegian, but he first tells people to place rubber duckies randomly, and then demonstrates true randomnessSo what do you want random placement to do here? Nicely and evenly place them at equal distances?
"Random" means they could end up any where, as opposed to "clustered" meaning there's a couple of groupings.
They do for multi-player games: Distributed Players. I've found that it works best with elliptical galaxies.Well technically that is random. They need a third option called evenly spread out or something like that.
They do for multi-player games: Distributed Players. I've found that it works best with elliptical galaxies.
here's a random number sequence for you
9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9 ...
let us know when you understand it.