So one of the first things we got to know was that species were divided into 6 different classes (mammalian etc), all modeled after some type of familiar organism type on earth.
Do we have any info on in what way these actually have an effect on the game? I guess navigation of the various species portraits at species creation becomes easier (not to be underestimate).
Also the ship models seem to differ, but is this really important. Could one not just have one list of ship models and each auto generated empire randomly get assigned one? Wouldn't this also simply the addition of new models (something I think many are interested in), instead of having to make one for every class (or make the mammalians twice as varied) one could just add 2-3 ship models to the one list when they are done.
Ditching the classes would also make the addition of new portraits simpler, since they would not have to be categorized into a class, just add whatever cool stuff the art department can come up with.
If its nothing more than a sake of convenience then its OK (but I still hope for unbound model use for AI empires) but I might also be missing something?
Do we have any info on in what way these actually have an effect on the game? I guess navigation of the various species portraits at species creation becomes easier (not to be underestimate).
Also the ship models seem to differ, but is this really important. Could one not just have one list of ship models and each auto generated empire randomly get assigned one? Wouldn't this also simply the addition of new models (something I think many are interested in), instead of having to make one for every class (or make the mammalians twice as varied) one could just add 2-3 ship models to the one list when they are done.
Ditching the classes would also make the addition of new portraits simpler, since they would not have to be categorized into a class, just add whatever cool stuff the art department can come up with.
If its nothing more than a sake of convenience then its OK (but I still hope for unbound model use for AI empires) but I might also be missing something?