Sasebo said:
Ack! Now you are asking questions?? :wacko: I was hoping to ask you some! I only have 2 1/2 games as pee-wee countries so far, and I have no idea about the patch, but just thinking about it, wouldn't it make your current save unplayable? Usually that is what happens in cases like this, no?
What I wanted to ask you about, was for little countries (which I like to play so far, since you can finish a game pretty quick) do you think buying brigades at all is worth it? I read all of your Japan AAR, and it didn't seem like you used them at all. Also, most of the AAR I have seen don't mention much about air forces. Your Japan AAR almost never mentioned them at all outside of CAGs.
Also, I understand your puppeting to gain back TC; what I am wondering about is how did you handle the partisans? I saw you had acres of annexed space, and no troops there to garrison. Where were the partisans??? I have yet to get a handle on the entire occupy/annex decisions yet. It's been very irritating. Any advice you could give on these questions would be appreciated.
I like the choice of Siam, I was wondering; did you consider disbanding your obsolete navy, or the bomber unit since you had no immediate plans for war? I know the fleet won't use fuel while in port, but do the planes? I was just thinking they were eating up valuabe resources for a long time, and you could spend the manpower elsewhere or for more advanced ship types. I am a rank novice at this game, so please don't take those seriously, I just wondered what your thoughts were when you first saw the starting position.
Hey Sasebo! You have a lot of questions for me and I hope I can answer them for you.
-Well I eventually decided to download 1.3a and so far I have had no problems, and have played a full year with everyone going fine. Since 1.3a is just a small enhancement to 1.3 I would guess there is no major problems you would face, rather it gets rid of problem like the Soviet GDE and game crashes from events. If you were to upgrade from 1.2 to 1.3 however, then you would have problems with a save game I think.
- On the question of brigades, this is a tricky question. IMO it is better to have more divisions fighting the enemy, than fewer but brigaded divisions. I think this applies to but minors and majors, however some other people on the board would have a complete 180 turn of opinion on this subject. Because I think that if you could have 1 division brigaded with artillery, or 2 vanilla divisions, you have more firepower with the 2 divisions combined then with just the 1, and you also have more mobility as you can split the 2 divisions into separate forces to encircle and flank, capture more adjacent provinces etc. Also it is rather difficult to have brigades as Japan, as you have to ship them overseas, which means attaching them to a division in the home islands, transporting them to the pacific islands or Asian mainland, detaching them from that division, attaching them to the needed division, and then return that 1 division to get another brigade in the home islands. It is quite an ordeal and when I am in a war I will often forget about doing small things like that, and therefore I do not use them. Even if you are playing as a country on a mainland, it is still an ordeal to order the brigades you want. Maybe I just don't like the micro-management, but it seemed like in 1.2 that brigades were pointless. I have heard that this has changed in 1.3 so I will have to see if they are still useless or must haves.
-Onto the air force question. I decided not to get any planes because in 1.2 the bonus to having them was negligible. The bombers and CAS did hardly any damage to troops and industry, so much so that during my entire Japan game I never found myself wishing I had built some interceptors or TAC. However I think I could have done slightly better against the British in the Pacific had I had some NAV bombers on hand, but even then this just would have just shortened the time it took to defeat the RN. So my strategy of no air force worked in 1.2, but airplanes are much more efficient in 1.3 so I believe that all majors should have a relatively good air force. I would say minors shouldn't bother with it though, unless they have 10-12 IC to spare in addition to their other projects.
-On partisans and puppets. I had a nice bonus playing as Japan that is unique to Japan: most of South-East Asia has no revolt risk. Even Siam had no revolt risk, despite being an independent nation. India as well. Because of this I encountered only about 10 or less revolts in my entire game as Japan. These all occurred in China. And since revolt risk goes down to like 2% after being occupied for like 1 or years in 1.2, the revolt risk was only high in the first year of being occupied. So I had no reason to build garrisons in my game. With the exception of the former USSR territories and Australia and New Zealand, all of my puppets were released to reduce TC. This overload in TC was also caused by my huge amount of territories directly owned, and not because of partisan effects, which were slim. These things have also been changed in 1.3 though, so I think that in the next game I would have to build more garrison and garrison my territory better. So my Japan strategy would not be as effective with 1.3. On whether you should annex or puppet certain territories, this is my opinion: If it has good resources and IC which you need, annex, if it is mostly just land with no real value, puppet. I know that is a pretty basic answer but in the main HOI2 forum there are many such discussions on this topic, and I suggest if you want to know more about this read those discussions.
-On disbanding my current navy and air force. If I was a major power with the resources to rebuild my disbanded navy and air force, I would say yes disband. However for Siam I have decided to keep my navy and air force as it is and upgraded my air force because I realize I don't have the kind of resources I need to rebuild an air force, or even a navy. Also by keeping these starting divisions I have an advantage of some air cover in the case of a war, and since I plan on using my navy in tandem with the IJN, I don't need a large one.
There you go, I hope I answered all your questions sufficiently. I know it's a lot of text to read but if you got the answers you needed than it's worth it.
As to the status of this AAR it is temporarily on hold due to school, however since I get out on winter break for 2 weeks starting next Wednesday, you can expect an update or two soon.