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Rovsea

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Just to chime in, I haven't been bored by the detailed report of the war. It's actually quite exciting seeing you methodically cut the American military machine down to size.
Well I'm glad to hear that I can entertain people. Still, I hope you understand if I skip some of the less important battles, although I will try and describe what happens, including a screenshot or four for a single battle and then feeling obligated to write a paragraph for each screenshot just isn't fun for me. I hope you understand.
 
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Rovsea

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Session 6 Epilogue
xFbkDLH.jpg

This is, obviously, a nice little section where we get to see how Mexico compares to the rest of the world in 1869. Currently, we are 33 years into the game, which means that from this point we have another 67 years to go. Given that we are just now moving into the middle-game, I am fairly happy with our ranking, especially compared to the United States, who we will undoubtedly run into later. (After we finish running into them now)

au8xffG.jpg

Here we have overall rank based on prestige. It's fairly obvious, based on our relatively high prestige, and the mediocre 62 American prestige (which isn't even shown here), that the war has helped our score out quite a bit, because every American we kill in a victorious battle puts us that much farther ahead of them. It sounds horrible, but such is war. We actually have the 4th most prestige on the planet, and our military and industrial scores aren't too far behind, so I'd say that we're a fairly balanced country right now, though more craftsmen and soldiers obviously wouldn't hurt.

gbUp21u.jpg

Ranking based on Industrial score. We're a fair bit off from France and Britain, but we are catching up with the Americans and Prussians, although I'm dubious about the Prussians. interestingly enough, they haven't yet formed the North German Federation (possibly because Denmark is a Great Power?), so Prussia's score isn't really representative of the German industrial score, should a Union State come into existence.

kbLQ4Dw.jpg

Nation Comparison sorted by Brigade number. Mexico has the 4th largest army in the world! Now, it should be noted that the Qing are nowhere remotely close to their build cap, and that all three of Russia, France, and Great Britain are actually not mobilized (or are they? I forget), so compared to the top tier European powers, we're actually falling behind. The only positive news is that the US has fallen even further behind than we have, because we've been blasting them to bits for months now. When you consider that my sphere has somewhere above 50 Brigades marching around somewhere as well, the alliance actually is fairly powerful, though a healthy US would still be a significant threat, of course.

z5HbnK9.jpg

This is where we've made, IMO, the most progress: I have it ranked by population. One of the biggest problems for the New World nations in the early and mid game is population, and if you're playing a smaller nation that has a harder time pulling immigrants, this can last into the late-game as well. Mexico has more population than any other country in the Americas, the US included, though it is relatively close. What's more, we're also on parallel with Italy and Turkey, and I have more citizens than Prussia. My plans to expand continuously in both Africa and America mean that this number will only grow, and with immigrants, I hope to eventually compete with the big nations like France, Austria, and even Russia, in the far future. More population means a larger industry, more workers on farms and in mines, and a larger population base to draw soldiers from. A large population also has a snowball effect, because the more people you have in a province, the larger the population growth (this is because pop growth works off of percentages). The better we do in this statistic, the better we will continue to do in this statistic, in other words.

uF00GQT.jpg

My most valuable provinces. As we can see, the comparison isn't even really close. Far and away my most economically important provinces are my precious metal provinces. The Gold Rush events pump up the populations of these provinces into the tens of thousands, or even above 100,000, then the permanent 5 Liferating boost and natural immigration pull of gold provinces maintain a relatively high growth rate for the rest of the game. Honestly, without these three provinces, playing as Mexico would be much harder, economically speaking.

6QpZa49.jpg

Last but not least, we have: my most economically viable factories. At this point, most of them produce low-end goods like cement or print, and while it may look like all my factories are in the green, quite a few of them are actually not profitable because of war exhaustion and the ongoing war. The cigarette factories are important because they remain economically viable throughout the game, where some of the other more basic factories tend to fall off, such as the bronze armament factories, or print, or clipper convoys.

That's all for now. The war will continue, next time, in...
The Southern Eagle: A Mexico AAR!
 
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BBBD316

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Thanks for the overview, looks like you have a really good launching pad for the late game.

I assume there will be a switch to a naval focus at some point so that when great wars break out your navy can sweep the oceans clear?
 

Rovsea

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Thanks for the overview, looks like you have a really good launching pad for the late game.

I assume there will be a switch to a naval focus at some point so that when great wars break out your navy can sweep the oceans clear?
That is my general plan, yes. Despite my naval tech being mostly crap right now (I'm not sure I've even progressed past the two technologies tat Mexico starts with), it really doesn't take long to catch up and become more competitive, especially in PDM, as opposed to, say CoE, as most of the naval techs in PDM are dwarfed by the naval armament and steamer techs.
 

Rovsea

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Chapter 13: The Grudge Match (Again); Part 11 (Finale)

qypPUsu.jpg

As we can clearly see ere, my armies are making swift progress liberating the South, where the entire Southern Coast is free of Union influence. While the East hasn't been fully liberated (Richmond is notably still under enemy control), we're clearly making progress, unimpeded as we are.


A7BMWPR.jpg

Our trap seems to have worked. The enemy has effectively trapped themselves in Oklahoma City, and I'll be sure to oblige them with a battle before they can move any reinforcements into position.


TEkPhQG.jpg

To the South, in Mexico proper, the foe boldly marches into sovereign Mexican territory with... 6,000 soldiers? OK, we can easily take care of these clowns.


k1dopev.jpg

Meanwhile, back in California... Two large Union armies of 30,000+ each continue to wander about, distracted by the much smaller, insignificant Californian army. Even now, only half of them deign to march back East... where they just came from. I won't complain about the AI's antics, as they simplify the war immensely. I'd be able to win fairly easy anyway, so I don't really consider it gamey at all, just not as tedious. Regardless, I'll probably taking advantage of California's magnetism in future wars as well.


fWGZ3uD.jpg

This'll have to be my final wargoal against the US, as I really don't have any infamy to spare after this point, and it would only be detrimental for me to wait years for the infamy room to expand the war further. Note that all three Wargoals are contiguous, an thus I can easily reinforce all three states at the same time.


p7AQSyU.jpg

The US still has an army, and shockingly, they don't even have that much War Exhaustion, but regardless, I'm still going to teach them a lesson they won't soon forget.


51T6JmB.jpg

I'm still at 11% War Score, but I'm definitely in a position to expand on that number. Looking at the US War Exhaustion, we can see that it's sitting at around 15%, which really isn't that damaging compared to higher levels. 100% War Exhaustion Has the impact of: -100% Organization Regain, -20% Tax Efficiency, -100% Factory Throughput, -100% RGO Throughput, and -100% Casus Belli Acquisition Speed. IMO, these numbers are ridiculous. Simply having a war drag on while you have infamy will eventually put you at 100% War Exhaustion, which will cripple your country's economy and make 95% of your POPs fail to meet their everyday needs, putting them all in the red. Let me clarify just how foolish this is. Let's say that your paying as the Sikh Empire, you generate a casus belli and take 10 infamy, then you declare war on the British, conquer the whole Indian Subcontinent... but Britain doesn't peace out. They're European, snobbish, and refuse to admit that they've lost the war. You sit there, racking up War Exhaustion until you get close to 100%, then are forced to White Peace with the Brits. This is how War Exhaustion can be ridiculous in Victoria II. Obviously, that represents an extreme example, but it's not an impossible occurrence at all, which is a definite problem with the system.


iRrd57f.jpg

This is my current War Exhaustion, and all of the nasty ways that it's hurting my country. The negative modifiers here and tariffs are the biggest drag on our industry, at the moment.


167wQL5.jpg

The trap is sprung. It may look like I'm going to lose terribly, but I do have reinforcements coming from the North, who should be able to clean this battle up.


kdGPDOG.jpg

There they are.


r3VA7Yl.jpg

And there they go. This battle is actually quite important, as it gives me nearly two Warscore all by itself. Why does that matter?


mxVtsWD.jpg

THAT is why it matters. This is the straw that broke the camel's back, so to speak, or the straw that ends 2 and a half years of war, at any rate.


hc4nqML.jpg

Our Puke Green color looks so glorious when it replaces that nasty Blue of the US, doesn't it? :D

Rest and recovery from the war, next time in...

yomx2fN.jpg

The Southern Eagle: A Mexico AAR!
 
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Rovsea

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alscon

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Finally, New Mexico has returned to Old Mexico! Doesn't make much sense now, but at long last the Yankees are driven out from rightful Mexican territory.
 

Rovsea

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All that work for three relatively insignificant little states. I guess it's most of the land you lost to them earlier, but still.
Yeah, it does seem sort of... anticlimactic, I suppose, but keep in mind that in the late game these states actually provide valuable resources like lead, coal, and copper, though they aren't really large enough to be significant right now, their population should build with time.
Finally, New Mexico has returned to Old Mexico! Doesn't make much sense now, but at long last the Yankees are driven out from rightful Mexican territory.
Indeed, Mexico has reunited New and Old Mexico for more Mexican continuity and unity.
This AAR is pretty incredible! I am eager to see how Mexico recovers from the war.
Considering that we had war exhaustion for the entirety of that war, I'm looking forward to seeing how much the economy improves at 0 WE.
I don't think infamy gains you war exhaustion in vanilla, I think that must be a Pops of Darkness thing.
Could be, abut it's very much a change that I do not like. Considering that not a single province of mine was ever taken during the war, nor any of my ports even blockaded except by ships moving through, I really don't see how it's justifiable to remove a considerable proportion of my economy's efficiency. Infamy should be how the rest of the world sees your nation, and Militancy and Consciousness and War Exhaustion should be how your nations citizens feel. Infamy shouldn't increase War Exhaustion.
 

trekfan

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Yeah, it does seem sort of... anticlimactic, I suppose, but keep in mind that in the late game these states actually provide valuable resources like lead, coal, and copper, though they aren't really large enough to be significant right now, their population should build with time.
That border though... Are the resources worth it? :D
 
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Dr.Livingstone

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A great victory for the Mexican Nation!
 

Rovsea

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BBBD316

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Would you be able to take New England for Mexico and garrison it in the next war? Would basically kill the US industrially, or can you only claim regions next to your border?

Sorry long time since I really played V2.
 

Nikolai

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Well done beating the American Eagle!
 

Gorganslayer

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I can nearly see canada :p

Great job cutting down america, will the confederates ever get strong enough to do signifigant tasks for you or are they always going to get roflstomped by the US everytime.
 

Rovsea

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Would you be able to take New England for Mexico and garrison it in the next war? Would basically kill the US industrially, or can you only claim regions next to your border?

Sorry long time since I really played V2.
I can actually get a wargoal on any of the US states. And yes, I am definitely thinking of taking states like Ohio and Pennsylvania, using military access through the CSA to garrison them.
Will California remain independent in perpetuity? Or do you have plans to reintegrate the territory?
Annexing California is not my #1 Priority right now, I'm much more concerned with rebuilding my economy and getting ready for the inevitable next war with America.
Well done beating the American Eagle!
Thanks :)
I can nearly see canada :p

Great job cutting down america, will the confederates ever get strong enough to do signifigant tasks for you or are they always going to get roflstomped by the US everytime.
The South really doesn't get all that much immigration, but they are still helpful in the war despite their small population. Like California, the AI usually tries to track down all of their armies and siege through all of their lands, which is really helpful in providing a distraction so that they can't focus all of their attention on me. This is really invaluable, as it allows me to concentrate my troops against a much smaller number of Americans, the rest being too spread out to help.