So priests are better than culture workers, by simple math:
Culture Workers produce +3 Society Research +3 Unity and consume 2 consumer goods.
If you aren't spiritualist, you have to build Achereon Monuments and get 2 culture workers if you want unity.
But Temples replace Monuments, so you can't have both.
Priests make +3 Unity +2 Society Research +5 Amenities for 2 consumer goods, but still, only 3 unity (unless you have exalted priesthood +1 unity per priest, which megacorps can't have).
So, other than trading 1 research for 5 amenities, your unity production is about same with temples as monuments, before you look at the +unity percent bonuses from spirituality.
Now you may be thinking, well brand loyalty only gives you +15% unity, and gospel of the masses gives you 1 trade per spiritualist pop (which you can get to pretty close to 100% of your population), and not extra unity, and that is true. But you know what a spiritualist mega corp CAN do?
It can build both Temples AND Monuments.
If you are not a spiritualist mega corp, you will just notice that your monuments have been replaced by "Corperate Culture Sites" which feature 2 managers (+2 Society Research +3 Unity +2 Trade Value for 2 consumer goods) instead of culture workers, but still only 6 unity.
But here is the thing. If you are spiritualist you have BOTH a culture site and a temple. Which means right at start of game, with no tech upgrades, you can make every planet with 10 population, produce a base unity of 17 each thats:
+6 from 2 priests in temple
+6 from 2 managers in corperate culture site
+4 from 2 excutives in planatery administration
+1 from 1 enforcer in plantery administration.
So if you have 3 planets with 10+ pop, which is very doable within 10 years of start if you resettle from captital, you can be generating a base unity of 56 per month! (you get 5 unity base from your empire)
Then you get +20% unity from fanatic spiritualist, +10% unity from traditional racial perk, +10% unity from Reformer ruler perk, +15% from Brand Loyality civic, and a declare saint +15% thats a +80% unity bonus, and dont forget the bonus from high stability and +5% to specialist output if you are egalitarian.
(And yes you will be using a lot of consumer goods, but with the crazy amount of trade you get from being a mega corp and gospel of the masses, switching over to Consumer benefits trade policies fixes that problem)
Long story short, it is possible to be generating well over 100 unity per month from year 2210 if you work at it, which is just bonkers.
Culture Workers produce +3 Society Research +3 Unity and consume 2 consumer goods.
If you aren't spiritualist, you have to build Achereon Monuments and get 2 culture workers if you want unity.
But Temples replace Monuments, so you can't have both.
Priests make +3 Unity +2 Society Research +5 Amenities for 2 consumer goods, but still, only 3 unity (unless you have exalted priesthood +1 unity per priest, which megacorps can't have).
So, other than trading 1 research for 5 amenities, your unity production is about same with temples as monuments, before you look at the +unity percent bonuses from spirituality.
Now you may be thinking, well brand loyalty only gives you +15% unity, and gospel of the masses gives you 1 trade per spiritualist pop (which you can get to pretty close to 100% of your population), and not extra unity, and that is true. But you know what a spiritualist mega corp CAN do?
It can build both Temples AND Monuments.
If you are not a spiritualist mega corp, you will just notice that your monuments have been replaced by "Corperate Culture Sites" which feature 2 managers (+2 Society Research +3 Unity +2 Trade Value for 2 consumer goods) instead of culture workers, but still only 6 unity.
But here is the thing. If you are spiritualist you have BOTH a culture site and a temple. Which means right at start of game, with no tech upgrades, you can make every planet with 10 population, produce a base unity of 17 each thats:
+6 from 2 priests in temple
+6 from 2 managers in corperate culture site
+4 from 2 excutives in planatery administration
+1 from 1 enforcer in plantery administration.
So if you have 3 planets with 10+ pop, which is very doable within 10 years of start if you resettle from captital, you can be generating a base unity of 56 per month! (you get 5 unity base from your empire)
Then you get +20% unity from fanatic spiritualist, +10% unity from traditional racial perk, +10% unity from Reformer ruler perk, +15% from Brand Loyality civic, and a declare saint +15% thats a +80% unity bonus, and dont forget the bonus from high stability and +5% to specialist output if you are egalitarian.
(And yes you will be using a lot of consumer goods, but with the crazy amount of trade you get from being a mega corp and gospel of the masses, switching over to Consumer benefits trade policies fixes that problem)
Long story short, it is possible to be generating well over 100 unity per month from year 2210 if you work at it, which is just bonkers.
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