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Keynes

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Many eminent historians have expressed the opinion that the period from 1936-39 was extremely crucial and had enormous impact on the historical course of the war. So apparently "strange" things that happen in campaigns starting in 1936 may not in fact be so strange.
 

unmerged(11294)

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hopefully this game isnt like Superpower, where Egypt conquers africa w/o any Superpower Nation helps out the oppressed nation ;/. Also I hope this game wasnt made strictly for Great multiplay, and just mediocre single-play...I want it GREAT Multiplay and Great Single-play :x
 

MacGregor

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Originally posted by Yozhik
The resource conversion is screwed.

No it's not. If you only have the basic conversion techs it takes 4 coal to convert into 1 oil and 2 oil to convert into 1 rubber. If you want a better conversion ratio, research more modern techs. In the meantime, trade for what you need. I've read the posts you've translated Yozhik, (great job BTW) and it appears that some of the complaints come about because the players haven't figured out how the game works yes. It's very complicated and not always apparent at first glance how things work. Especially if you don't have a manuel. It took me weeks to figure out what was going on in some areas.;)
 

dsteve3

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Originally posted by DarthMaur
Or, for not too strange example, Venice annexing Ottoman Empire in 1429:D

...the way I played my first couple Ottoman games, that's about realistic... :( :eek: :confused: :rolleyes:

Yet I feel there is hope. Bugs are fixed with patchs. Yozhik explained about the ahistorical use of bombers, how that's an exploit, not a bug.

There are subtleties here, the game is pushing the envelope. Let us help and support them (ra, team!) Hey, maybe it just needs an 'EEP' or something like that.

I wanna see the air war get nice and fancy. The Europa board games had some excellent details.

Player 1 sends tac bombers to soften the target, with escort fighters. Player 2 sends interceptors, and splits them between escorts and bombers. Its a delicate balance between covering your troops and fighting off the escorts. If you send everything against the escorts, the bombers may slip through. If you don't face-off against the escourts, your interceptors are toast!

Then there's dive bombers, which come in during the attack. Then it get more confusing when both sides have bombers, escorts, interceptors...

Interception can only occur if the fighters are positioned within the 1/2 mark of their usual range, so positioning interceptors to protect your troops was a long, thought provoking process - ah, I miss the hex board!

Sorry, just fantasizing. When's the game coming out? :D
 

Yozhik

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If you only have the basic conversion techs it takes 4 coal to convert into 1 oil and 2 oil to convert into 1 rubber. If you want a better conversion ratio, research more modern techs.

It ain't the rates people fuss about. It's the quantities.

I "loved" one of the examples - a guy is sitting on 7000 oil and gets only 10 rubber a day! Mind you, this is not a 700:1 rate, it's just that only a little oil is used.

So 80% of his ICs are on ice because of... lack of rubber :)

(no jokes about poor workers stealing rubber for home use ^_^ please)
 

BiB

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Originally posted by Yozhik
It ain't the rates people fuss about. It's the quantities.

I "loved" one of the examples - a guy is sitting on 7000 oil and gets only 10 rubber a day! Mind you, this is not a 700:1 rate, it's just that only a little oil is used.

So 80% of his ICs are on ice because of... lack of rubber :)

(no jokes about poor workers stealing rubber for home use ^_^ please)

Trade on the world market as Gregor said.
 

unmerged(9143)

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Originally posted by Yozhik
It ain't the rates people fuss about. It's the quantities.

I "loved" one of the examples - a guy is sitting on 7000 oil and gets only 10 rubber a day! Mind you, this is not a 700:1 rate, it's just that only a little oil is used.

So 80% of his ICs are on ice because of... lack of rubber :)

(no jokes about poor workers stealing rubber for home use ^_^ please)

It sounds like he organised his economy very, very poorly. I mean if he doesn't have the necessary plants to make rubber, throwing more oil at the problem isn't going to help much :)

Cheers,

Dr. Charm
 

Yozhik

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It sounds like he organised his economy very, very poorly. I mean if he doesn't have the necessary plants to make rubber, throwing more oil at the problem isn't going to help much

Isn't the conversion automatic, without any action required from the player?

Oops, a German AAR on the Russian forums... brb, translating...
 

unmerged(9143)

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Originally posted by Yozhik
Isn't the conversion automatic, without any action required from the player?

Oops, a German AAR on the Russian forums... brb, translating...

It would surprise me very much if the rate of conversion wasn't dependent upon the infrastructure in the provinces as well as the technologies developed.

In fact, in theory, you could have a country with great technology researched and without industrial infrastructure, and how much oil are *they* going to be converting into rubber? I'd hate to think that tech is the only check on the rate of conversion.

Cheers,

Dr. Charm
 

NobillyT

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Originally posted by John Poole
I hoped the narrower focus of this game and the shorter time period would help keep the silly things in EU from happening here. But AI Italy annexing AI UK's African Empire by 1941?!

Well, IIRC, one of the probs that the Italian Army faced, other than having a dictator who was as incompetant as he was egotistical :D , was being under-equipped. Whenever they were equipped, the equipment was extremely outdated.

I looked at the starting Army Strength for Italy and it is very large indeed. Perhaps the large army in the game is too well equipped? It seems it might be easy to fix, just change the units to ones of lower quality more comparable to historical conditions.

With this solution, if the Italians want to go on a conquering spree, it would require a lot of time, energy, and effort to modernize their armed forces. If a player or the AI can still accomplish an African conquest. Kudos! Multo Bene!
 
Last edited:

MacGregor

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Originally posted by Yozhik
I "loved" one of the examples - a guy is sitting on 7000 oil and gets only 10 rubber a day! Mind you, this is not a 700:1 rate, it's just that only a little oil is used.

So 80% of his ICs are on ice because of... lack of rubber :)


OK then something else is wrong because I've never heard of a situation like that described. Chances are, he has no clue either because he doesn't know what's going on yet. Some possibilities: He's playing a country without the minimum tech requirement for converting oil to rubber (he needs to trade); all his provinces are being upgraded, cutting his ICs in half; he is short of another resource causing the bottleneck. Anyway, it's hard to make a diagnosis without talking to the patient. ;) :D
 

Mordoch

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Originally posted by Yozhik
He is playing USSR.

Scared now? :)
Obviously he is not using the world market to trade for rubber. This may be a consequence of not having the manual. The only other possibility I see is that I am misunderstanding and he merely has a surplus of oil in relation to his other resources. He should be able to trade some of that oil for the other resources on the world market.

He can also choose to focus his tech research towards producing artificial rubber.
 

MacGregor

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Another possibility is that he let his internal dissent get way too high. This drastically cuts down on the effeciency of your economy. What we're saying Yonhik is that many of us have played the game for quiet a while now and none of us has seen anything like you described. You can get a low production effiency like you described, but it comes from bad gameplay, not a bug. And believe me, if you have a lot of people playing the game without a manuel, you're going to have a hell of a lot of bad gameplay.;) I mean, if someone doesn't realize that high dissent drastically affects production, they may not consider that what they need to do is get dissent down.
 
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The France thing is pissing me of.
All the Germans gota do is get 1 battalion into Paris and its game over ? Wth
 

unmerged(7580)

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Originally posted by ZheShiWO
The France thing is pissing me of.
All the Germans gota do is get 1 battalion into Paris and its game over ? Wth

No, German gets a choice (Vichy France or No), the French get the same choice.
 

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Originally posted by Baron Jukaga
Why do Russians have the game before we do?

Because they focused the whole of their industrial capacity to manufacture HOI; quite poorly I might add, they don't even have manuals:D