I found a solution to the problems of nomads being OP:
Vainilla Code
New Code
The result is that the nomads are balanced (texted a little by me). For the desicion of became Genghis Khan I would suggest spaw event trops if the army isnt enought for the conquests. The next thing that I want to fix is the automatic religion and culture change of a nomad province.
Vainilla Code
Code:
Nomad = {
POPULATION_INCREASE_MULTIPLIER = 0.01, -- The rate current population grows or declines to max population
MANPOWER_INCREASE_MULTIPLIER = 0.1, -- The rate current manpower grows or declines to max manpower
MANPOWER_LOW_SENTIMENT_INCREASE_MULTIPLIER = 2.0, -- The manpower effect of a negative Clan Sentiment vs the ruling Clan. At a value of 2, -100 Sentiment is 200% faster manpower regrowth.
POPULATION_TAX_MULTIPLIER = 0.00075, -- Montly tax income determined by the current population
MAX_POPULATION_EMPTY_HOLDING_MULTIPLIER = 1250, -- Max population increase for each empty holding in provinces where the capital is also an empty holding
New Code
Code:
POPULATION_INCREASE_MULTIPLIER = 0.01, -- The rate current population grows or declines to max population
MANPOWER_INCREASE_MULTIPLIER = 0.01, -- The rate current manpower grows or declines to max manpower
MANPOWER_LOW_SENTIMENT_INCREASE_MULTIPLIER = 2.0, -- The manpower effect of a negative Clan Sentiment vs the ruling Clan. At a value of 2, -100 Sentiment is 200% faster manpower regrowth.
POPULATION_TAX_MULTIPLIER = 0.00075, -- Montly tax income determined by the current population
MAX_POPULATION_EMPTY_HOLDING_MULTIPLIER = 500, -- Max population increase for each empty holding in provinces where the capital is also an empty holding
The result is that the nomads are balanced (texted a little by me). For the desicion of became Genghis Khan I would suggest spaw event trops if the army isnt enought for the conquests. The next thing that I want to fix is the automatic religion and culture change of a nomad province.
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