With everything that has gone on with the launch, this seems a reasonably place/time to toss out this discussion:
Games keep pushing graphics further and further, more detail, more colors, pretty, and all around more shinny. On one hand, I can understand wanting something to be pretty and to take advantage of the ever increasing power of systems/platforms.
BUT...
Speaking personally for myself, I've played every game (yes, literally every game) I've ever owned on the minimum graphic's setting. Because, frankly, I just don't care all that much about pretty. I want a good game, one that has fun/addictive gameplay that catches and keeps my interest. Pretty pictures won't/can't do that -- only the game behind those pictures can. They can, however, slow down a game, eat up processing power, and also development funds.
Which brings us to things like SOTS2 right now. Speaking for myself, I would not have had the even the slightest issue with SOTS2 using graphics no better/more advanced then SOTS1. SOTS1 graphics are perfectly good enough for me, even when playing on minimum settings, when I play SOTS1 after all. So I find myself looking at SOTS2, which is gorgeous visually, but non-functional as an actual game (and yes, for me its not 'buggy' or 'lacking in polish' or 'crashing' -- its true non-functional. Can't get out of the opening menus to start playing AT ALL. I'm waiting patiently, I'll give 'em a shot. Still annoying. Anywho...)
And so I find myself wondering -- if Kerebos had ripped the graphics from 1, spent minimal time and effort on adapting them for 2, then devoted the time/budget spent on 'pretty' towards 'functional' instead, would we have a 'okay-looking great game' instead of the 'gorgeous but completely broken game' we have received? Cuz I gotta tell you, I know which one of those I would pick every single day of the week, and twice on sunday.
Anyone else feel much the same with me? Or feel the complete opposite, that graphics are the key to a good game? Or lie somewhere in between?
Games keep pushing graphics further and further, more detail, more colors, pretty, and all around more shinny. On one hand, I can understand wanting something to be pretty and to take advantage of the ever increasing power of systems/platforms.
BUT...
Speaking personally for myself, I've played every game (yes, literally every game) I've ever owned on the minimum graphic's setting. Because, frankly, I just don't care all that much about pretty. I want a good game, one that has fun/addictive gameplay that catches and keeps my interest. Pretty pictures won't/can't do that -- only the game behind those pictures can. They can, however, slow down a game, eat up processing power, and also development funds.
Which brings us to things like SOTS2 right now. Speaking for myself, I would not have had the even the slightest issue with SOTS2 using graphics no better/more advanced then SOTS1. SOTS1 graphics are perfectly good enough for me, even when playing on minimum settings, when I play SOTS1 after all. So I find myself looking at SOTS2, which is gorgeous visually, but non-functional as an actual game (and yes, for me its not 'buggy' or 'lacking in polish' or 'crashing' -- its true non-functional. Can't get out of the opening menus to start playing AT ALL. I'm waiting patiently, I'll give 'em a shot. Still annoying. Anywho...)
And so I find myself wondering -- if Kerebos had ripped the graphics from 1, spent minimal time and effort on adapting them for 2, then devoted the time/budget spent on 'pretty' towards 'functional' instead, would we have a 'okay-looking great game' instead of the 'gorgeous but completely broken game' we have received? Cuz I gotta tell you, I know which one of those I would pick every single day of the week, and twice on sunday.
Anyone else feel much the same with me? Or feel the complete opposite, that graphics are the key to a good game? Or lie somewhere in between?