What is always missing from games is the other reason that historical events happen. In a game the player will always choose the "best" option, unless they have restricted themselves or are engaged in role-playing the game. Lets take Herman Goring. Were there better administrators/leaders for the Luftwaffe? Were there better people to run the 4 Year Plan? Certainly. So why did he end up one of the highest ranking and most important figures in Nazi Germany? Some reasons might matter to gamers; highly decorated WWI Ace, leader of the famed Flying Circus at the end of WWI. Some other reasons that probably wouldn't matter to gamers; early member of Nazi Party, successfully organized the SA, shot during the Putsch, loyal to Hitler. IMHO until game designers can find a way to make gamers care as much about the second set of factors as the "what helps me do better in this game" set of factors, attempts to make this part of the game better will be very difficult.
To that end I can conceive that there could be some bonus for countries to have historical or near-historical cabinets, or for having "loyal" ministers, etc. Perhaps Hitler's modifiers would become worse and worse the fewer "loyal" ministers are in the cabinet. Who knows? Hopefully something can be devised that will make this a more robust process.
Some interesting ideas here. To have the loyalty affect modifiers of the head of state and maybe even other cabinet members. Those less loyal with negative effect and positive for loyal ones.
Hitler example is a bit bad, as his IRL modifiers got worse and worse even with his cronies around catering to his whims. However, if you add some trait which causes a decrease in ability (sickness in Hitler's case) maybe the effect would be lessened with loyal people around? Less stress and so on.
This. The description is pure white-washing and the modifiers look like an obvious paraphrase of Himmler crimes against humanity. If one describes leading Nazis in any detail, then one has to include their crimes.
Why describe at all? The text under the picture has no real meaning in the game, since the posts listed are not even in the game, and all you need to know are modifiers. Besides, some description items would be a no-no and thus totally irrelevant in the game, so off with all of them.
That's impossible, as he was a lunatic. He did have good ideas early in the war (France and Poland; the entirety of the staff didn't trust him and thought that they are doomed), but the more war he did the "weirder" he got. I've seen a documentary about Kursk/Crimea where he even intervened on Corps-level just so that they could hold the line/reach for Rostov.
I'd like to dispute these good ideas a bit. Polish campaign strategy was not penned by Hitler. It was designed by General Staff. Also, Hitler didn't want the western allies to go to war with Germany, so as such the polish campaign didn't go according to Hitler's plans.
In the west, the plan for attacking France was not Hitler's. Obviously he decided that the attack would happen, but he did not come up with the strategy. Ultimately the used strategy was chosen by Hitler, but von Manstein was the architect of this plan.
In execution of the plan Hitler's blunders continued. He intervened on several occasions to halt the push of the panzer divisions. Also he failed to allow the wehrmacht to capitalize on the success in France. No invasion of Britain had been planned. The southern France was not occupied, the Mediterranean theatre was ignored.
I'd say with Poland Hitler painted himself in a corner and the rest of the decisions he took on grand level were pretty much necessary ones. In implementation he hesitated and was worried and timid, which was costly.
After the winter of 1941 everything went wrong for Germany. The deciding factor here is how at that point Hitler assumed absolute control of the armed forces. Up until then people had been able to at least somewhat work with the restrictions imposed on them.
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