Well seeing as the rebel system is overhauled in the coming expansion I would keep my rebel wines on rack for the time being
I see two problems here:
1. Why is Spain even trying to colonize siberia?
2. Why is sibir so populated that it spawns 10k+ stacks?
I see two problems here:
1. Why is Spain even trying to colonize siberia?
2. Why is sibir so populated that it spawns 10k+ stacks?
1. Why not? If human can, AI can too.
2. There is no population in EU 4, but if small province will spawn 999 rebels they can't capture any province with lvl 1 fort. And similar "high populated" provinces should spawn 300k spawn rebels?
1) Because it makes sense according to game mechanics.
2) Because, as others have said, realism cuts both ways.
Realism? ROFL Most (all?) core mechanics in this game have no RL basis, the game design is complete fantasy and only people with lots of imagination can think of it as an "abstraction". Super rebels and exiled units are only the tip of the iceberg. I still find the game (very) fun even with all its flaws but that is because I think of it as a game and nothing else.2) Because, as others have said, realism cuts both ways.
The AI doesnt have much logic for where it colonizes so it just dots the world.
Sensible logic eh? I think you need to brush up on what that means.No, the AI is exhibiting sound and sensible logic. It is avoiding tropical provinces.
Sensible logic eh? I think you need to brush up on what that means.
Siberia is arctic. The fact that a Spain would ignore the 8 non-tropical (so no negative modifiers) colony provinces in the Phillipines and go to Siberia, where it has zero trade control, makes no logical sense.
Just because the AI is behaving as intended with mechanics, doesn't mean it is logical or good. If that were the case, then no further patches, DLCs or expansions are needed.
Realism? ROFL Most (all?) core mechanics in this game have no RL basis, the game design is complete fantasy and only people with lots of imagination can think of it as an "abstraction". Super rebels and exiled units are only the tip of the iceberg. I still find the game (very) fun even with all its flaws but that is because I think of it as a game and nothing else.
Realism? ROFL Most (all?) core mechanics in this game have no RL basis, the game design is complete fantasy and only people with lots of imagination can think of it as an "abstraction". Super rebels and exiled units are only the tip of the iceberg. I still find the game (very) fun even with all its flaws but that is because I think of it as a game and nothing else.
1) Because it makes sense according to game mechanics.
2) Because, as others have said, realism cuts both ways.
I too think it is ridiculous to see spain conquering siberia but i can understand some people may like it..?
What would be good is if there was an option like 'lucky nations' where the player could also decide on the bounds of AI colonisation, Whether or not its random, crazy or historical.
Sensible logic eh? I think you need to brush up on what that means.
It seems I did miss your point as I have the habit of stopping reading whenever I see people defending rebel uprisings post 1.5. I understand your reasoning but you do realize that the balance is completely off don´t you? Even when one is below 100% OE the rebel spawns are unrealistically large to the point that they may become stronger than the strongest armies in the world combined. A >100% OE may mean a stack wipe for my entire army; I have seen 200k spawns, seriously? I sincerely hope that in 1.8 rebels are at the very least remotely plausible and not more of the same in a predictable fashion (the latter would be annoying as hell).Basically, colonizing Siberia before tropical places makes sense because tropical is more punishing. Maybe we should change the fact that Siberia is a better place to colonize than much of Indonesia, but solving it by having the AI make poor decisions because they are 'historical' is not the way to go.
I think you missed my point. The point is that since the game's supply system is abstracted and allows for unrealistic projection of large armies, rebels need to be unrealistically large to be viable.
2) Defeating Rebels that do spawn would lower revolt risk for a period (you defeated them...time to move on for a while).