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elpibeuruguayo

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I found a solution to the problems of nomads being OP:
Vainilla Code
Code:
Nomad = {
    POPULATION_INCREASE_MULTIPLIER = 0.01,            -- The rate current population grows or declines to max population
    MANPOWER_INCREASE_MULTIPLIER = 0.1,                -- The rate current manpower grows or declines to max manpower
    MANPOWER_LOW_SENTIMENT_INCREASE_MULTIPLIER = 2.0, -- The manpower effect of a negative Clan Sentiment vs the ruling Clan. At a value of 2, -100 Sentiment is 200% faster manpower regrowth.
    POPULATION_TAX_MULTIPLIER = 0.00075,            -- Montly tax income determined by the current population
    MAX_POPULATION_EMPTY_HOLDING_MULTIPLIER = 1250, -- Max population increase for each empty holding in provinces where the capital is also an empty holding

New Code
Code:
POPULATION_INCREASE_MULTIPLIER = 0.01,            -- The rate current population grows or declines to max population
    MANPOWER_INCREASE_MULTIPLIER = 0.01,                -- The rate current manpower grows or declines to max manpower
    MANPOWER_LOW_SENTIMENT_INCREASE_MULTIPLIER = 2.0, -- The manpower effect of a negative Clan Sentiment vs the ruling Clan. At a value of 2, -100 Sentiment is 200% faster manpower regrowth.
    POPULATION_TAX_MULTIPLIER = 0.00075,            -- Montly tax income determined by the current population
    MAX_POPULATION_EMPTY_HOLDING_MULTIPLIER = 500, -- Max population increase for each empty holding in provinces where the capital is also an empty holding

The result is that the nomads are balanced (texted a little by me). For the desicion of became Genghis Khan I would suggest spaw event trops if the army isnt enought for the conquests. The next thing that I want to fix is the automatic religion and culture change of a nomad province.
 
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starwarsfan541

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For the Genghis decision you can also use a building that autogenerates to give a massive manpower and pop boost

Agreed on the religion and culture bit, disagreed on the defines changes, I actually though nomads were underpowered in my mod, though some other changes with normal and imperial realms are probably at cause for that.
 
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elpibeuruguayo

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For the Genghis decision you can also use a building that autogenerates to give a massive manpower and pop boost

Agreed on the religion and culture bit, disagreed on the defines changes, I actually though nomads were underpowered in my mod, though some other changes with normal and imperial realms are probably at cause for that.
In my game as in many other its usually that 50 years in the game the steppes are united in one big blob. It would be interesting that you make a thread suggesting the changes that you made to the normal and imperial realms.
 

starwarsfan541

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In my game as in many other its usually that 50 years in the game the steppes are united in one big blob. It would be interesting that you make a thread suggesting the changes that you made to the normal and imperial realms.
Basically give them more troops and re-balance tactics/ unites if the nomad units are changed and their costs are increased (increasing their maintenance helps a good bit)
 
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