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Methone

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Oct 27, 2018
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Currently there is a Fallen Empire for half of the game's ethics: Xenophobe-Xenophile, Spiritualist-Materialist, and Machine Intelligence for half of the Gestalts.

Martin Anward at one point said he'd have liked to make FE for the rest of the ethics. These are my ideas of what those FE would look like:
Rigid Despots - This Fallen Empire dedicates itself to maintaining their rigid slave society. Liberating their servant population is likely to draw their ire.
The FE's worlds use a second slave species working as Servants for Amenities, like the Xenophobes. Unlike the Xenophobes, these slaves are not nervestapled and are pretty miserable.

Homeworld is a size 25 Gaia. One system over they also have a size 20 Gaia Thrall World. The Thrall World is mostly just their slaves, with two special Slave Driver precursor pops that provide immense Stability.
The Fallen Empire's fleets have a balanced mix of Energy and Kinetic weapons. For their X-Slot weapons, they use Giga Cannons.
  • 1 Titan Lance
  • 4 Advanced Strike Craft
  • 4 Large Gauss Cannons
  • 4 Large Plasma Cannons
  • 4 Medium Phase Disruptors
  • 1 Giga Cannon
  • 2 Advanced Strike Craft
  • 2 Large Gauss Cannons
  • 4 Medium Gamma Lasers
  • 1 Neutron Launcher
  • 4 Stormfire Autocannons
  • 4 Guardian Point Defense
The Fallen Empire uses Slave Armies of their slave population. If they somehow cannot, they instead use Xenomorph Armies.
Their Discipline-class Colossus uses a Neutron Sweep weapon.
While Sleeping, the FE is generally calm and does little.
  • GIFTS - They will never give you Gifts, even if they like you.
  • BORDER ACCESS - They will never open their borders, even if they like you.
  • Not the FE itself, but non-Slaver non-Genocidal empires have a chance to be contacted instead by the FE's slaves. A runaway caravan of the FE slaves pleads with you for shelter, having escaped their masters. If you accept, you get 4 incredibly-well gene modded Workers on your homeworld.
  • TASKS - They have no Tasks for anybody.
  • Taking in their runaway Slaves - or indeed, having those pops on your worlds by any means - gives a -200 Opinion for "Servant Thieves". They will demand you return every single one of their pops to their empire. If you refuse, they will declare War to do the same.
Unifying Absolutists - This Awakened Empire seeks to establish a firm hierarchy throughout the galaxy. They are likely to attack any empire that does not take their place in its chain of command.

  • UPSTARTS - They can awaken from Upstarts.
  • WAR IN HEAVEN - They can trigger a second empire to awaken and begin the War in Heaven.
  • ANCIENT RIVALS - They can be the second empire to awaken and begin the War in Heaven.
  • GUARDIANS OF THE GALAXY - They can be the Guardians of the Galaxy during a Crisis.
Fief - Fiefs must pay 25% of their minerals and energy to their overlord, but are otherwise allowed to go about their business. If they had any subjects of their own before, they keep them and, in fact, are allowed to declare Subjugation Wars on other independent empires.
While Fallen they can be called the:
  • Despots
  • Capitol
  • Core
When Awoken, they can be called the:
  • Administrators
  • Supervisors
  • Overseers
Vapid Hedonists- This Fallen Empire dedicates itself to maintaining a high quality of life for its citizens. Keeping citizen species in low standards of living is likely to draw their ire.

This FE is a Democracy rather than Imperial, and is ruled by a President.
Homeworld is a size 25 Gaia. One system over is a Black Hole system with a size 20 Gaia world orbiting it. The Gaia world is a Resort World filled with buildings that give massive empire-wide Amenities, as this FE has no slaves of any kind.
The Fallen Empire's fleets have mostly piercing weapons. For their X-Slot weapons, they use Focused Arc Emitters.
  • 1 Titan Lance
  • 4 Advanced Strike Craft
  • 8 Cloud Lightning
  • 4 Medium Phase Disruptors
  • 1 Focused Arc Emitter
  • 2 Advanced Strike Craft
  • 2 Cloud Lightning
  • 4 Medium Phase Disruptors
  • 1 Cloud Lightning
  • 4 Small Phase Disruptors
  • 4 Guardian Point Defense
The Fallen Empire uses Gene Warriors.
Their Utopia-class Colossus uses a Neutron Sweep weapon.
While Sleeping, the FE is slightly active.

  • GIFTS - If they like you, they can give gifts.
  • BORDER ACCESS - If they like you, they can open their borders.
  • They may request a Level 5+ Governor for their worlds.
  • They may task an Empire with Decent Living Standards or better to declare war on their Rivals who have worse than Decent Living Standards, with a special CB to raise living standards for all their species.
  • They will only demand your Humiliation if you anger them.
Consumerist Liberators - This Awakened Empire seeks to enforce their high standards of living on other empires. They are likely to attack anyone that does not authorize excessive consumer goods consumption.

  • UPSTARTS - They can awaken from Upstarts.
  • WAR IN HEAVEN - They can trigger a second empire to awaken and begin the War in Heaven.
  • ANCIENT RIVALS - They can be the second empire to awaken and begin the War in Heaven.
  • GUARDIANS OF THE GALAXY - They CANNOT be the Guardians of the Galaxy during a Crisis.
Client- Clients cannot declare war except for Independence, but will be protected by the AE if they should be attacked. If they are not a Gestalt Consciousness, ALL species must have Utopian Abundance. Even if you're not Egalitarian. Even if they are being purged.
While Fallen they can be called the:
  • Hedonists
  • Consumers
  • Syarites
When Awoken, they can be called the:
  • Uplifters
  • Liberators
  • Speakers
Barbaric Enthusiasts- This Fallen Empire devotes itself to observing the struggles of the lesser races. Ending wars in unsatisfying ways may draw their ire.
The FE's worlds use Synthetics without AI, working as Servants, to produce Amenities.

Their home system has two Size 20 Gaia worlds.
The Fallen Empire's fleets use Kinetic Weapons. For their X-Slot weapons, they use Giga Cannons.
  • 1 Titan Lance
  • 4 Advanced Strike Craft
  • 8 Kinetic Artillery
  • 4 Medium Gauss Cannons
  • 1 Giga Cannon
  • 2 Advanced Strike Craft
  • 2 Kinetic Artillery
  • 4 Medium Gauss Cannons
  • 1 Kinetic Artillery
  • 4 Stormfire Autocannons
  • 4 Flak Artillery
The Fallen Empire uses Robotic armies.
Their Nuclear-class Colossus uses a World Cracker weapon.
While Sleeping, the FE is slightly active.

  • GIFTS - If they like you, they can give you gifts.
  • BORDER ACCESS - If they like you, they can open their borders.
  • They may request a Level 5+ Admiral for their worlds.
  • They may task an Empire to declare war, of any kind, to a chosen bordering empire. The selected Empire can be an ally, will never be the FE itself obviously, and will always be at least Superior in power.
  • If you border the FE, and get into war with someone else, and the war ends in a White Peace with no change of territory, the FE will have -200 to you for an Unimpressive War. They will demand Humiliation, and go to war for it if you refuse.
Noble Conquerors - This Awakened Empire seeks to strengthen the galaxy at large. They are likely to attack any empire that will not accept their martial aid.

Once awoken, they have -100 Opinion to any 'Pacifist Cowards'.

  • UPSTARTS - They can awaken from Upstarts.
  • WAR IN HEAVEN - They can trigger a second empire to awaken and begin the War in Heaven.
  • ANCIENT RIVALS - They can be the second empire to awaken and begin the War in Heaven.
  • GUARDIANS OF THE GALAXY - They can be the Guardians of the Galaxy during a Crisis.
Auxiliary- Auxiliaries gain 20% of the AE's naval capacity for themselves. Auxilliaries CANNOT build new starbases. Auxiliaries can war amongst themselves, but if an outsider declares war on one, the AE will defend them. If the AE gets into a war, every non-rebelling Auxiliary will be expected to help.
While Fallen they can be called the:
  • Crowd
  • Retirees
  • Admirers
When Awoken, they can be called the:
  • Champions
  • Chiefs
  • Captains
Quiet Cabal - This Fallen Empire devotes itself to quiet criminal operations behind their borders. Interfering with their business practices is likely to draw their ire.

This FE is Corporate rather than Imperial, and is ruled by a Don.
The FE's worlds use Synthetics with AI-disabled working as Servants for amenities.

Homeworld is a size 20 Gaia. One system away is another size 20 Gaia filled with buildings that produce immense amounts of Trade Value.

Outside the borders of the FE are 4 unnamed 'Dump Worlds', where the FE had developed illegal narcotics in ages past. Dump Worlds have a flat 50% Habitability for all species.
The Fallen Empire's fleets use Energy Weapons. For their X-Slot weapons, they use Focused Arc Emitters.
  • 1 Titan Lance
  • 4 Advanced Strike Craft
  • 8 Large Plasma Cannons
  • 4 Medium Gamma Lasers
  • 1 Focused Arc Emitter
  • 2 Advanced Strike Craft
  • 2 Neutron Launchers
  • 4 Medium Gamma Lasers
  • 1 Neutron Launcher
  • 4 Small Plasma Cannons
  • 4 Guardian Point Defense
The Fallen Empire uses Xenomorph armies.
Their Omerta-class Colossus uses a Global Pacifier weapon.
While Sleeping, the FE is generally calm and does little.

  • GIFTS - They will never give you Gifts, even if they like you.
  • BORDER ACCESS - They will never open their borders, even if they like you.
  • REQUESTS - They will never Request anything.
  • TASKS - They have no Tasks for anybody.
  • They will only demand Humiliation, but will not declare War if you refuse. Instead, the FE will begin opening Branch Offices on your worlds, and each time they do, they give a special Event letting you accept Humiliation in exchange for them no longer opening Branches and closing the existing ones.
Being Fanatic Pacifist, this FE cannot declare Wars of Aggression. Anyone on their bad side - both while Fallen and while Awoken - gets Branch Offices forcefully opened on their worlds, at massive discount for the FE. They will forcibly displace existing Branch Offices from other empires to do this, and can even open Branches if you're an empire that normally can't host Branches at all. Furthermore, they can build Branches for empires they are Warring, but not empires they have a Truce with.

The Branch Offices give +50 Crime/Deviancy to the world, but can only be closed by declaring Expropriation War. The Fallen Empire will always build Branch Buildings in the same order:
  • Tourist Trap - If you're not a Gestalt, they build this. +200 Crime. +200 Energy for the FE. -200 Trade Value for this planet.
  • Grid Clot - If you're a Gestalt, they build this. +200 Deviancy. +200 Energy for the FE. -200 Energy for the host Empire.
  • Propaganda Factory - If you're not a Gestalt, they build this. +200 Crime. +100% Planet Pacifist Ethics Attraction. -16 Host Empire Naval Capacity.
  • Demoralization Billboards - If you're a Gestalt, they build this. +200 Deviancy. -16 Host Empire Naval Capacity
  • Agitator Base - If you're not a Gestalt, they build this. +200 Crime. -50 Stability.
  • Signal Interference Base - If you're a Gestalt, they build this. +200 Deviancy. -50 Stability
  • Precursor Smuggling Ports - +200 Crime/Deviancy. 50% of all resources produced on this world are instead given to the FE.
Overbearing Crimelords - This Awakened Empire seeks to forcibly 'trade' with the lesser species. They will likely open terrible Branch Offices on the worlds of any empire that will not practice shady dealings with it.

  • UPSTARTS - They can awaken from Upstarts.
  • WAR IN HEAVEN - They can trigger a second empire to awaken and begin the War in Heaven.
  • ANCIENT RIVALS - They CANNOT be the second empire to awaken and begin the War in Heaven.
  • GUARDIANS OF THE GALAXY - They CANNOT be the Guardians of the Galaxy during a Crisis.
Outfit- Outfits must pay 25% of their Energy Credits and Consumer Goods to the AE. They cannot declare war except for independence. They cannot build new Starbases. And all their worlds have +9999 Crime/Deviancy.
While Fallen they can be called the:
  • Hoarders
  • Stiffs
  • Churls
When Awoken, they can be called the:
  • Extortionists
  • Blackmailers
  • Fraudsters
Dreaming Mind- This Fallen Empire is an ancient hive mind that appears to have entered a deep slumber. While asleep, it may still attack us if we get too close it.

This FE is a Hive Mind rather than Imperial, ruled by a 'Sleeper'. The government form, rather than Stagnant Ascendency, is Lethargic Consciousness - An ancient collective consciousness that has fallen asleep.
The FE's pops can work special Amenity giving jobs, much like the Machine FE's.

Homeworld is a size 25 Hive World. One jump away, a size 10 Gaia has a small collection of non-Hive species kept in Observation jobs that give Society Research.
The Fallen Empire's fleets use Strike Craft. For their X-Slot weapons, they use Tachyon Lances.
  • 1 Titan Lance
  • 12 Advanced Strike Craft
  • 4 Medium Gauss Cannons
  • 1 Tachyon Lance
  • 4 Advanced Strike Craft
  • 4 Medium Gauss Cannons
  • 1 Kinetic Artillery
  • 2 Advanced Strike Craft
  • 4 Guardian Point Defense
The Fallen Empire uses Clone Armies.
Their Final-class Colossus uses a World Cracker weapon.
While Sleeping, the FE is slightly active.

  • GIFTS - If they like you, they can give you gifts.
  • BORDER ACCESS - They will never open their borders, even if they like you.
  • They can request 10x your monthly production of food, at a minimum of 500 and maximum of 2000.
  • TASKS - They have no Tasks for anybody.
  • Similar to the Xenophobes, sharing their borders gives -200 Opinion for Disturbing Rest. They can demand you remove the outposts, and will go to war to enforce it if you refuse.
Inquisitive Experimenter - This Awakened Empire seeks to learn more about the species that exist outside its own mind. It is likely to attack any empire that will not let themselves be poked and prodded like a test subject.

Their ruler title changes from 'Sleeper' to 'Central Awareness', and the government form is now an Academic Collective - An ancient collective consciousness that is greatly interested in lives outside its mind.

Once Awoken, they have +40 Opinion to all other empires for being 'Exotic Outsiders'.
  • UPSTARTS - They can awaken from Upstarts.
  • WAR IN HEAVEN - They can trigger a second empire to awaken and begin the War in Heaven, but only rarely as they have no Opposite Ethic.
  • ANCIENT RIVALS - They can be the second empire to awaken and begin the War in Heaven, but only rarely as they have no Opposite Ethic.
  • GUARDIANS OF THE GALAXY - They can be the Guardians of the Galaxy during a Crisis.
Experiment- Experiments that are Mechanical have -33% Amenities on all their worlds, and give the AE as much. Experiments that are Biological instead have -75% Pop Growth on all their worlds, and give the AE as much.
While Fallen they can be called the:
  • Sleeper
  • Dreamer
  • Murmurer
When Awoken, they can be called the:
  • Inquirer
  • Learner
  • Investigator
Please do let me know what you think.
 
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Egalitarian does not necessarily mean good (In fact I was trying to 'invert' the good-bad with the Auth-Egal AE, think of the AI Personality Harmonious Collective vs Democratic Crusader), and AE subject types are meant to be at least somewhat penalizing - even the Xenophile Subject Type messes up slaver empires.

Also, requiring a shift to F-Egal makes them too similar to the Spiritualist AE.
What happens if you colonize the "Dump Worlds?" Can they be free penal colonies?
 
What happens if you colonize the "Dump Worlds?" Can they be free penal colonies?
That was the idea - the Fanatic Pacifist FE wouldn't give a rat's ass what you do with the Dump Worlds. Bombard them into Tomb Worlds. Make them Gaia. Crack them. Whatever.

It's a sort of foil to the Spiritualists' Awesome Untouchable worlds.
 
That was the idea - the Fanatic Pacifist FE wouldn't give a rat's ass what you do with the Dump Worlds. Bombard them into Tomb Worlds. Make them Gaia. Crack them. Whatever.

It's a sort of foil to the Spiritualists' Awesome Untouchable worlds.
If I colonize them will my pops become crazed junkies, and drug addicts? Can I get a Steam Achievement for owning all the Dump Worlds? Perhaps call it "Trash Man," or "Garbage Dump?" Just like there is an achievement for owning all four Holy Worlds.
 
If I colonize them will my pops become crazed junkies, and drug addicts?
Nope. It's just a flat 50% habitability because of all the awful industrial factories that were set up to produce the drugs in ancient times.
Can I get a Steam Achievement for owning all the Dump Worlds?
Thing is, there's really no danger in owning Dump Worlds, as opposed to owning Holy Worlds.
 
Egalitarian does not necessarily mean good (In fact I was trying to 'invert' the good-bad with the Auth-Egal AE, think of the AI Personality Harmonious Collective vs Democratic Crusader), and AE subject types are meant to be at least somewhat penalizing - even the Xenophile Subject Type messes up slaver empires.

Also, requiring a shift to F-Egal makes them too similar to the Spiritualist AE.

Why should one be "good" and one be "bad" though, if you want to show them as nuanced having them both be able to become gaurdians, but with strings attached would be a way to do that
 
Why should one be "good" and one be "bad" though
Come on, let's be real here: When presented with the Authoritarian-Egalitarian scale, most people automatically label Egalitarian as the 'good' one.
 
Come on, let's be real here: When presented with the Authoritarian-Egalitarian scale, most people automatically label Egalitarian as the 'good' one.

Obviously, buy if you're trying to be subversive rather than flip the mirror (a good empire that will help you and a bad one that will not (Xenophile v Phobe, Materialist v Spiritualist)) instead break the dichotomy and let them both be guardians, but only if one submits to their moral authority.
 
Obviously, buy if you're trying to be subversive rather than flip the mirror (a good empire that will help you and a bad one that will not (Xenophile v Phobe, Materialist v Spiritualist)) instead break the dichotomy and let them both be guardians, but only if one submits to their moral authority.
I am trying to flip the mirror rather than be subversive. For starters coding in "I will fight the crisis only if you're my subject" would be pretty hard to code, since there's no 'war' with the crisis officially. Second, that sort of nuance seems to be beyond what the culturally stagnant Awakened Empires are capable of.
 
For starters coding in "I will fight the crisis only if you're my subject" would be pretty hard to code, since there's no 'war' with the crisis officially.
Why is that so hard? It would simply mean that they only attack crisis fleets within X jumps of their subjects systems.
 
Why is that so hard? It would simply mean that they only attack crisis fleets within X jumps of their subjects systems.
But then they're not really 'Guarding the Galaxy'. They're not taking the fight to Contingency hubs, to Unbidden Portals. They're just sort of sitting around.
 
But then they're not really 'Guarding the Galaxy'. They're not taking the fight to Contingency hubs, to Unbidden Portals. They're just sort of sitting around.
They are guarding the part of the Galaxy worth protecting. And, they are also using the crisis as a means of convincing the other empires to bow to them.
 
They are guarding the part of the Galaxy worth protecting. And, they are also using the crisis as a means of convincing the other empires to bow to them.
Oh yes, this makes perfect sense. "If you want us to help you fight those (insert crisis name), you have got to bow to us, and we will come protect you if they get too close to your borders!" It makes perfect sense. I don't see how that could not work. Even if they aren't Guardian of the Galaxy. Something like that could work. It would not be too hard to program or code. Or alternatively, just make them both Guardians without strings attached just to make it easier on the developers.
 
Idea for fallen empire: Default Nation

The Default Nation's species will be the main species of a random default nation (which will be called the Target Nation). The Target Nation has an 85% chance to be a player nation. The Default Nation's ethic is chosen at random from the Target Nation's ethics.

Somehow, members of our own species have left our homeworld before we have, and have become extremely advanced and powerful.

We can expect them to act patronizing toward us, but they likely won't be so friendly to other nations.


The Default Nation prefers specialized weapons over normal weapons (i.e. plasma cannons and neutron launchers instead of gamma lasers, kinetic artillery and null void beams instead of gauss cannons, whirlwind missiles and devastator torpedos instead of marauder missiles, amoeba flagella instead of advanced strike craft) and use giga cannons for their extra large slots. Unlike mose Fallen Empires, the Default Nation will alter the design of their ships to hard counter their enemy. If the Prethoryn Swarm attacks, the Default Nation will reverse engineer and use the prethoryn swarm technologies.

The Default Nation's capital will be a gaia world unless it is materialist, in which case, its capital has a 90% chance to be an ecumenopolis and a 10% chance to be a ringworld. If the capital is not a ring world, the Default Nation will have a second gaia world in its capital system. If the Default nation is militarist, it has a 65% chance to have an uncolonized tomb world in its capital system. The capital system's star will have a random incomplete megastructure orbiting around it, which the Default Nation will complete if it awakens. The Default nation will have four solar systems with colonized planets that the species prefers (gaia worlds if spiritualist) as well as a fifth solar system with no colonizable planets. The fifth system will either have a star with an incomplete dyson sphere or a black hole with an incomplete matter decompresser.

The Default Nation has a 50% chance to be psionic, even if it's materialist (if it's spiritualist, it will always be psionic, but a gestalt conciousness will never be psionic). If a psionic Default Nation is not psionic, then its species will be cyborgs. If the Default Nation is psionic, then it can access the shroud upon awakening, but will never form a covenant with a spirit unless it's on the verge of defeat. If it's spiritualist, the titan it would otherwise start with is replaced with a shroud avatar (the rest of its fleet size is adjusted to compensate).

The Default Nation is patronizing toward the target nation and its allies and neutral toward everyone else. Tasks assigned by the Default Nation include changing your ethics to match their (or forcing another nation to do the same) and tasks associated with its ethics. Gifts given by the Default Nation, if it is psionic, include psionics (Psionic Theory becomes a research option, even if the target nation would otherwise be incapable of researching psionics. If Psionic Theory is already researched, a random psionic technology becomes a research option. If all psionic technologies were already researched, then 50-100 zro is gifted.), but if the Default Nation is not psionic, it can gift fallen empire technologies (a random fallen empire technology that the nation has the prerequisites for becomes an option. If all fallen empire technologies were already researched, 50-100 dark matter is gifted.).
 
Idea for fallen empire: Default Nation

The Default Nation's species will be the main species of a random default nation (which will be called the Target Nation). The Target Nation has an 85% chance to be a player nation. The Default Nation's ethic is chosen at random from the Target Nation's ethics.

Somehow, members of our own species have left our homeworld before we have, and have become extremely advanced and powerful.

We can expect them to act patronizing toward us, but they likely won't be so friendly to other nations.


The Default Nation prefers specialized weapons over normal weapons (i.e. plasma cannons and neutron launchers instead of gamma lasers, kinetic artillery and null void beams instead of gauss cannons, whirlwind missiles and devastator torpedos instead of marauder missiles, amoeba flagella instead of advanced strike craft) and use giga cannons for their extra large slots. Unlike mose Fallen Empires, the Default Nation will alter the design of their ships to hard counter their enemy. If the Prethoryn Swarm attacks, the Default Nation will reverse engineer and use the prethoryn swarm technologies.

The Default Nation's capital will be a gaia world unless it is materialist, in which case, its capital has a 90% chance to be an ecumenopolis and a 10% chance to be a ringworld. If the capital is not a ring world, the Default Nation will have a second gaia world in its capital system. If the Default nation is militarist, it has a 65% chance to have an uncolonized tomb world in its capital system. The capital system's star will have a random incomplete megastructure orbiting around it, which the Default Nation will complete if it awakens. The Default nation will have four solar systems with colonized planets that the species prefers (gaia worlds if spiritualist) as well as a fifth solar system with no colonizable planets. The fifth system will either have a star with an incomplete dyson sphere or a black hole with an incomplete matter decompresser.

The Default Nation has a 50% chance to be psionic, even if it's materialist (if it's spiritualist, it will always be psionic, but a gestalt conciousness will never be psionic). If a psionic Default Nation is not psionic, then its species will be cyborgs. If the Default Nation is psionic, then it can access the shroud upon awakening, but will never form a covenant with a spirit unless it's on the verge of defeat. If it's spiritualist, the titan it would otherwise start with is replaced with a shroud avatar (the rest of its fleet size is adjusted to compensate).

The Default Nation is patronizing toward the target nation and its allies and neutral toward everyone else. Tasks assigned by the Default Nation include changing your ethics to match their (or forcing another nation to do the same) and tasks associated with its ethics. Gifts given by the Default Nation, if it is psionic, include psionics (Psionic Theory becomes a research option, even if the target nation would otherwise be incapable of researching psionics. If Psionic Theory is already researched, a random psionic technology becomes a research option. If all psionic technologies were already researched, then 50-100 zro is gifted.), but if the Default Nation is not psionic, it can gift fallen empire technologies (a random fallen empire technology that the nation has the prerequisites for becomes an option. If all fallen empire technologies were already researched, 50-100 dark matter is gifted.).
I like the idea, but it could screw up RP something fierce.
 
I think an Authoritarian FE modelled after the Sith from Star Wars and the Shadows from Babylon 5 would work.

Insidious Puppetmasters make themselves out to be benevolent patrons who simply want to strengthen younger civilizations. Upon awakening, they become Merciless Despots whose vassals have to become Authoritarian or Fanatic Authoritarian.

And because they're edgelords, they inhabit a Tomb World.

Sleeping Names: Lords, Masters, Shadow.

Awakened Names don't follow the usual format: for example, Final Xaanid Empire, New Xaanid Empire, Second Xaanid Empire.
 
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I think an Authoritarian FE modelled after the Sith from Star Wars and the Shadows from Babylon 5 would work.

Insidious Puppetmasters make themselves out to be benevolent patrons who simply want to strengthen younger civilizations. Upon awakening, they become Merciless Despots whose vassals have to become Authoritarian or Fanatic Authoritarian.

And because they're edgelords, they inhabit a Tomb World.

Sleeping Names: Lords, Masters, Shadow.

Awakened Names don't follow the usual format: Final Xaanid Empire, New Xaanid Empire, Second Xaanid Emire.
Eh, feels a bit too close to the Spiritualist AE with the ethic-change. I tried to give each AE subject something special. Authoritarian subjects can keep subjects, Egalitarians are locked into a special living standard, Militarists actually get stronger but unlike other AE subjects are expected to help in war, Pacifists are absolutely muzzled and get tons of crime, Hive Minds steal pop growth/amenities.
 
@Methone : It may be a CHROME problem but I can't read the fine details of what you have hidden under spoilers esp. when I drill down multiple levels to see the fleets and other items. Do you have a TL/DR version that isn't sectioned off?? Feel free to message me that version.
 
@Methone : It may be a CHROME problem but I can't read the fine details of what you have hidden under spoilers esp. when I drill down multiple levels to see the fleets and other items. Do you have a TL/DR version that isn't sectioned off?? Feel free to message me that version.
Hmm, I'm on Chrome and I have no problems. Try reloading the page.