The sad state of Eastern Religions and Protestantism

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

ahyangyi

General
54 Badges
Jan 25, 2014
2.219
1.354
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Cities: Skylines Deluxe Edition
  • Sengoku
  • Europa Universalis IV: Res Publica
  • Magicka
  • Knights of Pen and Paper +1 Edition
  • Impire
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Dharma
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings III
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • War of the Roses
  • Victoria 2
A westernised Ming, currently, will have no problem converting, as long as they have one of the two religious idea groups. Converting same culture provinces with max pious is quite easy, even for china.
And the benefits of being Muslim is more than worth it.

I wish you at least need to waste some 1000 mil MP or bash a few religious revolts before getting that job done...

On the other hand, a broken China should be more interesting religiously. China had a few Muslim warlords during early 20th century actually...
 

wingzero890

Colonel
23 Badges
Dec 20, 2009
1.126
2.199
  • Crusader Kings II
  • Victoria 2: A House Divided
  • For the Motherland
  • Stellaris: Apocalypse
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV Sign-up
  • 500k Club
  • Victoria 2
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Legacy of Rome
Since the Tolerance idea hit the deck, tolerance of heretics and heathens is perfectly valid strategy.

If anything I would just nerf Muslims, they seem to be way out of whack. Orthodoxy is good, but is not particularly powerful, Catholic curia is not easy to control, Reformed is nice, but who cares about money in 1500 anyway, only valuable thing there is the army boost, and even then, after 1600, even that, is needless.

IMO, nerf muslims, buff confucians and hindu a bit, and everything is good enough.

I would agree that the muslim group has some of the best bonuses in the game. Shia especially, but Shia nations are rare.

+3% Missionary strength +10% Morale and +20 fort defense (blowing the Coptic bonus out of the water)
or
+20% tax, +20% manpower, -10% tech cost.

Muslim bonuses are pretty massive. And they don't have to deal with decadence like CK2, lol.
 

1alexey

Field Marshal
3 Badges
Dec 15, 2010
6.901
109
  • Hearts of Iron III
  • Semper Fi
  • 500k Club
I would agree that the muslim group has some of the best bonuses in the game. Shia especially, but Shia nations are rare.

+3% Missionary strength +10% Morale and +20 fort defense (blowing the Coptic bonus out of the water)
or
+20% tax, +20% manpower, -10% tech cost.

Muslim bonuses are pretty massive. And they don't have to deal with decadence like CK2, lol.
Indeed. Any non-muslim religion is weak if you have an option to convert to muslim.

Sunni westernized Russia, anyone?
 

uishax

Captain
51 Badges
Aug 30, 2013
477
315
  • Crusader Kings II
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines Deluxe Edition
  • Stellaris
  • Crusader Kings II: Way of Life
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Surviving Mars
  • Crusader Kings II: Conclave
  • Age of Wonders III
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV
  • Europa Universalis 4: Emperor
  • Battle for Bosporus
  • Crusader Kings III
  • Prison Architect
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Third Rome
  • Cities: Skylines - After Dark
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
I would agree that the muslim group has some of the best bonuses in the game. Shia especially, but Shia nations are rare.

+3% Missionary strength +10% Morale and +20 fort defense (blowing the Coptic bonus out of the water)
or
+20% tax, +20% manpower, -10% tech cost.

Muslim bonuses are pretty massive. And they don't have to deal with decadence like CK2, lol.
I never understood, why doesn't the Muslim slider have negative effects like the Orthodox one? A half sized penalty in the opposite direction would be appropriate.
 

Hexmage

Second Lieutenant
68 Badges
Jul 30, 2014
116
37
  • Crusader Kings II
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Rights of Man
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Magicka 2 - Signup Campaign
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Sword of the Stars
  • Sengoku
  • Europa Universalis IV: Res Publica
  • Magicka
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Cities in Motion
  • King Arthur II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Pride of Nations
  • Europa Universalis IV: El Dorado
The strange part about Japanese "religion" is that it is considered normal in Japan to be part of multiple "religions" (putting religion in quotes since it's debatable if Buddhism and Shinto are actually religions). They are more likely to mix and match the best parts of Shinto, Buddhism and to a lesser extent Christianity.
 

Tzumao

Sergeant
Sep 9, 2014
81
45
I wish you at least need to waste some 1000 mil MP or bash a few religious revolts before getting that job done...

On the other hand, a broken China should be more interesting religiously. China had a few Muslim warlords during early 20th century actually...

None of those areas were part of Ming China, they were later conquered by the Qing.

On topic, Confucianism and Daoism aren't really religions in the Western sense to begin with, more like hybrids between religion and philosophy. The religion mechanics make very little sense for East Asia in general. Buddhists being "Heretics" to Confucianists is completely ridiculous, since there was no overlap at all. You could freely follow all the big 3 (Confucianism, Daoism, Buddhism) at the same time, to varying degrees. I guess there isn't too much you can do with the system being set up as it is. Maybe add a generic "Chinese" religion with something like a piety meter between Confucianism and Daoism instead, since both schools had quite the rivalry when it came to philosophical matters regarding government and society, although that would only work for China and still exclude Chinese Buddhism altogether.
 

balmung60

Field Marshal
101 Badges
Jan 20, 2013
6.515
2.764
  • Cities: Skylines Deluxe Edition
  • Hearts of Iron III
  • Heir to the Throne
  • Impire
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Reapers Due
  • Victoria 2: A House Divided
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Jade Dragon
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Call to arms event
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV Sign-up
  • Tyranny: Archon Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Humble Paradox Bundle
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock 2: The Exiled
  • Victoria 2
  • Teleglitch: Die More Edition
But the current differential between Eastern and non-eastern religions are gigantic, every horde wants to be muslim if possible because when they reform they get better tech.
Actually, it depends. If you're aiming for westernizing early, you may want to be in the Eastern religion group for the better cavalry (more pips overall and better shock) and infantry (fire focused instead of morale focused). If you aren't looking to do that, having absolutely any religion other than Buddhist, Confucian, or Shinto will get you Muslim tech and units. Might be nice if going Dharmic gave you Indian tech and units.

The bigger reason to not go/stay Eastern, though, is that Eastern religions blow, while Dharmic, Christian (except Coptic), and Muslim religions are pretty awesome.
 

Poro

Recruit
41 Badges
Feb 8, 2007
2
0
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Surviving Mars
  • Europa Universalis IV: Cradle of Civilization
  • Surviving Mars: Digital Deluxe Edition
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - Parklife
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • BATTLETECH: Flashpoint
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • BATTLETECH: Season pass
  • Age of Wonders: Planetfall
  • BATTLETECH: Heavy Metal
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Heir to the Throne
  • Cities in Motion 2
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Pride of Nations
The direct bonuses granted by a religion are nice but large portion of the fun/benefits come from available decisions, events and mechanics.

This is what makes Catholic and to lesser degree Protestant religions so strong. They have tons of possible bonuses available from added flavor and these benefits/malus create another strategic aspect to consider if you like to optimize your nation. Muslim religions are also good with decent amount of flavor. Hinduism was much improved when Paradox added all those ruler modifiers/events.

Sadly Eastern religions have none of that, practically no events or decisions and no interesting mechanics tied to religion. It doesn't help that the basic bonuses are nothing special either. I like playing in SE-Asia or East-Asia but it's hard to justify staying Buddhist when other religions offer so much more.
 

sirdar

Second Lieutenant
25 Badges
Mar 1, 2011
199
27
  • Crusader Kings II: Sons of Abraham
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Rome Gold
  • Magicka
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Victoria 3 Sign Up
  • Imperator: Rome
  • Age of Wonders III
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • War of the Roses
  • Victoria 2
  • Europa Universalis IV
  • Darkest Hour
I don't think Buddhism is bad after all... It's situational:
For example Buddhism- Tibetan ideas - humanism give you a solid +3 of tolerance towards heretics and heathens and You do not need to convert anyone anymore.
 

artemis667

Field Marshal
63 Badges
Apr 30, 2002
3.428
703
  • Hearts of Iron IV: Cadet
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • 500k Club
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Nemesis
  • Heir to the Throne
  • Cities in Motion 2
  • Crusader Kings II
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Cities in Motion
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
The whole problem is because the missionary system is 100% out of balance. The very strange formula creates this situation where converting provinces is either entirely impossible, or so easy you can do it in a handful of months. There is no in between. I understand most mechanics in this game and the reason for them, but I don't know what the designer(s) of this mechanic were thinking.

I've actually tweaked it myself so that missionaries go quite a lot slower, but you should be able to convert every province in the game, without necessarily taking *every* idea and decision. It isn't easy, though, and far from ideal, a messy and complicated workaround that makes the game better but has it's own limitations. The formula needs to be changed in the engine to something straightforward - where the conversion length is multiplied by base tax, the speed is modified by ideas/decisions and factors in the province, and the missionaries have a higher maintenance cost. There are other ways to improve it too.

If they design it properly, mass conversion of Ming would be impossible - or close to impossible. The way it should be.
 

unmerged(652342)

Banned
21 Badges
Feb 1, 2013
951
12
  • Europa Universalis IV: Art of War
  • Warlock 2: Wrath of the Nagas
  • Warlock 2: The Exiled
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • The Showdown Effect
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
I don't think Buddhism is bad after all... It's situational:
For example Buddhism- Tibetan ideas - humanism give you a solid +3 of tolerance towards heretics and heathens and You do not need to convert anyone anymore.
- heathen and heretic tolerance capped at +3, here are always need to convert because +5 is better than +3.
 

Incompetent

Euroweenie in Exile
56 Badges
Sep 22, 2003
8.814
7.348
  • Surviving Mars
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Horse Lords
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Stellaris: Megacorp
  • Prison Architect
  • Stellaris: Nemesis
  • For The Glory
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Hearts of Iron III
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Warlock 2: The Exiled
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
- heathen and heretic tolerance capped at +3, here are always need to convert because +5 is better than +3.

You don't really need more than +3 though, especially if you have generic '-X unrest' bonuses from other things. You'll still want to convert provinces, but you don't really suffer for it if there are some provinces you can't convert.
 

unmerged(652342)

Banned
21 Badges
Feb 1, 2013
951
12
  • Europa Universalis IV: Art of War
  • Warlock 2: Wrath of the Nagas
  • Warlock 2: The Exiled
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • The Showdown Effect
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
You don't really need more than +3 though, especially if you have generic '-X unrest' bonuses from other things. You'll still want to convert provinces, but you don't really suffer for it if there are some provinces you can't convert.
- oh i am suffering if i can have +5 instead of +3.

As for the OP, i think that some religion bonuses simply does not make any sense and pushing more towards fantasy genre than to historical one.
Examples:
Shinto +10% land morale - because local animist believes make you fearless.
Coptic +10% fort defense - because apparently copts worship walls.
Ibadi +10% navy morale - because ibadis worship water spirits.
Sikh -5% mil tech cost - because when you preaching about equality this improves your weapons and tactics.