I don't know what's more likely to happen: someone uncovering the recipe for Coca Cola or someone being able to fully explain the role of the player in HoI. "Guiding spirit of the nation" might be the closest we'll ever come. 
Minsters in the current HoI games were a neat gimmick, but they rather felt like cheap gimmicks. DH probably did the best job in giving them more personality. Himmler for instance had half a dozen attributes and no other minister had the exact same attributes. At least the major nations should have unique ministers (for the famous ones at least).
I don't like having a "barking buffoon" in my cabinet that a dozen other nations also have. I want my Hermann Goering to be special. I want him to be fleshed out, so he's like no other. Let's take Goering and see what we can do with him:
- Great organizer: airforce construction and organization bonus
- Overpowering ego: judgement penalty (like underestimating the enemy while overestimating his forces). Could be simulated by wrong intel, fighting efficiency penalty...
- Drug dependency (hooked on painkillers since being wounded earlier): any ideas?
It basically comes down to making ministers more lively and charismatic. Crusader Kings 2 wouldn't be fun without the hillarious and impactful personalities.
It never felt right in HoI to have Hitler as the nation's leader and not having any meaningful effect on the game! Having Hitler should make your life more difficult when playing Germany. Unsuccessfully executed battle plans could fire events like "Hitler wants to sack leader x: a) leader retires, b) suffer 3% dissent".
Or some random lunacy like: ME-263 as fighter or blitz bomber, wasting precious resources on megalomanic secret weapons and "mice"
are some of the headaches a Hitler in power would cause you. I for one would love having to make the best out of a Hitler-situation. In one game I would simply cave in and do everything he demands and see if I can still win the war. In the next game I'd oppose him and so on.
What do you think? Minister fine as they are or do you want "real" people?
Minsters in the current HoI games were a neat gimmick, but they rather felt like cheap gimmicks. DH probably did the best job in giving them more personality. Himmler for instance had half a dozen attributes and no other minister had the exact same attributes. At least the major nations should have unique ministers (for the famous ones at least).
I don't like having a "barking buffoon" in my cabinet that a dozen other nations also have. I want my Hermann Goering to be special. I want him to be fleshed out, so he's like no other. Let's take Goering and see what we can do with him:
- Great organizer: airforce construction and organization bonus
- Overpowering ego: judgement penalty (like underestimating the enemy while overestimating his forces). Could be simulated by wrong intel, fighting efficiency penalty...
- Drug dependency (hooked on painkillers since being wounded earlier): any ideas?
It basically comes down to making ministers more lively and charismatic. Crusader Kings 2 wouldn't be fun without the hillarious and impactful personalities.
It never felt right in HoI to have Hitler as the nation's leader and not having any meaningful effect on the game! Having Hitler should make your life more difficult when playing Germany. Unsuccessfully executed battle plans could fire events like "Hitler wants to sack leader x: a) leader retires, b) suffer 3% dissent".
Or some random lunacy like: ME-263 as fighter or blitz bomber, wasting precious resources on megalomanic secret weapons and "mice"
What do you think? Minister fine as they are or do you want "real" people?