The sad state of Eastern Religions
I hope Paradox takes the time to rework some of the underpowered religions in their next update. As it stands, I feel these are the weakest religions in the game right now (barring the pagan group which is meant to be converted).
In case anyone has forgotten, here are the bonuses of these I and others feel are underpowered or boring.
Ideas:
Anyone else have any ideas?
Reformed and Hindu got mechanics since the time of the below post which is from last year, but I felt it had great ideas and warranted some extra attention.
I hope Paradox takes the time to rework some of the underpowered religions in their next update. As it stands, I feel these are the weakest religions in the game right now (barring the pagan group which is meant to be converted).
In case anyone has forgotten, here are the bonuses of these I and others feel are underpowered or boring.
- Protestantism: Seems we are all in agreement that Protestantism is fine, just boring.
- Buddhism & Confucianism: Tolerance of heretics: +2,Tolerance of heathens: +1.
Yes, Buddhism and Confucianism are completely identical ingame, and their bonuses are awful. - Shinto:Tolerance of heathens -1, Local missionary strength -2%, Land morale +10%.
An awful, watered down version of Shia. - *added* Coptic: Tolerance of the True Faith: +2, Fort defense: +10%, Local missionary strength: -2%.
Fort. Defense. Ethiopia gets interesting events now though but I don't think this is related to their religion.
Ideas:
- Buddhism could have some kind of cyclical mechanic based on the concept of Samsara (reincarnation/rebirth).
- Likewise, Confucianism could have some sort of reverse piety meter that awards balance.
- I'm not sure what to do with Shinto, because in Japan Shinto and Buddhism coexisted by the 1400s. Perhaps, like the Indian religions (Hindu and Sikh), Paradox could allow you to swap between Eastern religious sects?
- Copts just need *something*. It was honestly better for Abyssinia when the region was Orthodox.
- As for Protestantism, the centers of reformation were a good addition, but I'm not sure what else could be done to make them interesting. No stab hit for breaking marriages sounded funny though.
Anyone else have any ideas?
Reformed and Hindu got mechanics since the time of the below post which is from last year, but I felt it had great ideas and warranted some extra attention.
I think it's unfortunate that only Catholics, Orthodox and Muslims get their own mechanics, so I created this thread so everyone could brainstorm and comment on possible mechanics for the other religions.
I think Protestant and Reformed can share the same mechanic. I like the idea of a mechanic that highlights how Protestant and Reformed aren't strict homogeneous faiths but represent several similar branches of religion. I've come up with the idea of a slider representing your opinion of other branches of Protestantism than your own. Lowering your friendliness could increase missionary chance and increase your tolerance of true faith but increase heretic revolts and lower other Protestant/Reformed nation's opinions of you (since they follow their own version of Protestantism).
For Hinduism my best idea comes from how different branches focus on different gods, with some for example only worshiping Vishnu or Shiva. My idea is to have a system where you can prioritize different gods over others with each one giving different bonuses. You might also add something concerning the birth of Sikhism, similar to the Protestant Reformation.
For Shintoism I'd suggest a "syncretism" mechanic that represents how tolerant you are of the Buddhist influences from China. And If you max out your syncretism Buddhism will count as Own rather than Heretic (you might also add something similar to Protestant/Reformed with the mechanic posted above, although that might be going too far). I'd suggest the same thing for Confucianism (which probably should be renamed to Taoism), but in that case the syncretism bar would probably have to be maxed out at all times with no way of turning it down. On the whole I think all the Eastern religions could benefit from the game acknowledging how having the wrong religion wasn't quite as big of a deal as it was to Christians and Muslims.
The Animist and Shamanist religions are way too broad, but adding all the faiths they represent as separate religions would be far too complicated. I think the most effective solution is to replace them with a Pagan religion and tie their religious tolerance to culture, so that every Pagan with the same culture as you counts as Own, every Pagan in the same culture group as you counts as Heretic, and every pagan from a different culture group counts as Heathen.
You could also add new mechanics to the Converter-only religions (reformed Pagans, American religions, Zoroastrianism and, technically, Hellenism), but I think it'd be too much effort for too little gain. I'd recommend just giving them the mechanics of other religions if giving them anything at all.
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