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Dhimmi

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well no one can be good at all games they play ;)


anyway me wants update (plz) :D
 

Spitfire_Pilot

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Jun 18, 2005
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yes an update would be nice :)
 

Dhimmi

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hopefully it will last as long as his japanese
 

yellowstriker

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Updates please. Thanks.
 

unmerged(51580)

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Dec 11, 2005
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Ack! Now you are asking questions?? :wacko: I was hoping to ask you some! I only have 2 1/2 games as pee-wee countries so far, and I have no idea about the patch, but just thinking about it, wouldn't it make your current save unplayable? Usually that is what happens in cases like this, no?

What I wanted to ask you about, was for little countries (which I like to play so far, since you can finish a game pretty quick) do you think buying brigades at all is worth it? I read all of your Japan AAR, and it didn't seem like you used them at all. Also, most of the AAR I have seen don't mention much about air forces. Your Japan AAR almost never mentioned them at all outside of CAGs.

Also, I understand your puppeting to gain back TC; what I am wondering about is how did you handle the partisans? I saw you had acres of annexed space, and no troops there to garrison. Where were the partisans??? I have yet to get a handle on the entire occupy/annex decisions yet. It's been very irritating. Any advice you could give on these questions would be appreciated.

I like the choice of Siam, I was wondering; did you consider disbanding your obsolete navy, or the bomber unit since you had no immediate plans for war? I know the fleet won't use fuel while in port, but do the planes? I was just thinking they were eating up valuabe resources for a long time, and you could spend the manpower elsewhere or for more advanced ship types. I am a rank novice at this game, so please don't take those seriously, I just wondered what your thoughts were when you first saw the starting position.
 

Rapcw

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Sasebo said:
Ack! Now you are asking questions?? :wacko: I was hoping to ask you some! I only have 2 1/2 games as pee-wee countries so far, and I have no idea about the patch, but just thinking about it, wouldn't it make your current save unplayable? Usually that is what happens in cases like this, no?

What I wanted to ask you about, was for little countries (which I like to play so far, since you can finish a game pretty quick) do you think buying brigades at all is worth it? I read all of your Japan AAR, and it didn't seem like you used them at all. Also, most of the AAR I have seen don't mention much about air forces. Your Japan AAR almost never mentioned them at all outside of CAGs.

Also, I understand your puppeting to gain back TC; what I am wondering about is how did you handle the partisans? I saw you had acres of annexed space, and no troops there to garrison. Where were the partisans??? I have yet to get a handle on the entire occupy/annex decisions yet. It's been very irritating. Any advice you could give on these questions would be appreciated.

I like the choice of Siam, I was wondering; did you consider disbanding your obsolete navy, or the bomber unit since you had no immediate plans for war? I know the fleet won't use fuel while in port, but do the planes? I was just thinking they were eating up valuabe resources for a long time, and you could spend the manpower elsewhere or for more advanced ship types. I am a rank novice at this game, so please don't take those seriously, I just wondered what your thoughts were when you first saw the starting position.



Hey Sasebo! You have a lot of questions for me and I hope I can answer them for you.

-Well I eventually decided to download 1.3a and so far I have had no problems, and have played a full year with everyone going fine. Since 1.3a is just a small enhancement to 1.3 I would guess there is no major problems you would face, rather it gets rid of problem like the Soviet GDE and game crashes from events. If you were to upgrade from 1.2 to 1.3 however, then you would have problems with a save game I think.

- On the question of brigades, this is a tricky question. IMO it is better to have more divisions fighting the enemy, than fewer but brigaded divisions. I think this applies to but minors and majors, however some other people on the board would have a complete 180 turn of opinion on this subject. Because I think that if you could have 1 division brigaded with artillery, or 2 vanilla divisions, you have more firepower with the 2 divisions combined then with just the 1, and you also have more mobility as you can split the 2 divisions into separate forces to encircle and flank, capture more adjacent provinces etc. Also it is rather difficult to have brigades as Japan, as you have to ship them overseas, which means attaching them to a division in the home islands, transporting them to the pacific islands or Asian mainland, detaching them from that division, attaching them to the needed division, and then return that 1 division to get another brigade in the home islands. It is quite an ordeal and when I am in a war I will often forget about doing small things like that, and therefore I do not use them. Even if you are playing as a country on a mainland, it is still an ordeal to order the brigades you want. Maybe I just don't like the micro-management, but it seemed like in 1.2 that brigades were pointless. I have heard that this has changed in 1.3 so I will have to see if they are still useless or must haves.

-Onto the air force question. I decided not to get any planes because in 1.2 the bonus to having them was negligible. The bombers and CAS did hardly any damage to troops and industry, so much so that during my entire Japan game I never found myself wishing I had built some interceptors or TAC. However I think I could have done slightly better against the British in the Pacific had I had some NAV bombers on hand, but even then this just would have just shortened the time it took to defeat the RN. So my strategy of no air force worked in 1.2, but airplanes are much more efficient in 1.3 so I believe that all majors should have a relatively good air force. I would say minors shouldn't bother with it though, unless they have 10-12 IC to spare in addition to their other projects.

-On partisans and puppets. I had a nice bonus playing as Japan that is unique to Japan: most of South-East Asia has no revolt risk. Even Siam had no revolt risk, despite being an independent nation. India as well. Because of this I encountered only about 10 or less revolts in my entire game as Japan. These all occurred in China. And since revolt risk goes down to like 2% after being occupied for like 1 or years in 1.2, the revolt risk was only high in the first year of being occupied. So I had no reason to build garrisons in my game. With the exception of the former USSR territories and Australia and New Zealand, all of my puppets were released to reduce TC. This overload in TC was also caused by my huge amount of territories directly owned, and not because of partisan effects, which were slim. These things have also been changed in 1.3 though, so I think that in the next game I would have to build more garrison and garrison my territory better. So my Japan strategy would not be as effective with 1.3. On whether you should annex or puppet certain territories, this is my opinion: If it has good resources and IC which you need, annex, if it is mostly just land with no real value, puppet. I know that is a pretty basic answer but in the main HOI2 forum there are many such discussions on this topic, and I suggest if you want to know more about this read those discussions.

-On disbanding my current navy and air force. If I was a major power with the resources to rebuild my disbanded navy and air force, I would say yes disband. However for Siam I have decided to keep my navy and air force as it is and upgraded my air force because I realize I don't have the kind of resources I need to rebuild an air force, or even a navy. Also by keeping these starting divisions I have an advantage of some air cover in the case of a war, and since I plan on using my navy in tandem with the IJN, I don't need a large one.

There you go, I hope I answered all your questions sufficiently. I know it's a lot of text to read but if you got the answers you needed than it's worth it.

As to the status of this AAR it is temporarily on hold due to school, however since I get out on winter break for 2 weeks starting next Wednesday, you can expect an update or two soon.
 

unmerged(51580)

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Dec 11, 2005
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No, it wasn't too much to read, and yes, it answered my questions, thank you. I kind of felt the same way looking at your start position vis a vis keeping the navy & air you start with. I do think they mentioned in the patch text file that the brigades did get upgraded, as well as some air units, but I also remember they dropped the NAV air units bombing rate a bit too.

I had not thought of the shipping problem for brigades, since I have yet to play an island country. I would probably build some of them before-hand and attach them before I sent them over seas,that is probably the only practical way to build them. As for the brigades themselves, I don't like the ones that slow you down, but the engineers, Armored cars, and Police got a lot of use from me. I have not seen 1939 in a game yet so that may change though. :rofl:
 

Rapcw

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1938: Building Up

On the 1st of January 1938, the Siamese government unveiled it's new plan for a more centralized economy. The plan moved the country one more step to central planning, and increased Siam's IC output.

cabinet1ri.jpg

Siamese cabinet and policies, 1938

This increase in IC helped at a time when Siam's trade with foreign nations was running into problems. Siam's trading with both Nationalist China and Japan created problems with trade efficiency. Because both were in a state of total war with one another it was difficult for any supplies to be shipped from China and Japan because of lack of resources. Because of this Siam looked west to trading partners in Europe, like Germany and Great Britain. Throughout 1938 however, Siam would have diffuculties with it's trades.

On 4th February the 4. Thai Infantry Division was ready to be deployed for military operations.

anschluss5tj.jpg

On March 3, Germany annexed Austria into her empire as part of the Anschluss deal. This upset the Allied powers of France and Britain, increasing the possibility of war in Europe. This would be beneficial for Siam, leaving Asia open for her taking.

On April 25th the 5. Thai Infantry Division was ready to be deployed for military operations.

tech17vg.jpg

On May 16th research on Improved Machine Tools was completed, and research began on Advanced Machine Tools to increase industrial efficiency.

econ23xy.jpg

Siamese economy and projects, July 1938

On July 11th, 6. Thai Infantry Division was ready for deployment. On July 13th the Siamese government unveiled its new plan for development, with 9 infantry divisions planned to be created by mid-1940.

On October 11th, 7. Thai Infantry Division was ready for deployment.

tech25uc.jpg

On November 6th Advanced Machine Tools was researched, and research began on a new infantry doctrine which would increase Siam's military abilities.

divisions3mf.jpg

With 1938 finished Siam's military was upgraded with 4 new divisions ready for service, with 8 more divisions planned ready by 1940. Siam was quickly showing the world that one day she would be a force to be reckoned with.
 

unmerged(44784)

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May 28, 2005
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Excellent. I wish you luck if you hope to take on the Allies. :)
 

unmerged(16363)

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Apr 19, 2003
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A question: how is siamese manpower situation? Also, don't forget to research your '39 infantry as soon as possible. Don't do war without it. :)
 

Dhimmi

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intresting, this is the first Thai aar i see correct?
 

unmerged(52766)

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Jan 12, 2006
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I myself am Thai and I finished my schooling in Thailand. First of all, thank you making the AAR about our lone country. Second, why haven't you ever used any historical context? Nothing mentioning its history, and your silly remarks about the relations of Thailand.

I think you should mention Thailand was beaten in a war versus France and France occuiped their outerproviences, (North and West of the Mekong).

Sorry to sound offensive, keep going on your AAR.
 

Rapcw

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@lifeless : Yea, I hope so, though I plan to have atleast 15 divisions by the start of war, maybe up to 18.

@Earth's Savior : Thanks.

@Anibal : Manpower is suprisingly good at an excess of 200. And yes I need the 39 tech, and I will have it hopefully before the war starts.

@Atruejedi : Thanks! :)

@EvilSanta : Yes I'm hoping my small army will be enough to at least hold my ground. I am expecting Japan to own Indochina by the wars start though, leaving only Burma and the Malayan Peninsula to focus on.

@pkdickian : Thanks. I also feel this makes sense with small countries that start with ~10 IC. Build factories first 2 years, and then then build up an army with your newly researched techs.

@Dhimmi : Yes, this is the first Thai AAR for HOI2 that I know of. For HOI1 there is a good one by Semi-Lobster if you're interested.

@Guiscard. : Hello Guiscard. The reason I have not used any historical context is because, honestly, I don't really know the historical context. This AAR is not meant to be a historical telling of Thailand's history, but merely an AAR about a minor nation overcoming its weaknesses and standing up to majors, with Thailand being my chosen vehicle. That is why I didn't mention the French war because in the small blurb of historical information I read about Thailand it didn't talk about it. Now that you mention this war though, I understand why Siam has claims on Cambodia ingame. I have however heard about a war between Siam and Vichy France in around 1941 that took place in Cambodia. So if you don't mind could you please tell me more about the war against France that resulted in losing the outerprovinces, and other important historical information from the period. I would be interested in hearing about Thailand's history from a Thai person.



Ok, as for the status of this AAR, it is not abandoned, however I have not had any time to play the game lately. I am half way through 1939 and when I finish that year I will create an update. So stay tuned.