Currently I find that whenever I play a game of Stellaris I end up behind on the engineering tree, even when running the civic that provides artificers .This is mainly due to the fact that they're just so much more technologies in the engineering tree.
Consider weapons. A lot of the energy weapons are in the physics tree, but basically every other weapon then falls into the engineering tree.
While gene moding being done in the society tree does provide a little bit of balance, the fact that robot moding is done in the engineering tree counters that.
Then of course we get down to the repeatable's where there are about twice as many engineering repeatable's as physics.
I could be good to add a couple sources of engineering research. Maybe allow roboticist to generate a bit of engineering research while they're assembling robots and add a building that only generates engineering research.
Consider weapons. A lot of the energy weapons are in the physics tree, but basically every other weapon then falls into the engineering tree.
While gene moding being done in the society tree does provide a little bit of balance, the fact that robot moding is done in the engineering tree counters that.
Then of course we get down to the repeatable's where there are about twice as many engineering repeatable's as physics.
I could be good to add a couple sources of engineering research. Maybe allow roboticist to generate a bit of engineering research while they're assembling robots and add a building that only generates engineering research.
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