Jacksonian Missionary proposed a team of himself, Hazbot, Ironhead, and JermanTK.
The mission proposal passes by a 8-2 vote.
Approvals: Jacksonian Missionary, IronhideG1, JermanTK, Falc, tamius23, Audren, Hazbot, Haresus.
Rejections: Ironhead 5, Aedan777
Results of Mission 2
Feeling confident, the assorted KGB assassins proposed the same members as last time, with one addition. 4 people would be needed to override the alarm, which was centered at 4 different locations around the house. JermanTK was added to the original team, and everyone swiftly proceeded to the alarm locations.
The spies worked quickly to disable the alarm. But all their efforts were for naught, as seconds before the alarm was silenced, [REDACTED] punched in a wrong code. An accident? Impossible - everyone was too well trained for this mistake to be the result of mere human error. A silent alarm was immediately triggered, and the spies knew that the CIA had been alerted and would be coming in force in just a few minutes. Perhaps this mission wasn't going to be so easy, after all.
Mission 2 was
sabotaged once.
Mission 3: Escape the Trap!
Knowing time is of the essence, you kick open the door, disregarding the blinking alarm. You still have at least five minutes to get in, assassinate Mike West, and get out clean.
Unfortunately for you, as soon as you all enter, the door closes and locks behind you and the room starts to fill with gas. Sleeping agent! The stolen blueprints to the house didn't tell you that the entrance was booby-trapped - must be a later addition! You now have to identify where the gas is coming from and counter the sleeping agent - or else be incapacitated.
@Ironhide G1 , it is your turn to propose the next mission of 4. Before proposing the mission, you must pass out the cards
Keeping a Close Eye on You and
Strong Leader.