True, but humanist idea gives you also - 2 unrest, so you can be at par with the + 5 of the true faith- heathen and heretic tolerance capped at +3, here are always need to convert because +5 is better than +3.
True, but humanist idea gives you also - 2 unrest, so you can be at par with the + 5 of the true faith- heathen and heretic tolerance capped at +3, here are always need to convert because +5 is better than +3.
- nope, because with -2 unrest i will have +7 with true faith.True, but humanist idea gives you also - 2 unrest, so you can be at par with the + 5 of the true faith
Japan should have Buddhism as state religion, not Shinto: http://en.wikipedia.org/wiki/Buddhism_in_Japan
"Problem" is the same as with any requests for change: increasing joy of playingPI stated several times that they would wish to revisit the Eastern religions so I think a DLC focusing on them will come sooner or later.
Shinto in-game represents the union of their folk religion (Shinto) and the Japanese Buddhism (which does have some differences from the other Buddhist sects). Both were treated as one religion until the Meiji restoration.
True, there were those who followed Buddhism exclusively, but it didn't really affect that much and it had no influence on the local religion where both were practiced had-in-hand.
So other than the name, I don't see the problem here.
No need to buff Protestantism but it could really use some mechanism. I remember someone mentioned an idea: to reflect the diverse, decentralized nature, make you develop your own local version of Protestant.
Protestantism should get no stab hit for breaking marriages.
Shintoism is a mix of old pagan religions in Japan and Buddhism. Saying they are exactly the same is quite simply not true, as Buddhism does not have deities like Amaterasu, though it is true that they were almost the same in practice before the Meiji restoration, as Shinto temples with Buddhist shrines were commonplace.
I could see a denomonation mechanic for Protestants. You choose one when you convert and get certain (probably relatively large) bonuses from it, the catch being that it's destabilizing (or dangerous or perhaps even impossible in normal circumstances) to switch to another. This would also be a relatively clean way to include smaller groups of Protestant (or Protestant-like) Christians that currently get little exposure (like the Hussites, Anabaptists, Pentecostals, Evangelicals, etc.).
Problem is, this'd end up being just another button you press and then forget about for the rest of the game, which doesn't make it very exciting to interact with. Maybe it's just me, but the Protestant denominations don't seem to lend themselves to active game mechanics very well.
A westernised Ming, currently, will have no problem converting, as long as they have one of the two religious idea groups. Converting same culture provinces with max pious is quite easy, even for china.
And the benefits of being Muslim is more than worth it.
The problem with protestantism and specially lutheranism is that it makes religion something very private. Thus, the influence in politics is much more limited, and because many protestant states had a state religion, this is more or less under the state's command and not the other way arround. The bonuses you said are splendid, but maybe they could come with a slider of strictness. The more strict you are, the higher is the value from the bonus you chose, but more problems you have while treating with other nations, protestant included.
The Coptic bonus is pretty good because it stacks with trading in coffee, defensive mentality, and hostile borders so you get like 75%+ defensive with it. It basically exists as a religion for Ethiopia, and that's about it. If you had Coptic France though it'd take half an hour to siege anything though. :laugh:
I don't disagree with that, but pious muslims get better fort defense. Even only being 50% pious will give you +5% morale +10% fort defense and +1.5% missionary strength, on top of whatever sect bonus you have (Sunni/Shia/Ibadi).
Christian decisions slap piety silly. Islam still can convert fast thanks to extra missionaries though.
I could see a denomonation mechanic for Protestants. You choose one when you convert and get certain (probably relatively large) bonuses from it, the catch being that it's destabilizing (or dangerous or perhaps even impossible in normal circumstances) to switch to another. This would also be a relatively clean way to include smaller groups of Protestant (or Protestant-like) Christians that currently get little exposure (like the Hussites, Anabaptists, Pentecostals, Evangelicals, etc.).
Problem is, this'd end up being just another button you press and then forget about for the rest of the game, which doesn't make it very exciting to interact with. Maybe it's just me, but the Protestant denominations don't seem to lend themselves to active game mechanics very well.