The single thing I hate the most about EU4

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Wizzington

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what eigervue said.

its just as realistic as seeing russia moving 60k stacks through siberia or generals being able to instantly teleport globally to another regiment (the things those 15th century nations knew would surprise you).
i do understand the frustrations of seeing a 2bt, 40 manpower province spanning like 20k troops with a 2 star general though. paradox is as the company name implies: a paradox!

People tend to complain a lot less about unrealistic things that benefit them for some reason. ;)
 

Wizzington

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I see two problems here:
1. Why is Spain even trying to colonize siberia?
2. Why is sibir so populated that it spawns 10k+ stacks?

1) Because it makes sense according to game mechanics.
2) Because, as others have said, realism cuts both ways.
 

Wizzington

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Basically, colonizing Siberia before tropical places makes sense because tropical is more punishing. Maybe we should change the fact that Siberia is a better place to colonize than much of Indonesia, but solving it by having the AI make poor decisions because they are 'historical' is not the way to go.

Realism? ROFL Most (all?) core mechanics in this game have no RL basis, the game design is complete fantasy and only people with lots of imagination can think of it as an "abstraction". Super rebels and exiled units are only the tip of the iceberg. I still find the game (very) fun even with all its flaws but that is because I think of it as a game and nothing else.

I think you missed my point. The point is that since the game's supply system is abstracted and allows for unrealistic projection of large armies, rebels need to be unrealistically large to be viable.