- Apr 14, 2018
To be fair, Paradox at the time did make the point that Distant Stars would essentially be a project for their writers while the programmers worked on the next big thing (that being MegaCorp and 2.2), but I still think it was completely unacceptable to charge money for a DLC that just adds a bunch of re-skinned anomalies.
The fact that modders are better at adding onto the base game than PDX is tells a lot about how dedicated PDX is as a company to their IPs. At the end of the day, if corporate can make more cash, they won't fix anything.
I find it impossible to enjoy Stellaris without mods. Mods fix all the problems this game has.
For instance, 2.2 practically killed ultra-wide and ultra-tall builds, forcing you to employ a layered build, expanding and specifying over time. If you get boxes in with a small punt of space or roll bad planets, you are screwed.
The mod Expanded Civics+Ethics rectifies this by adding Capitalist and Collectivist Ethics and giving you options on how your economy and government runs. For instance, Collectivist is great for keeping crime low and boosting pop growth rate, making ultra-wide incredibly viable and allowing you to get a financial and Political hold on more worlds early on at the cost of trade income and leader skill/lifespan.
On the other hand, if you find yourself trapped in a box early on and need to make the most of your limited resources, Capitalist is great, and provides a lot of options to generate wealth with almost nothing. A great Civic to take is wasteful consumerism, which adds extra clerk jobs to all trade producing buildings, while also forcing you into a free market economy and private healthcare and education, generating revenue from doctors and increasing leader lifespan and skills. This allows you to consolidate your economy onto a small group of planets while still competing with massive empires. On the downside, this generates a lot of crime due to the wealth disparity and poverty this kind of ultra competitive free market creates. This necessitates oppressive police forces and a strong military.
There's even levels to this. Social Democrats are basically a lightly collectivist form of democracy with capitalist influence, balancing the benefits and downsides of both. Then there is the Indomitable Hierarchy, a caste system that removes trade altogether in favor of complete control of the citizenry and a ln incredibly low crime rate since every citizen has a place. Then there is Minocracies and Timocracies, Democracies based of wealth generation and limiting democracy to the rich, free libertarian republics that focus on trade, all the way up to ultra oppressive dictatorships that Consider slavery a necessity to th preservation of the state and the corporations (my current playthrough)
It's all very detailed and a simple yet elegant system to rapidly improve upon the messy and meaningless ethics and civics provided by PDX.
Sorry for my rant.