"The Sneezer" Free Update Patch Notes

"The Sneezer" Free Update Patch Notes

  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

This thread is more than 5 months old.

It is very likely that it does not need any further discussion and thus bumping it serves no purpose. If you feel it is necessary to make a new reply, you can still do so though.

DavyDavy

Community Developer
Sep 25, 2019
67
49
We hope you enjoy this recent batch of free stuff. We’ve been listening to the community more, so you may even see some of your own suggestions added. A summary of the most notable items is provided below, including; new Bridges, Cloning and Planning improvements. Now you can turn your plans into actual construction jobs!


Gaz, Games Design Manager at Double Eleven

  • New items
    • Windows can now be added to both sides of a vertical wall.
    • New Walls: Art Deco and Oriental.
    • New Floors: Limestone, Grass n Stones, Sandstone, Lunar.
    • New Objects: Sink, Handdryer, Wall signs, Spooky and Sakura trees, Cactus, Park Bench, Moose Head, and more...
    • New Doors: Guards Gates and Secret Bookcase Door.
    • New Signs: Signposts rooms such as Canteens and Showers.
    • New Grass Corner, to create angled pathways.

  • New Features
    • Multiple new dog types to choose from, before and during a game!
    • Option to choose the wall type for quick rooms.
    • Room (coloured) overlays can now be turned off in Game Options.
    • Extra ‘Most Used’ item menu filter added.
    • Finally, BRIDGES are here! Lay them over roads, water and other land, for staff and prisoners to cross.
    • Rebalanced daily payments for higher-risk inmates. Max Sec, Protective Custody, Death Row, and Criminally Insane pay more.
    • Empty and occupied cells can be viewed in Logistics, via a new “Cell Status” button.
    • Extra prisoner action added to Bios: “Escort to Infirmary”
    • Search bar added to the Flooring menu.
    • Transferred prisoners are offered in Intake.
    • Unique Visitors Direction option added to Deployment.
    • Foundations can now be built with more wall types.
    • Fog of War can now be turned off mid-game, via the Map Settings menu.
    • Clone tool overhauled!! You can now rotate and flip, walls and objects now shown, the clonable area can cover entire prisons! AND you can even clone between saves (BETA)! The construction speed has also been optimized.
    • Overhauled Planning!! Build your plans, add doors and choose wall type. The construction speed has also been optimized.
    • More new items, walls and floors.
    • Improved Quick Rooms presentation, now showing where the walls will be built.
    • New Desert and Lunar Plot options when creating a new game.
    • Gravestones are supplied for every death in your prison.

  • Additional Improvements, Fixes & Features (QoL and more of your requests!)
    • Additional Improvements, Fixes & Features QoL and more of your requests!
    • Taser legacy crash fixed (due to the taser line drawing code - taser trails would sometimes crash the game on certain player’s graphics drivers, if it didn't crash it seemed to shift some of the font drawing code to render in the wrong position/off screen for a frame. Both problems should now be fixed.
    • Modders! Spritesheet files and UI.png are now unencrypted. Please avoid adding to these sheets with your own mods, as we WILL be adding more future content to them. There’s plenty of space reserved on the original tilesheet.
    • Electric Cables and Water Pipes now point the right way when being constructed.
    • Any inmates moved to new cells by you, will be reassigned.
    • The outskirts of the map now allow flooring to be placed.
    • Street Lamps no longer need direct power cables.
    • “Events” can be toggle on/off in Map Settings.
    • New inmates have a “Fresh Fish” tag.
    • Deployment - "Staff Only" and "Shared" zones are more distinctly coloured.
    • Separate icons for “Drugs” and “Medicine” contraband types.
    • Snipers can now open Remote Doors.
    • Guards open doors for separated dogs.
    • Underground utilities can now be placed in the same space as pending above-ground objects.
    • Cloning will include foundations.
    • Office chair now fulfils the Reception room requirement.
    • Now CCTV, Doors and Phone Taps can be connected in both ways.
    • Addressed various issues when playing with multiple monitor setups.
    • Bench artwork updated to show sitting direction.
    • The presentation of areas in Logistics which show where jobs can be assigned is improved.
    • Phone Tap, CCTV and Door Control stations show the no. of wired connections.
    • Hedges no longer merge with adjacent walls, and blend better with grass floor.
    • Execution Room requirements can be fulfilled with all new chair types.
    • Bios no longer open immediately when double-clicking to follow an inmate.
    • Improved Sprite visuals due to an alpha anomaly that was producing artefacts around some of the sprites.
    • Fixed a legacy issue where Mail Satchels where not being delivered, causing large build ups of mail.
    • Guard Response option assigned to the [G] hot key.
    • Guard Taser Certification program tooltip fixed.
    • The Mud floor is slower to walk over.
    • Corrected a legacy issue relating to the Need gain for large maps. Needs would previously rise too quickly on Large Maps due to lower timewarpfactor.
    • New icons added for Needs speech bubbles that were missing.
    • Ability to turn off the double-click to move objects function, in Game Options.
    • Even more staff and dog names added.
    • Fixed issues with items stretching when rotated.
    • Fixed a legacy issue with rotating tree saplings.
    • Placing doors in Planning no longer removes the flooring below.
    • Your last used filter setting is saved.
    • Extra characters such as ä, ö, ü, ß now accepted by the search bar.
    • Fixed a legacy issue where Notebook pages that were appearing during Escape mode/Cutscenes were inaccessible.
    • Tons of other bug fixes.
 
  • 1
Reactions:

wobarch

Second Lieutenant
4 Badges
Nov 5, 2014
158
737
  • Europa Universalis IV
  • Humble Paradox Bundle
  • Imperator: Rome Sign Up
  • Crusader Kings II: The Old Gods
Great, thank you! Looking up for all the new stuff and all the things that you fixed/optimised that should have been fixed since years. thank you!
Looking forward for more prisioner behaviour and the rework/content for the unfinished gang system
 

Menkerios

Sergeant
15 Badges
Mar 19, 2018
70
4
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Prison Architect
  • Prison Architect: Psych Ward
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
any way to the see the list of "tons of other bug fixes?"
Love to know what they are. Hopefully you fixed exhausted snipers not leaving their towers!
 

ShadNIGHT

Recruit
1 Badges
Nov 25, 2019
1
0
  • Prison Architect
  • New items
    • Windows can now be added to both sides of a vertical wall.
    • New Walls: Art Deco and Oriental.
    • New Floors: Limestone, Grass n Stones, Sandstone, Lunar.
    • New Objects: Sink, Handdryer, Wall signs, Spooky and Sakura trees, Cactus, Park Bench, Moose Head, and more...
    • New Doors: Guards Gates and Secret Bookcase Door.
    • New Signs: Signposts rooms such as Canteens and Showers.
    • New Grass Corner, to create angled pathways.
  • New Features
    • Multiple new dog types to choose from, before and during a game!
    • Option to choose the wall type for quick rooms.
    • Room (coloured) overlays can now be turned off in Game Options.
    • Extra ‘Most Used’ item menu filter added.
    • Finally, BRIDGES are here! Lay them over roads, water and other land, for staff and prisoners to cross.
    • Rebalanced daily payments for higher-risk inmates. Max Sec, Protective Custody, Death Row, and Criminally Insane pay more.
    • Empty and occupied cells can be viewed in Logistics, via a new “Cell Status” button.
    • Extra prisoner action added to Bios: “Escort to Infirmary”
    • Search bar added to the Flooring menu.
    • Transferred prisoners are offered in Intake.
    • Unique Visitors Direction option added to Deployment.
    • Foundations can now be built with more wall types.
    • Fog of War can now be turned off mid-game, via the Map Settings menu.
    • Clone tool overhauled!! You can now rotate and flip, walls and objects now shown, the clonable area can cover entire prisons! AND you can even clone between saves (BETA)! The construction speed has also been optimized.
    • Overhauled Planning!! Build your plans, add doors and choose wall type. The construction speed has also been optimized.
    • More new items, walls and floors.
    • Improved Quick Rooms presentation, now showing where the walls will be built.
    • New Desert and Lunar Plot options when creating a new game.
    • Gravestones are supplied for every death in your prison.

  • Additional Improvements, Fixes & Features (QoL and more of your requests!)
    • Additional Improvements, Fixes & Features QoL and more of your requests!
    • Taser legacy crash fixed (due to the taser line drawing code - taser trails would sometimes crash the game on certain player’s graphics drivers, if it didn't crash it seemed to shift some of the font drawing code to render in the wrong position/off screen for a frame. Both problems should now be fixed.
    • Modders! Spritesheet files and UI.png are now unencrypted. Please avoid adding to these sheets with your own mods, as we WILL be adding more future content to them. There’s plenty of space reserved on the original tilesheet.
    • Electric Cables and Water Pipes now point the right way when being constructed.
    • Any inmates moved to new cells by you, will be reassigned.
    • The outskirts of the map now allow flooring to be placed.
    • Street Lamps no longer need direct power cables.
    • “Events” can be toggle on/off in Map Settings.
    • New inmates have a “Fresh Fish” tag.
    • Deployment - "Staff Only" and "Shared" zones are more distinctly coloured.
    • Separate icons for “Drugs” and “Medicine” contraband types.
    • Snipers can now open Remote Doors.
    • Guards open doors for separated dogs.
    • Underground utilities can now be placed in the same space as pending above-ground objects.
    • Cloning will include foundations.
    • Office chair now fulfils the Reception room requirement.
    • Now CCTV, Doors and Phone Taps can be connected in both ways.
    • Addressed various issues when playing with multiple monitor setups.
    • Bench artwork updated to show sitting direction.
    • The presentation of areas in Logistics which show where jobs can be assigned is improved.
    • Phone Tap, CCTV and Door Control stations show the no. of wired connections.
    • Hedges no longer merge with adjacent walls, and blend better with grass floor.
    • Execution Room requirements can be fulfilled with all new chair types.
    • Bios no longer open immediately when double-clicking to follow an inmate.
    • Improved Sprite visuals due to an alpha anomaly that was producing artefacts around some of the sprites.
    • Fixed a legacy issue where Mail Satchels where not being delivered, causing large build ups of mail.
    • Guard Response option assigned to the [G] hot key.
    • Guard Taser Certification program tooltip fixed.
    • The Mud floor is slower to walk over.
    • Corrected a legacy issue relating to the Need gain for large maps. Needs would previously rise too quickly on Large Maps due to lower timewarpfactor.
    • New icons added for Needs speech bubbles that were missing.
    • Ability to turn off the double-click to move objects function, in Game Options.
    • Even more staff and dog names added.
    • Fixed issues with items stretching when rotated.
    • Fixed a legacy issue with rotating tree saplings.
    • Placing doors in Planning no longer removes the flooring below.
    • Your last used filter setting is saved.
    • Extra characters such as ä, ö, ü, ß now accepted by the search bar.
    • Fixed a legacy issue where Notebook pages that were appearing during Escape mode/Cutscenes were inaccessible.
    • Tons of other bug fixes.
 

Menkerios

Sergeant
15 Badges
Mar 19, 2018
70
4
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Prison Architect
  • Prison Architect: Psych Ward
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
the very last item says this, which is what I was referring to.
 

Attachments

  • Screen Shot 2019-11-26 at 5.20.37 PM.png
    Screen Shot 2019-11-26 at 5.20.37 PM.png
    19,9 KB · Views: 153

Ld42

Recruit
9 Badges
Oct 21, 2018
1
0
  • Cities: Skylines
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Prison Architect
  • Prison Architect: Psych Ward
can the next update able to assign the other staff members e.g cooks to their own kitchens also can the staff needs be look at too when that option is tick on is does seams to not recycle the food trays back through to the staff room/staff canteen thanks